virtualx-engine/editor/translations/sl.po
2018-12-04 23:22:18 +01:00

9663 lines
226 KiB
Text

# Slovenian translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018.
# Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018.
# Miha Komatar <miha.komatar@gmail.com>, 2018.
# Simon Šander <simon.sand3r@gmail.com>, 2017.
# Yahara Octanis <yaharao55@gmail.com>, 2018.
# Tine Jozelj <tine@tjo.space>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2018-09-10 18:23+0000\n"
"Last-Translator: Tine Jozelj <tine@tjo.space>\n"
"Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
"godot/sl/>\n"
"Language: sl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
"%100==4 ? 2 : 3;\n"
"X-Generator: Weblate 3.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Neveljavena vrsta argumenta za convert(), uporabite TYPE_* konstanto."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ni dovolj pomnilnika za dekodiranje bajtov, ali neveljaven format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self nemore biti uporabljen, ker instanca ni null (ni podano)"
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Neveljaven indeks lastnosti imena '%s' v vozlišču %s."
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid index of type %s for base type %s"
msgstr "Neveljaven indeks lastnosti imena '%s' v vozlišču %s."
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr ""
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Neveljavni argumenti za construct '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Na klic '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Prosto"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Uravnoteženo"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Zrcali"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Vstavi Ključ Tukaj"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Podvoji Izbran/e Ključ/e"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Izbriši Izbran/e Ključ/e"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animiraj Podvojene ključe"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Animiraj Izbrisane ključe"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animacija Spremeni čas ključne slike"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animacija Spremeni prehod"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animacija Spremeni transformacijo"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animacija Spremeni vrednost ključne slike"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animacija Spremeni klic"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "3D Transform Track"
msgstr "Preoblikovanje"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Playback Track"
msgstr "Ustavi predvajanje animacije. (S)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Track"
msgstr "Animacija Dodaj sled"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Length Time (seconds)"
msgstr "Dolžina animacije (v sekundah)."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Looping"
msgstr "Približaj animacijo."
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funkcije:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Toggle this track on/off."
msgstr "Preklop način pisanja brez motenj."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Interpolation Mode"
msgstr "Animacijski Gradnik"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove this track."
msgstr "Odstrani izbrano sled."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s): "
msgstr "Čas X-Bledenja (s):"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Neprekinjeno"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskretno"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Sprožilec"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Capture"
msgstr "Prihodnost"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linearno"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Duplicate Key(s)"
msgstr "Animacija Podvoji ključe"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "Animacija Izbriši ključe"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Odstrani animacijsko sled"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Ustvarim NOVO sled za %s in vstavim ključ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Ustvarim %d NOVO sled in vstavim ključe?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Ustvari"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Vstavi Animacijo"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Ustvari & Vstavi Animacijo"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "V Animacijo Vstavi Sled & Ključ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "V Animacijo Vstavi Ključ"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object: "
msgstr "VariableGet ni najden v skripti: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Animacija Premakni ključ"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Spremeni Obseg Ključev"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Snap (s): "
msgstr "Korak (s):"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation step value."
msgstr "Drevo animacije je veljavno."
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Uredi"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation properties."
msgstr "AnimacijskoDrevo"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Copy Tracks"
msgstr "Kopiraj Parametre"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Paste Tracks"
msgstr "Prilepi Parametre"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Povečaj izbiro"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Povečaj iz kazalca"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Podvoji izbrano"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Podvoji transponirano"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Selection"
msgstr "Izbriši Izbrano"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Next Step"
msgstr "Pojdi na naslednji korak"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Previous Step"
msgstr "Pojdi na prejšnji korak"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimiziraj Animacijo"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Počisti Animacijo"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimizacija Animacije"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimiziraj"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Odstrani nedovoljene Črke"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Odstrani nedoločene in prazne sledi"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Pobriši vse animacije"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Izbriši Animacijo/e (BREZ VRNITVE!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Počisti"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Razmerje Obsega:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Povečaj Niz"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Spremeni Tip Vrednosti Niza"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Spremeni Vrednost Niza"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Pojdi na Vrstico"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Številka Vrste:"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Ni Zadetkov"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Zamenjana %d ponovitev/e."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Ujemanje Velikih Črk"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Cele Besede"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Zamenjaj"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Zamenjaj Vse"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Samo Izbira"
#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Približaj"
#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Oddalji"
#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Ponastavi Povečavo/Pomanjšavo"
#: editor/code_editor.cpp
msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
msgstr "Vrstica:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Stolpec:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Metoda v ciljnem gradniku mora biti navedena!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Ciljna metoda ni bila najdena! Navedite veljavno metodo ali priložite "
"skripto, ki cilja na Gradnik."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Poveži se z Gradnikom:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Dodaj"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Odstrani"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Dodaj Dodaten Klicni Argument:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Dodatni Klicni Argumenti:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Pot do Gradnika:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Naredi Funkcijo"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Odloženo"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "En Poizkus"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Zapri"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Poveži"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Poveži '%s' v '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Odklopite '%s' iz '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect all from signal: '%s'"
msgstr "Odklopite '%s' iz '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Poveži..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Odklopi"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect Signal: "
msgstr "Povezovanje Signala:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit Connection: "
msgstr "Napaka Pri Povezavi"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signali"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect All"
msgstr "Odklopi"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit..."
msgstr "Uredi"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Go To Method"
msgstr "Metode"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Spremeni Tip %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Spremeni"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Ustvari Nov %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Priljubljene:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Nedavni:"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Iskanje:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Zadetki:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Opis:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Iskanje Zamenjave Za:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Odvisnosti Za:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Scena '%s' je trenutno v urejanju.\n"
"Spremembe bodo začele veljati, ko bodo znova naložene."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Vir '%s' je v uporabi.\n"
"Spremembe bodo začele veljati, ko bodo znova naložene."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Odvisnosti"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Viri"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Pot"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Odvisnosti:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Popravi Pokvarjeno"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Urejevalnik Odvisnosti"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Iskanje Nadomestnih Virov:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Odpri"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Lastniki:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Odstranim izbrane datoteke iz projekta? (brez vrnitve)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Izbrisane datoteke so potrebne za delovanje drugih virov.\n"
"Ali jih vseeno odstranim? (brez vrnitve)"
#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Ni mogoče odstraniti:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Napaka pri nalaganju:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Load failed due to missing dependencies:"
msgstr "Nalaganje scene je spodletelo zaradi manjkajočih odvisnosti:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Vseeno Odpri"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Katere ukrepe je treba sprejeti?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Popravi Odvisnosti"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Napake pri nalaganju!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Trajno izbrišem %d predmet(e)? (Brez vrnitve!)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Lastnik"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Viri Brez Izrecnega Lastništva:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Raziskovalec Osamljenih Virov"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Izbrišem izbrane datoteke?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Izbriši"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Spremeni Slovarski Ključ"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Spremeni Slovarsko Vrednost"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Zahvaljujemo se vam iz skupnosti Godota!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine sodelovci"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Ustanovitelji Projekta"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Vodilni Razvajalec"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Upravljalnik Projekta "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Razvajalci"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Avtorji"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platina Sponzorji"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Zlati Sponzorji"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Majhni Sponzorji"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Zlati Donatorji"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Srebrni Donatorji"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronasti Donatorji"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donatorji"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licenca"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Licenca Tretjih Oseb"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine se nanaša na številne brezplačne in odprokodne knjižnice tretih "
"oseb, ki so združljive z določili MIT licence. Sledeči obširen seznam "
"predstavi komponente tretjih oseb s pripadajočimi izjavami o avtorskih "
"pravicah in licenčnimi pogoji."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Vse Komponente"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponente"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licence"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Napaka pri odpiranju datoteke paketa, ker ni v formatu zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Razširjenje Dodatkov"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "Paket je Uspešno Nameščen!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Uspelo je!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Namesti"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Namestnik Paketov"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Zvočniki"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Dodaj Učinek"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Preimenuj Zvočno Vodilo"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Spremeni Glasnost Zvočnega Vodila"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Preklopi samo na Zvočno Vodilo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Preklopi na Tihi Način Zvočnega Vodila"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Preklopi na Učinke Prehoda Zvočnega Vodila"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Izberi Pošlji možnost Zvočnega vodila"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Dodaj učinek Zvočnega Vodila"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Premakni učinek Vodila"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Izbriši učinek Vodila"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Zvočno Vodilo, Povelci in Izpusti za preureditev."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Sam"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Nem"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Prehod"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Možnosti Vodila"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Podvoji"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Ponastavi Glasnost"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Izbriši Učinek"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Zvok"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Dodaj Zvočno Vodilo"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Glavno vodilo ni mogoče izbrisati!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Izbriši Zvočno Vodilo"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Podvoji Zvočno Vodilo"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Ponastavi Glasnost Vodila"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Premakni Zvočno Vodilo"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Shrani Postavitev Zvočnega Vodila Kot..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Lokacija za Novo Postavitev..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Odpri Zvočno Vodilo"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "Datoteka 'res://default_bus_layout.tres' ne obstaja."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Neveljavna datoteka, ker ni postavitve zvočnega vodila."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Dodaj Vodilo"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Ustvari novo Postavitev Vodila."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Naloži"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Naloži obstoječo Postavitev Vodila."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Shrani Kot"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Shrani to Postavitev Vodila v datoteko."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Naložite Prevzeto"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Naloži prevezeto Postavitev Vodila."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Neveljavno ime."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Veljavni znaki:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "Neveljavno ime. Ne sme se prekrivati z obstoječim imenom razreda."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Neveljavno ime. Ne sme se prekrivati z obstoječim vgrajenim imenom tipa."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Neveljavno ime. Ne sme se prekrivati z obstoječim imenom globalne konstante."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "SamodejnoNalaganje '%s' že obstaja!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Preimenuj SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Preklopi na Globalno SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Premakni SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Odstrani SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Omogoči"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Preuredi SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Neveljavna Pot."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Datoteka ne obstaja."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Ni na poti virov."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Dodaj SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pot:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Ime Gradnika:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Ime"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Posameznik"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Posodabljanje Scene"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Shranjevanje lokalnih sprememb..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Posodabljanje scene..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[prazno]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[neshranjeno]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Najprej izberi osnovno mapo"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Izberi Mapo"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Ustvarite Mapo"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Ime:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Mape ni mogoče ustvariti."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Izberi"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Shranjevanje Datoteke:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakiranje"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Predloge ni mogoče najti:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Izberite Trenutno Mapo"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Datoteka Obstaja, Prepišem?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "Izberite mapo"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopiraj Pot"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "Open in File Manager"
msgstr "Pokaži V Upravitelju Datotek"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "Pokaži V Upravitelju Datotek"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Nova Mapa..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Osveži"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Vse Prepoznano"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Vse Datoteke (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Odpri v Datoteki"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Odpri Datotek(o/e)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Odpri v Mapi"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Odpri Datoteko ali Mapo"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Shrani"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Shrani Datoteko"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Pojdi Nazaj"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Pojdi Naprej"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Pojdi Navzgor"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Preklopi na Skrite Datoteke"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Preklopi na Najljubše"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Preklopi Način"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Poudari Pot"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Premakni Priljubljeno Navzgor"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Premakni Priljubljeno Navzdol"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Pojdi v nadrejeno mapo"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Mape & Datoteke:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Predogled:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Datoteka:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Uporabiti moraš valjavno razširitev."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "BranjeVirov"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Uvoz Dodatkov"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Vrh"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Razred:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Dedovanja:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Podedovano od:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Kratek Opis:"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Lastnosti"
#: editor/editor_help.cpp
msgid "Properties:"
msgstr ""
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Metode"
#: editor/editor_help.cpp
#, fuzzy
msgid "Methods:"
msgstr "Metode"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "Lastnosti"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties:"
msgstr "Lastnosti"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signali:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Oštevilčenja"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Oštevilčenja:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "oštevil "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstante"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstante:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description"
msgstr "Opis"
#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description:"
msgstr "Opis:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Spletne Vaje:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Trenutno ni vaj za ta razred, lahko ga [color=$color][url=$url]prispevate[/"
"url][/color] ali [color=$color][url=$url2]zahtevate enega[/url][/color]."
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "Opis lastnosti:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions:"
msgstr "Opis lastnosti:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Trenutno ni opisa za to lastnost. Pomagajte nam s [color=$color][url="
"$url]prispevkom[/url][/color]!"
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions"
msgstr "Opis Metode:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions:"
msgstr "Opis Metode:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Trenutno ni opisa za to metodo. Pomagajte nam s [color=$color][url="
"$url]prispevkom[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Išči Pomoč"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Display All"
msgstr "Zamenjaj Vse"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Classes Only"
msgstr "Razredi"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Methods Only"
msgstr "Metode"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Signals Only"
msgstr "Signali"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Constants Only"
msgstr "Konstante"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Properties Only"
msgstr "Lastnosti"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Properties Only"
msgstr "Lastnosti"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Member Type"
msgstr "Člani"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Class"
msgstr "Razred:"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Set"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Izhod:"
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Počisti"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Počisti Izhod"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "Izvoz projekta ni uspelo s kodno napako %d."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Napaka pri shranjevanju virov!"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Shrani Vire Kot..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Datoteke ni mogoče odpreti za pisanje:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Zahtevan format datoteke ni znan:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Napaka med shranjevanjem."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Napaka pri razčlenjevanju '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Nepričakovan konec datoteke '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Manjka '%s' ali njegove odvisnosti."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Napaka pri nalaganju '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Shranjevanje Scene"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analiziranje"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Ustvarjanje Sličic"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Te operacije ne moremo storiti brez osnovnega drevesa."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Ni mogoče shraniti scene. Najverjetneje odvisnosti (primeri ali dedovanja) "
"ne morejo biti izpolnjene."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Knjižnice Modelov ni mogoče naložiti za združitev!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Napaka pri shranjevanju Knjižnice Modelov!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "PloščniNiz ni mogoče naložiti za združitev!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Napaka pri shranjevanju PloščnegaNiza!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Napaka pri shranjevanju postavitev!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Privzeti urejevalnik postavitev je bil prepisan."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Ime postavitve ni mogoče najti!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Privzeta postavitev je bila ponastavljena na osnovne nastaviteve."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ta vir pripada uvoženi sceni, zato ga ne moremo spreminjati.\n"
"Za boljše razumevanje preberi dokumentacijo namenjeno za uvažanje scen."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Ta vir pripada sceni, ki je dedovana ali je primer druge.\n"
"Pri shranjevanju trenutne scene se spremembe ne bodo ohranile."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Ta vir je bil uvožen tako, da ga ne morete spreminjati. Spremenite svoje "
"nastavitve na plošči za uvoz in nato znova uvozite."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ta scena je bila uvožena tako, da spremembe ne bodo shranjene.\n"
"Primer druge ali dedovanje bo omogočilo spremembe v njem.\n"
"Za boljše razumevanje preberi dokumentacijo namenjeno za uvažanje scen."
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"To je objekt odprt na daljavo, zato spremembe v njem ne bodo shranjene.\n"
"Za boljše razumevanje preberi dokumentacijo namenjeno razhroščevanju."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Ni določene scene za zagon."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Glavna scena ni bila določena, izberem eno?\n"
"Kasneje jo lahko spremeniš v \"Nastavitve Projekta\" pod kategorijo "
"'aplikacija'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Izbrana scena '%s' ne obstaja, izberem veljavno?\n"
"Kasneje jo lahko spremeniš v \"Nastavitve Projekta\" pod kategorijo "
"'aplikacija'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Izbrana scena '%s' ni datoteka scene, izberem veljavno?\n"
"Kasneje jo lahko spremeniš v \"Nastavitve Projekta\" pod kategorijo "
"'aplikacija'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "Trenutna scena ni bila shranjena, shranite jo pred zagonom."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Nemorem začeti podprocesa!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Odpri Sceno"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Odpri Osnovno Sceno"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Hitro Odpri Sceno..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Hitro Odpri Skripto..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Shrani & Zapri"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Shranim spremembe v '%s' pred zapiranjem?"
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Shrani Sceno Kot..."
#: editor/editor_node.cpp
msgid "No"
msgstr "Ne"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Da"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Ta scena ni bila nikoli shranjena. Shranim pred zagonom?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Ta operacija ni mogoča brez scene."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Izvozi Knjižnico Modelov"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Ta operacija ni mogoča brez osnovnega gradnika."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Izvozi Ploščno Zbirko"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Te operacije ne moremo storiti brez izbranega gradnika."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Ni mogoče osvežiti scene, ki ni bila shranjena."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Povrni"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Tega dejanja ni mogoče razveljaviti. Vseeno povrni?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Hitro Zaženi Sceno..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Zapri"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Zaprem urejevalnik?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Odprem Upravljalnik Projekta?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Shrani & Zapri"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Shranim spremembe na sledečih scenah pred zaprtjem?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Shranim spremembe na sledečih scenah pred odpiranjem Upravljalnika Projekta?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Ta možnost je zastarela. Situacije, kjer je treba osvežitev prisiliti, se "
"zdaj štejejo za napako. Prosimo, prijavite."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Izberi Glavno Sceno"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Ni mogoče omogočiti dodatnega vtičnika na: '%s'. Razčlenjevanje "
"konfiguracije ni uspelo."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"Ni mogoče najti polja skripte za dodatni vtičnik na: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Ni mogoče naložiti dodatno skripto iz poti: '%s'."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"Ni mogoče naložiti dodatno skripto iz poti: '%s' Skripta ni v načinu orodje."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Ni mogoče naložiti dodatno skripto iz poti: '%s' Osnovni tip ni "
"UrejevalniVtičnik."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Ni mogoče naložiti dodatno skripto iz poti: '%s' Skripta ni v načinu orodje."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scena '%s' je bila samodejno uvožena, zato je ni mogoče spremeniti.\n"
"Če želite narediti spremembe, lahko ustvarite novo podedovano sceno."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Napaka pri nalaganju prizora, zato ker ni znotraj poti projekta. Uporabite "
"'Uvoz', da odprete prizor in ga nato shranite znotraj poti projekta."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Prizor '%s' ima pretrgane odvisnosti:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Počisti Nedavne Prizore"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Shrani Postavitev"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Izbriši Postavitev"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Prevzeto"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
#, fuzzy
msgid "Show in FileSystem"
msgstr "DatotečniSistem"
#: editor/editor_node.cpp
#, fuzzy
msgid "Play This Scene"
msgstr "Zaženi Prizor"
#: editor/editor_node.cpp
#, fuzzy
msgid "Close Tab"
msgstr "Zapri"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Preklopi na zavihek Prizor"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d več datotek ali map"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d več map"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d več datotek"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Položaj Sidranja"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Način Brez Motenj"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Preklop način pisanja brez motenj."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Dodaj nov Prizor."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Prizor"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pojdi na predhodno odprti prizor."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Naslednji zavihek"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Prejšnji zavihek"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtriraj datoteke..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operacije z datotekami prizora."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nov Prizor"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Nov Podedovan Prizor..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Odpri Prizor..."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Shrani Prizor"
#: editor/editor_node.cpp
#, fuzzy
msgid "Save All Scenes"
msgstr "Shrani vse Prizore"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Zapri Prizor"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Odpri Nedavne"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Pretvori V..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "Knjižnica Modelov..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Razveljavi"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Ponovi"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Povrni Prizor"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Različna projektna ali prizorska orodja."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Nastavitve Projekta"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Izvozi"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Orodja"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Project Data Folder"
msgstr "Odprem Upravljalnik Projekta?"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Zapri na Seznam Projektov"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Razhroščevalnik"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Uvajanje z Oddaljenim Razhroščevanjem"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Pri izvažanju ali uvajanju se bo končna izvršljiva datoteka razhroščevala, "
"tako da se bo skušala povezati z IP-jem tega računalnika."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Kratko Uvajanje z Omrežjem FS"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Ko je ta možnost omogočena, se bo pri izvozu ali uvajanju ustvarila "
"minimalna izvršljiva datoteka.\n"
"Datotečni sistem bo iz projekta zagotovljen z urejevalnikom preko omrežja.\n"
"Na Androidu bo uvajanje zaradi hitrejšega delovanja potekalo preko kabla "
"USB. Ta možnost pospeši testiranje iger z velikim odtisom."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Vidne Oblike Trka"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Gradniki oblike trka in prikaz žarka (za 2D in 3D) bodo vidni pri poteku "
"igre, če je ta možnost vklopljena."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Vidna Navigacija"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Če je ta možnost vključena, bodo navigacijske oblike in poligoni vidni pri "
"poteku igre."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Usklajuj Spremembe Prizora"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Ko je ta možnost vključena, bodo vse spremebe v prizoru ali urejevalniku "
"ponovljene med potekom igre."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Usklajuj Spremembe Skript"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Če je ta možnost vključena, bo vsaka shranjena skripta ponovno naložena v "
"igro, ki se izvaja.\n"
"Če se uporablja napravo na daljavo, je to bolj učinkovito pri omrežnem "
"datotečnem sistemu."
#: editor/editor_node.cpp
msgid "Editor"
msgstr "Urejevalnik"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Nastavitve Urejevalnika"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Postavitev Urejevalnika"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Preklopi na Celozaslonski Način"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Data/Settings Folder"
msgstr "Nastavitve Urejevalnika"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Settings Folder"
msgstr "Nastavitve Urejevalnika"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Upravljaj Izvozne Predloge"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Pomoč"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Iskanje"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Spletna Dokumentacija"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "V&O"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Sledilnik Napak"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Skupnost"
#: editor/editor_node.cpp
msgid "About"
msgstr "O Programu"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Zaženi projekt."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Zaženi"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Zaustavi prizor"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Zaustavi prizor"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Ustavi Prizor."
#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Ustavi"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Zaženi prizor u urejanju."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Zaženi Prizor"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Zaženi prizor po meri"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Zaženi Prizor po Meri"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr ""
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Save & Restart"
msgstr "Shrani & Zapri"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Vrti se ob spremembi okna urejevalnika!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Posodobi Vedno"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Posodobi Spremembe"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Onemogoči Posodobitve Kolesca"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Uvozi"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "DatotečniSistem"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Nadzornik"
#: editor/editor_node.cpp
msgid "Node"
msgstr "Gradnik"
#: editor/editor_node.cpp
#, fuzzy
msgid "Expand Bottom Panel"
msgstr "Razširi vse"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Izhod"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ne Shrani"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Uvozi Predloge iz ZIP Datoteke"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Izvozi Projekt"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Izvozi Knjižnico"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Spoji z Obstoječim"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Geslo:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Odpri & Zaženi Skripto"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Novo Podedovano"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Napake pri Nalaganju"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Izberi"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Odpri 2D Urejevalnik"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Odpri 3D Urejevalnik"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Odpri Urejevalnik Skript"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Odpri Knjižnico Dodatkov"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Odpri naslednji Urejevalnik"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Odpri prejšnji Urejevalnik"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Ustvari Predogled Modela"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Sličica..."
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit Plugin"
msgstr "Uredi Poligon"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Nameščeni Vtičniki:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Posodobi"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Različica:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Avtor:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Stanje:"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit:"
msgstr "Uredi"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Start"
msgstr "Zaženi!"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Mera:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Okvirni Čas (sek)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Povprečni Čas (sek)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Okvir %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fizikalni Okvir %"
#: editor/editor_profiler.cpp
msgid "Time:"
msgstr "Čas:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Vključno"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Samo"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Okvir #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Čas"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Klici"
#: editor/editor_properties.cpp
msgid "On"
msgstr ""
#: editor/editor_properties.cpp
msgid "Layer"
msgstr ""
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr ""
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Prazen]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign.."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr ""
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
msgstr "Odpri 2D Urejevalnik"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Key:"
msgstr "Novo ime:"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Value:"
msgstr "Novo ime:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Izberite napravo s seznama"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Za to platformo ni mogoče najti obstoječih izvoznih nastavitev.\n"
"V izvoznem meniju dodajte svoje nastavitve."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Napišite svojo logiko v metodi _run() ."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Tu že obstaja prizor v urejanju."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Ni mogoče ustvariti primera skripte:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Ali si pozabil ključno besedo 'orodje'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Ni mogoče zagnati skripte:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Ali si pozabil metodo '_run' ?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Izberi Gradnik(e) za Uvoz"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Pot Prizora:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Uvozi iz Gradnika:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Ponovno Prenesi"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Odstrani"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Nameščeno)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Prenesi"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Manjkajoče)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Trenutno)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Pridobivanje virov, počakajte..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Želiš odstraniti predlogo različice '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Ne morem odpreti zip izvozne predloge."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
msgstr "Neveljaven format version.txt znotraj predloge."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Datoteke version.txt ni v predlogi."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Napaka pri ustvarjanju poti za predloge:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Razširjanje Izvoznih Predlog"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Uvažanje:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Za to različico ni mogoče najti linkov za prenos. Neposredni prenos je na "
"voljo samo za uradne izdaje."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Ni mogoče razrešiti."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Nemogoče se je povezati."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Ni odgovora."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Zahteva Ni Uspela."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Preusmeritev Zanke."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Spodletelo:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Prenos je Dokončan."
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Napaka pri zahtevi URL-ja: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Povezovanje z Virom..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Nepovezano"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Razreševanje"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Ni Mogoče Razrešiti"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Povezovanje..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Nemogoče se je Povezati"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Povezano"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Zahtevam..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Prenašanje"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Napaka Pri Povezavi"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Napaka Pri Usklanjevanju SSH"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Trenutna Različica:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Nameščene Različice:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Namesti Iz Datoteke"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Odstrani Predlogo"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Izberi datoteko predloge"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Izvozni Upravitelj Predlog"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Prenesi Predloge"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Izberi vire s seznama: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Za pisanje ni mogoče odpreti file_type_cache.cch, ne da bi shranili "
"predpomnilnik tipa datoteke!"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
msgstr "Priljubljene:"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
"Ne morem se postaviti na mesto '%s', ker ni bilo najdeno v datotečnem "
"sistemu!"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "View items as a grid of thumbnails."
msgstr "Oglejte si elemente, kot mrežo sličic"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "View items as a list."
msgstr "Oglejte si elemente v seznamu"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Stanje: Uvoz datoteke ni uspel. Popravi datoteko in ponovno ročno uvozi."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ni mogoče premakniti/preimenovati osnovne vire."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Mape ni mogoče premakniti vase."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Napaka pri premikanju:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Napaka pri podvajanju:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Odvisnosti ni mogoče posodobiti:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided"
msgstr "Ime ni na voljo"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Vnešeno ime vsebuje neveljavne znake"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "Ime ni določeno."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Ime vsebuje neveljavne znake."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Datoteka ali mapa s tem imenom že obstaja."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Preimenovanje Datoteke:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Preimenovanje mape:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Podvajanje datoteke:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Podvajanje mape:"
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "Odpri Prizor(e)"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Primer"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to favorites"
msgstr "Priljubljene:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from favorites"
msgstr "Odstrani iz Skupine"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Uredi Odvisnosti..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Poglej Lastnike..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Preimenuj..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Podvoji..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Premakni V..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Script..."
msgstr "Hitro Odpri Skripto..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Resource..."
msgstr "Shrani Vire Kot..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Expand All"
msgstr "Razširi vse"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "Skrči vse"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Preimenuj"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Prejšna Mapa"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Naslednja Mapa"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Ponovno Preglej Datotečni Sistem"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle split mode"
msgstr "Preklopi Način"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Search files"
msgstr "Išči Razrede"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Naredi primer iz izbranih prizorov, ki bo naslednik izbranega gradnika."
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Pregledovanje Datotek,\n"
"Prosimo, Počakajte..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Premakni"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "There is already file or folder with the same name in this location."
msgstr "Datoteka ali mapa s tem imenom že obstaja."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find in Files"
msgstr "%d več datotek"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find:"
msgstr "Najdi"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
msgstr "Ustvarite Mapo"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "Filtri..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr ""
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Prekliči"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
msgstr "Najdi"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace: "
msgstr "Zamenjaj"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace all (no undo)"
msgstr "Zamenjaj Vse"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Searching..."
msgstr "Shranjevanje..."
#: editor/find_in_files.cpp
#, fuzzy
msgid "Search complete"
msgstr "Išči Besedilo"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Group name already exists."
msgstr "NAPAKA: Animacija s tem imenom že obstaja!"
#: editor/groups_editor.cpp
#, fuzzy
msgid "invalid Group name."
msgstr "Neveljavno ime."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Skupine"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes not in Group"
msgstr "Dodaj v Skupino"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr ""
#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes in Group"
msgstr "Dodaj v Skupino"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Dodaj v Skupino"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Odstrani iz Skupine"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Manage Groups"
msgstr "Skupine"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Uvozi kot En Prizor"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Uvozi z Ločenimi Animacijami"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Uvozi z Ločenimi Materiali"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Uvozi z Ločenimi Objekti"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Uvozi z Ločenimi Objekti+Materiali"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Uvozi z Ločenimi Objekti+Animacijami"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Uvozi z Ločenimi Materiali+Animacijami"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Uvozi z Ločenimi Objekti+Materiali+Animacijami"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Uvozi kot Več Prizorov"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Uvozi kot Večkratnik Prizorov+Materialov"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Uvozi Prizor"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Uvažanje Prizora..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Ustvarjanje Svetlobnih Kart"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Ustvarjanje za Model: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Izvajanje Skripte Po Meri..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Skripte po uvozu ni bilo mogoče naložiti:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Neveljavna/pokvarjena skripta za naknadno uvažanje (Glej konzolo):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Napaka pri zagonu skripte po uvozu:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Shranjevanje..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Nastavi kot Privzeto za '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Počisti privzeto za '%s'"
#: editor/import_dock.cpp
msgid " Files"
msgstr " Datoteke"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Uvozi Kot:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "Prednastavitev..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Ponovno Uvozi"
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Napaka pri nalaganju vira."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Expand All Properties"
msgstr "Razširi vse lastnosti"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Collapse All Properties"
msgstr "Skrči vse lastnosti"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Shrani Kot..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Kopiraj Parametre"
#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Prilepi Parametre"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "NAPAKA: Ni animacije virov na odložišču!"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Kopiraj Vir"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Naredi Vgrajeno"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Naredi Pod-Vire Samostojne"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Odpri v Pomoči"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Ustvari nov vir v pomnilniku in ga uredi."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Naloži obstoječi vir iz spomina in ga uredi."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Pojdi na prejšnji urejani objekt v zgodovini."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Pojdi na naslednji urejani objekt v zgodovini."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Zgodovina nedavno urejanih objektov."
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Lastnosti objekta."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Filter properties"
msgstr "Lastnosti objekta."
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Spremembe se lahko izgubijo!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Niz Večkratnih Gradnikov"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Za urejanje Signalov in Skupin izberi Gradnik."
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Edit a Plugin"
msgstr "Uredi Poligon"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Create a Plugin"
msgstr "Ustvarite Poligon"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Plugin Name:"
msgstr "Vtičniki"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr ""
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Script Name:"
msgstr "Ime Projekta:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Ustvarite Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Uredi Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Ustavi Točko"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Uredi Poligon (Odstrani Točko)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "Odstrani Poligon in Točko"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "Ustvari nov poligon od začetka"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"Uredi obstoječi poligon:\n"
"LMG: Premakni Točko.\n"
"Ctrl+LMG: Razdeli člen.\n"
"DMG: Zbriši Točko."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "Izbriši točke"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Dodaj Animacijo"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Load.."
msgstr "Naloži"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Create points."
msgstr "Izbriši točke"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Erase points."
msgstr "Izbriši točke"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Open Animation Node"
msgstr "Animacijski Gradnik"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Triangle already exists"
msgstr "NAPAKA: Animacija s tem imenom že obstaja!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Zmešaj:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Uredi Filtre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node.."
msgstr "Dodaj vozlišče"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Edit Filtered Tracks:"
msgstr "Uredi Filtre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Preklop funkcije Samodejno Predvajanje"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Novo Ime Animacije:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nova Animacija"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Spremeni Ime Animacije:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Izbrišem animacijo?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Odstrani Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Invalid animation name!"
msgstr "Napaka: Neveljavno ime animacije!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Animation name already exists!"
msgstr "NAPAKA: Animacija s tem imenom že obstaja!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Preimenuj Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Naslednjo Mešanje se je Spremenilo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Spremeni Mešalni Čas"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Naloži Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Podvoji Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "NAPAKA: Ni animacije za kopiranje!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "NAPAKA: Ni animacije virov na odložišču!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Prilepljena Animacija"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Prilepi animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to edit!"
msgstr "NAPAKA: Ni animacije za urejanje!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Predvajaj izbrano animacijo nazaj od trenutnega položaja. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Predvajaj izbrano animacijo nazaj od konca. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Ustavi predvajanje animacije. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Predvajaj izbrano animacijo od začetka. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Predvajaj izbrano animacijo iz trenutne pozicije. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Mesto animacije (v sekundah)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Spremeni velikost predvajanja za gradnike globalno."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animacijska Orodja"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animacija"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "Prehodi"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
msgstr "Nadzornik"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Prikaži seznam animacij v predvajalniku."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Samodejno predvajaj ob nalaganju"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Lupljenje Čebule"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Omogoči Lupljenje Čebule"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Smeri"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Preteklost"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Prihodnost"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Globina"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 korak"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 koraka"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 koraki"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Samo Razlike"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Sile Bele Modulacije"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Pin AnimationPlayer"
msgstr "Prilepi animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Ustvari Novo Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Ime Animacije:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Napaka!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Čas Mešanja:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Naprej (Samodejna Razvrstitev):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Navzkrižna Animacija Časa Mešanice"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "No playback resource set at path: %s."
msgstr "Ni na poti virov."
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Create new nodes."
msgstr "Ustvari Nov %s"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Connect nodes."
msgstr "Poveži se z Gradnikom:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition"
msgstr "Odstrani izbrano sled."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition: "
msgstr "Prehod"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimacijskoDrevo"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Novo ime:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Prilagodi Velikost:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Postopno Prikazovanje (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Postopno Izginevanje (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Zmešaj"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mešaj"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Samodejni Ponovni Zagon:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Znova Zaženi (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Naključno Zaženi (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Zaženi!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Količina:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Zmešaj 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Zmešaj 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Čas X-Bledenja (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Trenutno:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Dodaj Vnos"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Nastavi Samodejno-Napredovanje"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Izbriši Vnos"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Drevo animacije je veljavno."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Drevo animacije ni veljavno."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animacijski Gradnik"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Gradnik EnPoizkus"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Gradnik Mešanica"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Gradnik Zmešaj2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Gradnik Zmešaj3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Gradnik Zmešaj4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Gradnik ČasovnoMerilo"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Gradnik ČasovniIskalnik"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Gradnik Prehod"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Uvozi Animacije..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Uredi Gradnike Filtri"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtri..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Vsebina:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Ogled datotek"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Ne morem razrešiti imena gostitelja:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Napaka pri povezavi, poskusi znova."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Nemogoče se je povezati z gostiteljem:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Gostitelj se ne odziva:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Zahteva ni uspela, povratna koda:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Zahteva ni uspela, preveč preusmeritev"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Slab prenos hash kode, predvidevamo, da je bila datoteka spremenjena."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Pričakovano:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Dobil:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Neuspešno preverjanje preizkusa sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Napaka pri prenosu sredstev:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading (%s / %s)..."
msgstr "Prenašanje"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading..."
msgstr "Prenašanje"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Razreševanje..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Napaka pri izdelavi zahteve"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Nedejaven"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Ponovi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Napaka Pri Prenosu"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Prenos za ta dodatek je že v teku!"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "First"
msgstr "prvi"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Previous"
msgstr "Prejšnji zavihek"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Next"
msgstr "Naslednji zavihek"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Vse"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Vtičniki"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Razvrsti:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Obrni"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorija:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Stran:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "Podpora..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Uradno"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Preskušanje"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Dodatki v ZIP Datoteki"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"Ni mogoče določiti poti shranjevanja slik svetlobnih kart.\n"
"Shrani prizor (za slike, da bodo shranjene v isti mapi), ali izberi pot za "
"shranitev iz lastnosti Zapečene Svetlobne karte."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"Brez modelov za peko. Poskrbi, da vsebujejo kanal UV2 in da je vključena "
"oznaka 'Zapeči Svetlobo'."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Napaka pri izdelavi slik, svetlobnih kart. Poskrbite, da je pot zapisljiva."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Zapeči Svetlobne karte"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Predogled"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Nastavi Zaskok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Mrežni Zamik:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Mrežni Korak:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Rotacijski Odmik:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Rotacijski Korak:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Premakni navpični vodnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Ustvari nov navpični vodnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Odstranite navpični vodnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "Premakni vodoravni vodnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Ustvari nov vodoravni vodnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Odstrani vodoravni vodnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "Ustvari nov vodoravni in navpični vodnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Premakni Točko"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "Premakni Dejanje"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Samo Sidrišča"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Spremeni Sidrišča in Robove"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Spremeni Sidrišča"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Prilepi Pozicijo"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom out"
msgstr "Oddalji"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom reset"
msgstr "Oddalji"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom in"
msgstr "Približaj"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Izberi Način"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Povleci: Vrtenje"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Drag: Premakni"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Pritisni 'v' za Spremembo Točke in 'Shift+v' za Vleko Točke (med "
"premikanjem)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+RMB: Izbira globine"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Način Premika"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Način Vrtenja"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "Način Obsega (R)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Ob kliku prikaži seznam vseh objektov na tem mestu\n"
"(isto kot Alt+RMB v načinu izbire)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Klikni, če želiš spremeniti rotacijsko točko objekta."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Način Plošče"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle snapping."
msgstr "Preklopi pripenjanje"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Uporabi Pripenjanje"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snapping Options"
msgstr "Možnosti pripenjanja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr "Pripni na mrežo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Uporabi Rotacijsko Pripenjanje"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Nastavi Pripenjanje..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Pripni Relativno"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Uporabi Pripenjanje Pikslov"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr "Pametno pripenjanje"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr "Pripni na Predhodnika"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr "Pripni na gradnik vodilo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr "Pripni na gradnik strani"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to node center"
msgstr "Pripni na gradnik vodilo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Pripni na druge gradnike"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr "Pripni na vodnike"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Izbrani predmet zakleni na svoje mesto (ni ga mogoče premakniti)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Odkleni izbrani predmet (lahko ga premaknete)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Posameznik"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Custom Bones"
msgstr "Zaženi Prizor po Meri"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Pogled"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys."
msgstr "V Animacijo Vstavi Ključ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "Dodaj točko"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "Odstrani točko"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Odstrani Krivuljno Točko"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Model je prazen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Ustvari Statično Telo TriModel"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Nastavi Položaj Krivuljne Točke"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Nastavi Krivuljo na Položaj"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Nastavi Krivuljo iz Položaja"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Odstrani Točko Izven Nadzora"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move joint"
msgstr "Odstrani točko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon & UV"
msgstr "Ustvarite Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split point with itself."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split can't form an existing edge."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Split already exists."
msgstr "SamodejnoNalaganje '%s' že obstaja!"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Split"
msgstr "Dodaj točko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Invalid Split: "
msgstr "Neveljavna Pot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Split"
msgstr "Odstrani točko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint bone weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly"
msgstr "Uredi Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Splits"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon"
msgstr "Ustvarite Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Vrtenje"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Connect two points to make a split"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Select a split to erase it"
msgstr "Izberite Mapo za Skeniranje"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UnPaint weights with specified intensity"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Settings"
msgstr "Nastavitve Urejevalnika"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Configure Grid:"
msgstr "Nastavi Zaskok"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset X:"
msgstr "Mrežni Zamik:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset Y:"
msgstr "Mrežni Zamik:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step X:"
msgstr "Mrežni Korak:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step Y:"
msgstr "Mrežni Korak:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Prilepi Vir"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Path to AnimationPlayer is invalid"
msgstr "Drevo animacije ni veljavno."
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Napaka pri shranjevanju PloščnegaNiza!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error: could not load file."
msgstr "Mape ni mogoče ustvariti."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error could not load file."
msgstr "Mape ni mogoče ustvariti."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "Napaka pri shranjevanju PloščnegaNiza!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New TextFile..."
msgstr "Nova Mapa..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "Odpri v Datoteki"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "Shrani Kot..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New TextFile"
msgstr "Ogled datotek"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "History Previous"
msgstr "Prejšnji zavihek"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Zapri Vse"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Zaženi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with External Editor"
msgstr "Odpri naslednji Urejevalnik"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Razhroščevalnik"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Išči Pomoč"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
msgstr "Vrstica:"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "Dodaj Funkcijo"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Izbriši Vrstico"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Pregibna/Nepregibna Črta"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Preklopi na Zaustavitev"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Pojdi na naslednji korak"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Preklopi na Zaustavitev"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtriraj datoteke..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function..."
msgstr "Odstrani Funkcijo"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Line..."
msgstr "Pojdi na Vrstico"
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "Posameznik"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Posameznik"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr ""
#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "Zaženi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "Spremebe v Shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Cinematic Preview"
msgstr "Ustvari Predogled Modela"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Izberite Način (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
"Povlecite: Zavrtite\n"
"Alt+Drag: Premaknite\n"
"Alt+RMB: Izbira globine"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Način Premika (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Način Vrtenja (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Način Obsega (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr "Lokalno prostorski način (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr "Način Zaskoka (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Izbira Orodja"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Preklopi Svobodni Pregled"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Preoblikovanje"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Preoblikovanje Dialoga..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Nastavitve Zaskočenja"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Prestavi Zaskočenje:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Preoblikovanje Sprememb"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
msgstr "Model je prazen!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to 2D Mesh"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create 2D Mesh"
msgstr "Ustvari Nov %s"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "Predogled"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Settings:"
msgstr "Nastavitve Zaskočenja"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Način Postavljanja:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Odstrani Vse Stvari"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
msgstr "Odstrani Vse"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstanta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "Neveljavno ime."
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "Počisti izbrano"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "Najdi"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Copy Selection"
msgstr "Odstrani izbrano"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate left"
msgstr "Način Vrtenja"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate right"
msgstr "Način Vrtenja"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear transform"
msgstr "Preoblikovanje"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet"
msgstr "Dodaj Gradnik(e) iz Drevesa"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove current Texture from TileSet"
msgstr "Odstrani trenutni vnos"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture and ALL TILES which use it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr "Izberi trenutno pod-ploščo v urejanju."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Ta operacija ni mogoča brez scene."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Set"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Release"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "Izvozi"
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export Path:"
msgstr "Izvozi Projekt"
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export mode?"
msgstr "Izvozi Projekt"
#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "Izvozi"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Izberite prazno mapo."
#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "Izberite datoteko 'projekt.godot'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "Neveljavno Ime Projekta."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Preimenuj Projekt"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Novi Projekt Igre"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Uvoz Obstoječega Projekta"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Ustvarite Nov Projekt"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Ustvari & Uredi"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Ime Projekta:"
#: editor/project_manager.cpp
msgid "Create folder"
msgstr "Ustvarite mapo"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Pot Projekta:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Project Installation Path:"
msgstr "Pot Projekta:"
#: editor/project_manager.cpp
msgid "Browse"
msgstr "Brskaj"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project"
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Upravljalnik Projekta"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "Seznam Projektov"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Preglej"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Izberite Mapo za Skeniranje"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Nov Projekt"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "Predloge"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "Izhod"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
"Trenutno nimate projektov.\n"
"Želite raziskovati uradne primere projektov v Asset Library?"
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Action deadzone"
msgstr "Spremeni Ime Animacije:"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Dodaj Globalno Lastnost"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Izbriši Predmet"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Action"
msgstr "Premakni Dejanje"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Izberi Gradnik"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Izberi Lastnost"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "Preimenuj"
#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced options"
msgstr "Možnosti pripenjanja"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "Ime Gradnika:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "Poišči tip vozlišča"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Current scene name"
msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Root node name"
msgstr "Preimenuj"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Step"
msgstr "Korak (s):"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr ""
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "Ponastavi Povečavo/Pomanjšavo"
#: editor/rename_dialog.cpp
msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Ustvarite Mapo"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "Prizor"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "Prizor"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Custom Node"
msgstr "Gradnik Prehod"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open documentation"
msgstr "Odpri Nedavne"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "Zaženi Skripto"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Scene Root"
msgstr "Shrani Prizor"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Upravljalnik"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "Preklopi na Skrite Datoteke"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "Zaženi Skripto"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script/Choose Location"
msgstr "Odpri Urejevalnik Skript"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Filename is empty"
msgstr "Model je prazen!"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File exists, will be reused"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr "Neveljavna Pot"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr "Neveljaveno prevzeto ime ali pot nadrejenega"
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "Predloga"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr "Upravljalnik "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
msgstr "Spremeni Mešalni Čas"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Height"
msgstr "Spremeni Mešalni Čas"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "Spremeni Sidrišča in Robove"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Odstrani trenutni vnos"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "stopnja argumenta je nič!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "To ni skripta z instanco"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Ne temelji na skripti"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Ne temelji na datoteki virov"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Neveljaven primer formata slovarja (manjka @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Neveljaven primer formata slovarja (ni mogoče naložiti skripte iz @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Neveljaven primer formata slovarja (neveljavna skripta v @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Neveljaven primer slovarja (neveljavni podrazredi)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "GridMap Izbriši Izbor"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "GridMap Izbriši Izbor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Počisti izbrano"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "Celotna izbira"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create solution."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to save solution."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Ogled datotek"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Gradnik je bil ustavljen brez delovnega spomina, v dokumentaciji si "
"preberite kako ga pravilno ustaviti!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Vozlišče se je ustavilo, vendar ni vrnilo stanje funkcije v prvem delovnem "
"spominu."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Vrnjena vrednost mora biti dodeljena prvemu elementu delovnega spomina "
"vozlišča! Prosimo popravite vozlišče."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Vozlišče je vrnilo napačno sekvenco na izhodu: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Sekvenčni bit je bil najden, vozlišče na skladu pa ne; prijavite napako!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Sklad prepoln z stack depth: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Spremeni Argumente Signala"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Nastavite Tip Spremenljivke"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Spremenljivke:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Ime ni pravilen identifikator:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Ime že uporablja druga funkcija/sprem/signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Preimenuj Funkcijo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Preimenuj Spremenljivko"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Preimenuj Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Dodaj Funkcijo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Dodaj Spremenljivko"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Dodaj Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Dodaj vozlišče"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Odstrani Gradnike VizualnaSkripta"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Dodaj prednaloženo vozlišče"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Dodaj Gradnik(e) iz Drevesa"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Dodaj Getter Lastnost"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Dodaj Setter Lastnost"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Spremeni Osnovni Tip"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Odstrani Gradnik VizualnaSkripta"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "Poveži se z Gradnikom:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "Poveži se z Gradnikom:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Odstrani Funkcijo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Odstrani Spremenljivko"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Urejanje Spremenljivke:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Odstrani Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Urejanje Signala:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Osnovni Tip:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Člani:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Na voljo Nodes:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Izberi ali ustvari funkcijo za urejanje grafa"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Uredi Argumente Signala:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Uredi Spremenljivko:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Izbriši Izbrano"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Poišči tip vozlišča"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "Člani"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Vhodni tip ni spremenljiv: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator je bil neveljaven"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator je neveljaven: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Neveljaven indeks lastnosti imena."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Začetni objekt ni vozlišče!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Pot ne vodi do vozlišča!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Neveljaven indeks lastnosti imena '%s' v vozlišču %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Neveljaven argument od tipa: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Neveljavni argumenti: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet ni najden v skripti: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet ni najden v skripti: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "Vozlišče po meri nima metode _step(); grafa ni mogoče obdelati."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Neveljavna vrnitev vrednosti od _step(), mora biti število (seq out), ali "
"string (error)."
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "Odstrani Gradnik VizualnaSkripta"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "Neveljavna izvozna predloga:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr ""
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Vir SpriteFrame mora biti ustvarjen ali nastavljen v 'Frames' lastnosti z "
"namenom, da AnimatedSprite prikaže sličice."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Le en viden CanvasModulate je dovoljen na sceno (ali niz instanciranih "
"scen). Prvi ustvarjen se bo uporabil, medtem ko bodo drugi prezrti."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D služi le, da zagotavlja collision obliko nodu "
"CollisionObject2D, ki izhaja iz njega. Naprošamo vas, da ga uporabite le kot "
"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim "
"date obliko."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Prazen CollisionPolygon2D nima vpliva na collision."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D služi le, da zagotavlja collision obliko nodu "
"CollisionObject2D, ki izhaja iz njega. Naprošamo vas, da ga uporabite le kot "
"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim "
"date obliko."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid "OrientedPathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr ""
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/scenario_fx.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "Animacijska Orodja"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "Napaka: Neveljavno ime animacije!"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Odklopite '%s' iz '%s'"
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"Če želite urediti animacije, izberite AnimationPlayer iz drevesa scene."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "AnimationPlayer root is not a valid node."
msgstr "Drevo animacije ni veljavno."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Neobdelan način"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Dodaj trenutno barvo kot prednastavljeno"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Opozorilo!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Prosimo Potrdite..."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Pojavna okna se bodo po privzeti nastavitvi skrila, razen ob klicu popup() "
"ali katerih izmed popup*() funkcij. Spreminjanje vidnosti za urejanje je "
"sprejemljivo, vendar se bodo ob zagonu skrila."
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Ostalo)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Napaka pri inicializaciji FreeType."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Neznani format pisave."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Napaka nalaganja pisave."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Neveljavna velikost pisave."
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input"
msgstr "Dodaj Vnos"
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr "Nič"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Neveljaven vir za shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
#~ msgid "Zoom:"
#~ msgstr "Približaj"
#~ msgid "Class List:"
#~ msgstr "Seznam Razredov:"
#~ msgid "Search Classes"
#~ msgstr "Išči Razrede"
#~ msgid "Public Methods"
#~ msgstr "Javne Metode"
#~ msgid "Public Methods:"
#~ msgstr "Javne Metode:"
#~ msgid "GUI Theme Items"
#~ msgstr "Elementi GUI Teme"
#~ msgid "GUI Theme Items:"
#~ msgstr "Elementi GUI Teme:"
#, fuzzy
#~ msgid "Property: "
#~ msgstr "Lastnosti"
#, fuzzy
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Nastavi mapo status kot Priljubljeno"
#, fuzzy
#~ msgid "Show current scene file."
#~ msgstr "Izberi trenutno pod-ploščo v urejanju."
#, fuzzy
#~ msgid "Whole words"
#~ msgstr "Cele Besede"
#, fuzzy
#~ msgid "Match case"
#~ msgstr "Ujemanje Velikih Črk"
#, fuzzy
#~ msgid "Search in files"
#~ msgstr "Išči Razrede"
#, fuzzy
#~ msgid "Snap To Floor"
#~ msgstr "Pripni na mrežo"
#~ msgid "Disabled"
#~ msgstr "Onemogočen"
#~ msgid "Move Anim Track Up"
#~ msgstr "Premakni animacijsko sled gor"
#~ msgid "Move Anim Track Down"
#~ msgstr "Premakni animacijsko sled dol"
#~ msgid "Set Transitions to:"
#~ msgstr "Nastavi prehode na:"
#~ msgid "Anim Track Rename"
#~ msgstr "Animacija Preimenuj sled"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Animacija Spremeni interpolacijo sledi"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Animacija Spremeni način vrednosti sledi"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Animacija Spremeni način ovijanja sledi"
#~ msgid "Edit Node Curve"
#~ msgstr "Uredi krivuljo vozlišča"
#~ msgid "Edit Selection Curve"
#~ msgstr "Uredi Krivulje izbora"
#~ msgid "Anim Add Key"
#~ msgstr "Animacija Dodaj ključ"
#~ msgid "In"
#~ msgstr "V"
#~ msgid "Out"
#~ msgstr "Ven"
#~ msgid "Change Anim Len"
#~ msgstr "Spremeni Dolžino Animacije"
#~ msgid "Change Anim Loop"
#~ msgstr "Spremeni Zanko Animacije"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "V Animaciji Ustvari Vneseno Vrednost Ključa"
#~ msgid "Anim Add Call Track"
#~ msgstr "Dodaj Klicajočo Sled v Animacijo"
#~ msgid "Length (s):"
#~ msgstr "Dolžina (s):"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Korak postavitve kazalca (v sekundah)."
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Omogoči/Onemogoči zankanje v animaciji."
#~ msgid "Add new tracks."
#~ msgstr "Dodaj Novo Sled."
#~ msgid "Move current track up."
#~ msgstr "Trenutno sled premakni gor."
#~ msgid "Move current track down."
#~ msgstr "Trenutno sled premakni dol."
#~ msgid "Track tools"
#~ msgstr "Orodja sledi"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "S klikom na posamezne ključe omogočite njihovo urejanje."
#~ msgid "Key"
#~ msgstr "Črka"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "Klic funkcije v katerem gradniku?"
#~ msgid "Thanks!"
#~ msgstr "Hvala!"
#~ msgid "I see..."
#~ msgstr "Vidim..."
#~ msgid "Can't open '%s'."
#~ msgstr "Ni mogoče odpreti '%s'."
#~ msgid "Ugh"
#~ msgstr "Uh"
#~ msgid "Save the currently edited resource."
#~ msgstr "Shrani trenutno urejani vir."
#~ msgid "Stop Profiling"
#~ msgstr "Ustavi Modeliranje"
#~ msgid "Start Profiling"
#~ msgstr "Začni Modeliranje"
#~ msgid "Default (Same as Editor)"
#~ msgstr "Privzeto (Enako kot Urejevalnik)"
#~ msgid "Create new animation in player."
#~ msgstr "Ustvari novo animacijo v predvajalniku."
#~ msgid "Load animation from disk."
#~ msgstr "Naloži animacijo z diska."
#~ msgid "Load an animation from disk."
#~ msgstr "Naloži animacijo z diska."
#~ msgid "Save the current animation"
#~ msgstr "Shrani trenutno animacijo"
#~ msgid "Edit Target Blend Times"
#~ msgstr "Uredi čas mešanice cilja"
#~ msgid "Copy Animation"
#~ msgstr "Kopiraj Animacijo"
#~ msgid "Fetching:"
#~ msgstr "Pridobivanje:"
#~ msgid "prev"
#~ msgstr "prejšnji"
#~ msgid "next"
#~ msgstr "naslednji"
#~ msgid "last"
#~ msgstr "zadnji"
#~ msgid "Edit IK Chain"
#~ msgstr "Uredi Verigo IK"
#~ msgid "Set pivot at mouse position"
#~ msgstr "Nastavite točko na položaj miške"
#~ msgid "Edit Variable"
#~ msgstr "Uredi Spremenljivko"
#~ msgid "Edit Signal"
#~ msgstr "Uredi Signal"
#~ msgid "Not found!"
#~ msgstr "Ni Zadetka!"
#~ msgid "Replace By"
#~ msgstr "Zamenjaj Z"
#, fuzzy
#~ msgid "Invalid unique name."
#~ msgstr "Neveljaven indeks lastnosti imena."
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "Custom node nima _get_output_port_unsequenced(idx,wmem), vendar "
#~ "nezaporedni porti so bili določeni."