virtualx-engine/tools/editor/editor_help.h
Juan Linietsky 8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00

159 lines
4.7 KiB
C++

/*************************************************************************/
/* editor_help.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_HELP_H
#define EDITOR_HELP_H
#include "tools/editor/editor_plugin.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/split_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "tools/editor/code_editor.h"
#include "tools/doc/doc_data.h"
class EditorNode;
class EditorHelp : public VBoxContainer {
OBJ_TYPE( EditorHelp, VBoxContainer );
enum Page {
PAGE_CLASS_LIST,
PAGE_CLASS_DESC,
PAGE_CLASS_PREV,
PAGE_CLASS_NEXT,
PAGE_SEARCH,
};
struct History {
String c;
int scroll;
};
Vector<History> history;
int history_pos;
bool select_locked;
String prev_search;
String prev_search_page;
EditorNode *editor;
Map<String,int> method_line;
Tree *class_list;
RichTextLabel *class_desc;
HSplitContainer *h_split;
static DocData *doc;
Button *class_list_button;
Button *edited_class;
Button *back;
Button *forward;
LineEdit *search;
String base_path;
HashMap<String,TreeItem*> tree_item_map;
void _add_text(const String& p_text);
bool scroll_locked;
void _button_pressed(int p_idx);
void _add_type(const String& p_type);
void _scroll_changed(double p_scroll);
void _class_list_select(const String& p_select);
void _class_desc_select(const String& p_select);
void _goto_desc(const String& p_class,bool p_update_history=true,int p_vscr=-1);
void _update_history_buttons();
void _update_doc();
void _request_help(const String& p_string);
void _search(const String& p_str);
void _unhandled_key_input(const InputEvent& p_ev);
void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem *p_root);
void _tree_item_selected();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static void generate_doc();
EditorHelp(EditorNode *p_editor=NULL);
~EditorHelp();
};
class EditorHelpPlugin : public EditorPlugin {
OBJ_TYPE( EditorHelpPlugin, EditorPlugin );
EditorHelp *editor_help;
EditorNode *editor;
public:
virtual String get_name() const { return "Help"; }
bool has_main_screen() const { return true; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
virtual void selected_notify();
Dictionary get_state() const;
virtual void set_state(const Dictionary& p_state);
virtual void clear();
virtual void save_external_data();
virtual void apply_changes();
virtual void restore_global_state();
virtual void save_global_state();
EditorHelpPlugin(EditorNode *p_node);
~EditorHelpPlugin();
};
#endif // EDITOR_HELP_H