d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
83 lines
3.4 KiB
C++
83 lines
3.4 KiB
C++
/**************************************************************************/
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/* view_panner.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef VIEW_PANNER_H
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#define VIEW_PANNER_H
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#include "core/object/ref_counted.h"
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class InputEvent;
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class Shortcut;
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class ViewPanner : public RefCounted {
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GDCLASS(ViewPanner, RefCounted);
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public:
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enum ControlScheme {
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SCROLL_ZOOMS,
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SCROLL_PANS,
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};
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private:
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bool is_dragging = false;
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bool pan_key_pressed = false;
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bool force_drag = false;
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bool enable_rmb = false;
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bool simple_panning_enabled = false;
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Ref<Shortcut> pan_view_shortcut;
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Callable scroll_callback;
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Callable pan_callback;
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Callable zoom_callback;
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void callback_helper(Callable p_callback, Vector<Variant> p_args);
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ControlScheme control_scheme = SCROLL_ZOOMS;
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public:
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void set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback);
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void set_control_scheme(ControlScheme p_scheme);
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void set_enable_rmb(bool p_enable);
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void set_pan_shortcut(Ref<Shortcut> p_shortcut);
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void set_simple_panning_enabled(bool p_enabled);
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void setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning);
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bool is_panning() const;
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void set_force_drag(bool p_force);
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bool gui_input(const Ref<InputEvent> &p_ev, Rect2 p_canvas_rect = Rect2());
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void release_pan_key();
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ViewPanner();
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};
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#endif // VIEW_PANNER_H
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