virtualx-engine/modules/bullet
Aaron Franke 702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
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doc_classes doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
area_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
btRayShape.cpp KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00
btRayShape.h KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00
bullet_physics_server.cpp Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
bullet_physics_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
bullet_types_converter.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
bullet_types_converter.h [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
bullet_utilities.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_bullet.cpp Merge pull request #27415 from aqnuep/kinematicbody_fixes 2019-05-02 18:03:58 +02:00
collision_object_bullet.h Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
cone_twist_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
cone_twist_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
constraint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
constraint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
generic_6dof_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
generic_6dof_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_configuration.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_configuration.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_dispatcher.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_motion_state.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_ray_world_algorithm.cpp KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00
godot_ray_world_algorithm.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_result_callbacks.cpp Fix RayShape collision when used with a KinematicBody (Bullet Physics) 2019-02-19 11:16:05 +01:00
godot_result_callbacks.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
hinge_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
hinge_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pin_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pin_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rigid_body_bullet.cpp Fix missing re-activation of bullet physics sleep feature 2019-04-06 17:11:36 +02:00
rigid_body_bullet.h Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
SCsub SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
shape_bullet.cpp Revert "Implemented terrain raycast acceleration" 2019-04-23 13:56:23 +02:00
shape_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shape_owner_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shape_owner_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
slider_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
slider_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
soft_body_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
soft_body_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
space_bullet.cpp KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00
space_bullet.h KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00