virtualx-engine/scene
Thaer Razeq 886f150b4a - Added tab_selected signal which has same behavior as tab_changed
lest breaking current API, though, it is noted in the documentation of TabContainer
class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be
emitted for selecting any tab, while `tab_changed` only if a tab changes.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 03:26:53 -06:00
..
2d Add modulate (color) to TileSet tiles 2017-03-01 03:21:47 +01:00
3d Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
animation Improve .tscn VCS 2017-01-25 20:11:10 +01:00
audio Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gui - Added tab_selected signal which has same behavior as tab_changed 2017-03-05 03:26:53 -06:00
io Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
main Add flags parameter to Node.duplicate() 2017-02-20 19:43:26 +01:00
resources Merge pull request #7909 from RandomShaper/cp-tileset-modulate-2.1 2017-03-01 10:08:01 +01:00
register_scene_types.cpp Add ColorFrame control (2.1) 2017-02-02 18:22:03 -02:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
scene_string_names.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
scene_string_names.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00