886f150b4a
lest breaking current API, though, it is noted in the documentation of TabContainer class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be emitted for selecting any tab, while `tab_changed` only if a tab changes. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
io | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |