virtualx-engine/modules/mono/mono_gd/gd_mono_cache.h
Ignacio Roldán Etcheverry 88e367a406 C#/netcore: Add base desktop game export implementation
This base implementation is still very barebones but it defines the path
for how exporting will work (at least when embedding the .NET runtime).

Many manual steps are still needed, which should be automatized in the
future. For example, in addition to the API assemblies, now you also
need to copy the GodotPlugins assembly to each game project.
2022-08-22 03:36:51 +02:00

123 lines
7.8 KiB
C++

/*************************************************************************/
/* gd_mono_cache.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_CACHE_H
#define GD_MONO_CACHE_H
#include <stdint.h>
#include "../csharp_script.h"
#include "../mono_gc_handle.h"
#include "core/object/object.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/variant/callable.h"
#include "core/variant/dictionary.h"
#include "core/variant/variant.h"
class CSharpScript;
namespace GDMonoCache {
#ifdef WIN32
#define GD_CLR_STDCALL __stdcall
#else
#define GD_CLR_STDCALL
#endif
struct ManagedCallbacks {
using FuncSignalAwaiter_SignalCallback = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Variant **, int32_t, bool *);
using FuncDelegateUtils_InvokeWithVariantArgs = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Variant **, uint32_t, const Variant *);
using FuncDelegateUtils_DelegateEquals = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr);
using FuncScriptManagerBridge_FrameCallback = void(GD_CLR_STDCALL *)();
using FuncScriptManagerBridge_CreateManagedForGodotObjectBinding = GCHandleIntPtr(GD_CLR_STDCALL *)(const StringName *, Object *);
using FuncScriptManagerBridge_CreateManagedForGodotObjectScriptInstance = bool(GD_CLR_STDCALL *)(const CSharpScript *, Object *, const Variant **, int);
using FuncScriptManagerBridge_GetScriptNativeName = void(GD_CLR_STDCALL *)(const CSharpScript *, StringName *);
using FuncScriptManagerBridge_SetGodotObjectPtr = void(GD_CLR_STDCALL *)(GCHandleIntPtr, Object *);
using FuncScriptManagerBridge_RaiseEventSignal = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant **, int, bool *);
using FuncScriptManagerBridge_GetScriptSignalList = void(GD_CLR_STDCALL *)(const CSharpScript *, Dictionary *);
using FuncScriptManagerBridge_HasScriptSignal = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
using FuncScriptManagerBridge_ScriptIsOrInherits = bool(GD_CLR_STDCALL *)(const CSharpScript *, const CSharpScript *);
using FuncScriptManagerBridge_AddScriptBridge = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, bool *, Dictionary *);
using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
using FuncCSharpInstanceBridge_Call = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant **, int, Callable::CallError *, Variant *);
using FuncCSharpInstanceBridge_Set = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant *);
using FuncCSharpInstanceBridge_Get = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, Variant *);
using FuncCSharpInstanceBridge_CallDispose = void(GD_CLR_STDCALL *)(GCHandleIntPtr, bool);
using FuncCSharpInstanceBridge_CallToString = void(GD_CLR_STDCALL *)(GCHandleIntPtr, String *, bool *);
using FuncCSharpInstanceBridge_HasMethodUnknownParams = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *);
using FuncGCHandleBridge_FreeGCHandle = void(GD_CLR_STDCALL *)(GCHandleIntPtr);
using FuncDebuggingUtils_InstallTraceListener = void(GD_CLR_STDCALL *)();
using FuncDispatcher_InitializeDefaultGodotTaskScheduler = void(GD_CLR_STDCALL *)();
using FuncDisposablesTracker_OnGodotShuttingDown = void(GD_CLR_STDCALL *)();
FuncSignalAwaiter_SignalCallback SignalAwaiter_SignalCallback;
FuncDelegateUtils_InvokeWithVariantArgs DelegateUtils_InvokeWithVariantArgs;
FuncDelegateUtils_DelegateEquals DelegateUtils_DelegateEquals;
FuncScriptManagerBridge_FrameCallback ScriptManagerBridge_FrameCallback;
FuncScriptManagerBridge_CreateManagedForGodotObjectBinding ScriptManagerBridge_CreateManagedForGodotObjectBinding;
FuncScriptManagerBridge_CreateManagedForGodotObjectScriptInstance ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance;
FuncScriptManagerBridge_GetScriptNativeName ScriptManagerBridge_GetScriptNativeName;
FuncScriptManagerBridge_SetGodotObjectPtr ScriptManagerBridge_SetGodotObjectPtr;
FuncScriptManagerBridge_RaiseEventSignal ScriptManagerBridge_RaiseEventSignal;
FuncScriptManagerBridge_GetScriptSignalList ScriptManagerBridge_GetScriptSignalList;
FuncScriptManagerBridge_HasScriptSignal ScriptManagerBridge_HasScriptSignal;
FuncScriptManagerBridge_ScriptIsOrInherits ScriptManagerBridge_ScriptIsOrInherits;
FuncScriptManagerBridge_AddScriptBridge ScriptManagerBridge_AddScriptBridge;
FuncScriptManagerBridge_RemoveScriptBridge ScriptManagerBridge_RemoveScriptBridge;
FuncScriptManagerBridge_UpdateScriptClassInfo ScriptManagerBridge_UpdateScriptClassInfo;
FuncScriptManagerBridge_SwapGCHandleForType ScriptManagerBridge_SwapGCHandleForType;
FuncCSharpInstanceBridge_Call CSharpInstanceBridge_Call;
FuncCSharpInstanceBridge_Set CSharpInstanceBridge_Set;
FuncCSharpInstanceBridge_Get CSharpInstanceBridge_Get;
FuncCSharpInstanceBridge_CallDispose CSharpInstanceBridge_CallDispose;
FuncCSharpInstanceBridge_CallToString CSharpInstanceBridge_CallToString;
FuncCSharpInstanceBridge_HasMethodUnknownParams CSharpInstanceBridge_HasMethodUnknownParams;
FuncGCHandleBridge_FreeGCHandle GCHandleBridge_FreeGCHandle;
FuncDebuggingUtils_InstallTraceListener DebuggingUtils_InstallTraceListener;
FuncDispatcher_InitializeDefaultGodotTaskScheduler Dispatcher_InitializeDefaultGodotTaskScheduler;
FuncDisposablesTracker_OnGodotShuttingDown DisposablesTracker_OnGodotShuttingDown;
};
extern ManagedCallbacks managed_callbacks;
extern bool godot_api_cache_updated;
void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks);
inline void clear_godot_api_cache() {
managed_callbacks = ManagedCallbacks();
}
} // namespace GDMonoCache
#undef GD_CLR_STDCALL
#endif // GD_MONO_CACHE_H