8c1731b679
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
159 lines
4.7 KiB
C++
159 lines
4.7 KiB
C++
/*************************************************************************/
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/* editor_help.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_HELP_H
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#define EDITOR_HELP_H
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#include "tools/editor/editor_plugin.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "tools/editor/code_editor.h"
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#include "tools/doc/doc_data.h"
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class EditorNode;
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class EditorHelp : public VBoxContainer {
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OBJ_TYPE( EditorHelp, VBoxContainer );
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enum Page {
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PAGE_CLASS_LIST,
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PAGE_CLASS_DESC,
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PAGE_CLASS_PREV,
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PAGE_CLASS_NEXT,
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PAGE_SEARCH,
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};
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struct History {
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String c;
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int scroll;
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};
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Vector<History> history;
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int history_pos;
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bool select_locked;
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String prev_search;
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String prev_search_page;
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EditorNode *editor;
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Map<String,int> method_line;
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Tree *class_list;
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RichTextLabel *class_desc;
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HSplitContainer *h_split;
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static DocData *doc;
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Button *class_list_button;
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Button *edited_class;
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Button *back;
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Button *forward;
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LineEdit *search;
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String base_path;
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HashMap<String,TreeItem*> tree_item_map;
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void _add_text(const String& p_text);
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bool scroll_locked;
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void _button_pressed(int p_idx);
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void _add_type(const String& p_type);
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void _scroll_changed(double p_scroll);
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void _class_list_select(const String& p_select);
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void _class_desc_select(const String& p_select);
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void _goto_desc(const String& p_class,bool p_update_history=true,int p_vscr=-1);
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void _update_history_buttons();
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void _update_doc();
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void _request_help(const String& p_string);
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void _search(const String& p_str);
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void _unhandled_key_input(const InputEvent& p_ev);
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void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem *p_root);
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void _tree_item_selected();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static void generate_doc();
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EditorHelp(EditorNode *p_editor=NULL);
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~EditorHelp();
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};
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class EditorHelpPlugin : public EditorPlugin {
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OBJ_TYPE( EditorHelpPlugin, EditorPlugin );
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EditorHelp *editor_help;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "Help"; }
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bool has_main_screen() const { return true; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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virtual void selected_notify();
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Dictionary get_state() const;
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virtual void set_state(const Dictionary& p_state);
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virtual void clear();
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virtual void save_external_data();
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virtual void apply_changes();
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virtual void restore_global_state();
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virtual void save_global_state();
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EditorHelpPlugin(EditorNode *p_node);
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~EditorHelpPlugin();
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};
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#endif // EDITOR_HELP_H
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