d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
58 lines
1.7 KiB
XML
58 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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A node which is part of a [VisualScript].
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</brief_description>
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<description>
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A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_default_input_value" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="port_idx" type="int">
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</argument>
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<description>
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Returns the default value of a given port. The default value is used when nothing is connected to the port.
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</description>
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</method>
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<method name="get_visual_script" qualifiers="const">
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<return type="VisualScript">
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</return>
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<description>
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Returns the [VisualScript] instance the node is bound to.
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</description>
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</method>
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<method name="ports_changed_notify">
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<return type="void">
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</return>
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<description>
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Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .
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</description>
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</method>
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<method name="set_default_input_value">
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<return type="void">
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</return>
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<argument index="0" name="port_idx" type="int">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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Change the default value of a given port.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="ports_changed">
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<description>
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Emitted when the available input/output ports are changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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