virtualx-engine/modules/mono/editor
Ignacio Roldán Etcheverry 88e367a406 C#/netcore: Add base desktop game export implementation
This base implementation is still very barebones but it defines the path
for how exporting will work (at least when embedding the .NET runtime).

Many manual steps are still needed, which should be automatized in the
future. For example, in addition to the API assemblies, now you also
need to copy the GodotPlugins assembly to each game project.
2022-08-22 03:36:51 +02:00
..
Godot.NET.Sdk C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
GodotTools C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
script_templates Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
bindings_generator.cpp C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
bindings_generator.h C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
code_completion.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
editor_internal_calls.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00