a3f315c81b
Currently the method ray_hits_triangle determines triangles not to be hit by a ray due to an epsilon that is too big. In practice those triangles are hit by those rays. This is fixed by introducing a smaller epsilon. |
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.. | ||
config.py | ||
lightmapper_rd.cpp | ||
lightmapper_rd.h | ||
lm_blendseams.glsl | ||
lm_common_inc.glsl | ||
lm_compute.glsl | ||
lm_raster.glsl | ||
register_types.cpp | ||
register_types.h | ||
SCsub |