virtualx-engine/platform/android/java/lib
Fredia Huya-Kouadio c5fb32d594 Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 09:09:40 -08:00
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aidl/com/android/vending/licensing Complete the implementation of the GodotPayment plugin. 2020-03-25 11:38:53 +01:00
patches Split the Android platform java logic into an Android library module (lib) and an application module (app). 2019-09-04 16:20:22 -07:00
res Merge pull request #42186 from m4gr3d/3.2-android-subview 2020-09-27 20:05:33 +02:00
src Update the logic to load Godot Android plugins packaged into the binary. 2021-02-26 09:09:40 -08:00
AndroidManifest.xml Add logic to record the version of the Godot engine for the Android platform. 2021-02-25 15:14:32 +01:00
build.gradle Add logic to record the version of the Godot engine for the Android platform. 2021-02-25 15:14:32 +01:00
THIRDPARTY.md Split the Android platform java logic into an Android library module (lib) and an application module (app). 2019-09-04 16:20:22 -07:00