virtualx-engine/scene/main/timer.h
Rémi Verschelde d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00

88 lines
3.2 KiB
C++

/*************************************************************************/
/* timer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TIMER_H
#define TIMER_H
#include "scene/main/node.h"
class Timer : public Node {
GDCLASS(Timer, Node);
float wait_time;
bool one_shot;
bool autostart;
bool processing;
bool paused;
double time_left;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
enum TimerProcessMode {
TIMER_PROCESS_PHYSICS,
TIMER_PROCESS_IDLE,
};
void set_wait_time(float p_time);
float get_wait_time() const;
void set_one_shot(bool p_one_shot);
bool is_one_shot() const;
void set_autostart(bool p_start);
bool has_autostart() const;
void start(float p_time = -1);
void stop();
void set_paused(bool p_paused);
bool is_paused() const;
bool is_stopped() const;
float get_time_left() const;
void set_timer_process_mode(TimerProcessMode p_mode);
TimerProcessMode get_timer_process_mode() const;
Timer();
private:
TimerProcessMode timer_process_mode;
void _set_process(bool p_process, bool p_force = false);
};
VARIANT_ENUM_CAST(Timer::TimerProcessMode);
#endif // TIMER_H