166 lines
4.7 KiB
C++
166 lines
4.7 KiB
C++
/*************************************************************************/
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/* input_enums.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef INPUT_ENUMS_H
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#define INPUT_ENUMS_H
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enum class HatDir {
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UP = 0,
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RIGHT = 1,
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DOWN = 2,
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LEFT = 3,
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MAX = 4,
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};
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enum class HatMask {
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CENTER = 0,
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UP = 1,
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RIGHT = 2,
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DOWN = 4,
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LEFT = 8,
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};
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enum class JoyAxis {
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INVALID = -1,
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LEFT_X = 0,
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LEFT_Y = 1,
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RIGHT_X = 2,
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RIGHT_Y = 3,
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TRIGGER_LEFT = 4,
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TRIGGER_RIGHT = 5,
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SDL_MAX = 6,
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MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
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};
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enum class JoyButton {
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INVALID = -1,
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A = 0,
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B = 1,
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X = 2,
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Y = 3,
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BACK = 4,
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GUIDE = 5,
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START = 6,
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LEFT_STICK = 7,
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RIGHT_STICK = 8,
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LEFT_SHOULDER = 9,
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RIGHT_SHOULDER = 10,
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DPAD_UP = 11,
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DPAD_DOWN = 12,
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DPAD_LEFT = 13,
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DPAD_RIGHT = 14,
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MISC1 = 15,
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PADDLE1 = 16,
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PADDLE2 = 17,
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PADDLE3 = 18,
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PADDLE4 = 19,
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TOUCHPAD = 20,
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SDL_MAX = 21,
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MAX = 36, // Android supports up to 36 buttons.
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};
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enum class MIDIMessage {
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NONE = 0,
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NOTE_OFF = 0x8,
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NOTE_ON = 0x9,
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AFTERTOUCH = 0xA,
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CONTROL_CHANGE = 0xB,
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PROGRAM_CHANGE = 0xC,
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CHANNEL_PRESSURE = 0xD,
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PITCH_BEND = 0xE,
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};
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enum class MouseButton {
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NONE = 0,
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LEFT = 1,
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RIGHT = 2,
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MIDDLE = 3,
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WHEEL_UP = 4,
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WHEEL_DOWN = 5,
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WHEEL_LEFT = 6,
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WHEEL_RIGHT = 7,
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MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
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MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
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MASK_LEFT = (1 << (LEFT - 1)),
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MASK_RIGHT = (1 << (RIGHT - 1)),
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MASK_MIDDLE = (1 << (MIDDLE - 1)),
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MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
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MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
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};
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inline MouseButton mouse_button_to_mask(MouseButton button) {
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return MouseButton(1 << ((int)button - 1));
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}
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inline MouseButton operator&(MouseButton a, MouseButton b) {
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return (MouseButton)((int)a & (int)b);
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}
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inline MouseButton operator|(MouseButton a, MouseButton b) {
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return (MouseButton)((int)a | (int)b);
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}
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inline MouseButton operator^(MouseButton a, MouseButton b) {
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return (MouseButton)((int)a ^ (int)b);
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}
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inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
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return (MouseButton &)((int &)a |= (int)b);
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}
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inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
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return (MouseButton &)((int &)a &= (int)b);
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}
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inline MouseButton operator~(MouseButton a) {
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return (MouseButton)(~(int)a);
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}
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inline HatMask operator|(HatMask a, HatMask b) {
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return (HatMask)((int)a | (int)b);
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}
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inline HatMask operator&(HatMask a, HatMask b) {
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return (HatMask)((int)a & (int)b);
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}
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inline HatMask &operator&=(HatMask &a, HatMask b) {
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return (HatMask &)((int &)a &= (int)b);
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}
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inline HatMask &operator|=(HatMask &a, HatMask b) {
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return (HatMask &)((int &)a |= (int)b);
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}
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inline HatMask operator~(HatMask a) {
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return (HatMask)(~(int)a);
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}
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#endif // INPUT_ENUMS_H
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