virtualx-engine/platform
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
android Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
iphone [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-04 09:27:44 +02:00
javascript Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
linuxbsd Remove unused Bullet module and thirdparty code 2022-03-09 21:45:47 +01:00
osx [X11] Do not try to focus unmapped window. 2022-03-08 11:46:44 +02:00
uwp Rename StreamTexture* to CompressedTexture* 2022-03-05 16:43:38 +01:00
windows [X11] Do not try to focus unmapped window. 2022-03-08 11:46:44 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00