156 lines
6.4 KiB
C++
156 lines
6.4 KiB
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
#include "intersector_epilog.h"
|
|
#include "pointi.h"
|
|
#include "sphere_intersector.h"
|
|
|
|
namespace embree
|
|
{
|
|
namespace isa
|
|
{
|
|
template<int M, bool filter>
|
|
struct SphereMiIntersector1
|
|
{
|
|
typedef PointMi<M> Primitive;
|
|
typedef CurvePrecalculations1 Precalculations;
|
|
|
|
static __forceinline void intersect(const Precalculations& pre,
|
|
RayHit& ray,
|
|
RayQueryContext* context,
|
|
const Primitive& sphere)
|
|
{
|
|
STAT3(normal.trav_prims, 1, 1, 1);
|
|
const Points* geom = context->scene->get<Points>(sphere.geomID());
|
|
Vec4vf<M> v0; sphere.gather(v0, geom);
|
|
const vbool<M> valid = sphere.valid();
|
|
SphereIntersector1<M>::intersect(
|
|
valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID()));
|
|
}
|
|
|
|
static __forceinline bool occluded(const Precalculations& pre,
|
|
Ray& ray,
|
|
RayQueryContext* context,
|
|
const Primitive& sphere)
|
|
{
|
|
STAT3(shadow.trav_prims, 1, 1, 1);
|
|
const Points* geom = context->scene->get<Points>(sphere.geomID());
|
|
Vec4vf<M> v0; sphere.gather(v0, geom);
|
|
const vbool<M> valid = sphere.valid();
|
|
return SphereIntersector1<M>::intersect(
|
|
valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID()));
|
|
}
|
|
|
|
static __forceinline bool pointQuery(PointQuery* query,
|
|
PointQueryContext* context,
|
|
const Primitive& sphere)
|
|
{
|
|
return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere);
|
|
}
|
|
};
|
|
|
|
template<int M, bool filter>
|
|
struct SphereMiMBIntersector1
|
|
{
|
|
typedef PointMi<M> Primitive;
|
|
typedef CurvePrecalculations1 Precalculations;
|
|
|
|
static __forceinline void intersect(const Precalculations& pre,
|
|
RayHit& ray,
|
|
RayQueryContext* context,
|
|
const Primitive& sphere)
|
|
{
|
|
STAT3(normal.trav_prims, 1, 1, 1);
|
|
const Points* geom = context->scene->get<Points>(sphere.geomID());
|
|
Vec4vf<M> v0; sphere.gather(v0, geom, ray.time());
|
|
const vbool<M> valid = sphere.valid();
|
|
SphereIntersector1<M>::intersect(
|
|
valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID()));
|
|
}
|
|
|
|
static __forceinline bool occluded(const Precalculations& pre,
|
|
Ray& ray,
|
|
RayQueryContext* context,
|
|
const Primitive& sphere)
|
|
{
|
|
STAT3(shadow.trav_prims, 1, 1, 1);
|
|
const Points* geom = context->scene->get<Points>(sphere.geomID());
|
|
Vec4vf<M> v0; sphere.gather(v0, geom, ray.time());
|
|
const vbool<M> valid = sphere.valid();
|
|
return SphereIntersector1<M>::intersect(
|
|
valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID()));
|
|
}
|
|
|
|
static __forceinline bool pointQuery(PointQuery* query,
|
|
PointQueryContext* context,
|
|
const Primitive& sphere)
|
|
{
|
|
return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere);
|
|
}
|
|
};
|
|
|
|
template<int M, int K, bool filter>
|
|
struct SphereMiIntersectorK
|
|
{
|
|
typedef PointMi<M> Primitive;
|
|
typedef CurvePrecalculationsK<K> Precalculations;
|
|
|
|
static __forceinline void intersect(
|
|
const Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const Primitive& sphere)
|
|
{
|
|
STAT3(normal.trav_prims, 1, 1, 1);
|
|
const Points* geom = context->scene->get<Points>(sphere.geomID());
|
|
Vec4vf<M> v0; sphere.gather(v0, geom);
|
|
const vbool<M> valid = sphere.valid();
|
|
SphereIntersectorK<M, K>::intersect(
|
|
valid, ray, k, context, geom, pre, v0,
|
|
Intersect1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
|
|
}
|
|
|
|
static __forceinline bool occluded(
|
|
const Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const Primitive& sphere)
|
|
{
|
|
STAT3(shadow.trav_prims, 1, 1, 1);
|
|
const Points* geom = context->scene->get<Points>(sphere.geomID());
|
|
Vec4vf<M> v0; sphere.gather(v0, geom);
|
|
const vbool<M> valid = sphere.valid();
|
|
return SphereIntersectorK<M, K>::intersect(
|
|
valid, ray, k, context, geom, pre, v0,
|
|
Occluded1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
|
|
}
|
|
};
|
|
|
|
template<int M, int K, bool filter>
|
|
struct SphereMiMBIntersectorK
|
|
{
|
|
typedef PointMi<M> Primitive;
|
|
typedef CurvePrecalculationsK<K> Precalculations;
|
|
|
|
static __forceinline void intersect(
|
|
const Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const Primitive& sphere)
|
|
{
|
|
STAT3(normal.trav_prims, 1, 1, 1);
|
|
const Points* geom = context->scene->get<Points>(sphere.geomID());
|
|
Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]);
|
|
const vbool<M> valid = sphere.valid();
|
|
SphereIntersectorK<M, K>::intersect(
|
|
valid, ray, k, context, geom, pre, v0,
|
|
Intersect1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
|
|
}
|
|
|
|
static __forceinline bool occluded(
|
|
const Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const Primitive& sphere)
|
|
{
|
|
STAT3(shadow.trav_prims, 1, 1, 1);
|
|
const Points* geom = context->scene->get<Points>(sphere.geomID());
|
|
Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]);
|
|
const vbool<M> valid = sphere.valid();
|
|
return SphereIntersectorK<M, K>::intersect(
|
|
valid, ray, k, context, geom, pre, v0,
|
|
Occluded1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
|
|
}
|
|
};
|
|
} // namespace isa
|
|
} // namespace embree
|