virtualx-engine/drivers/convex_decomp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
..
b2d_decompose.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
b2d_decompose.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
b2Glue.h remotion of some c++ includes to avoid dependency on libstdc++ 2015-09-10 20:30:46 -03:00
b2Polygon.cpp Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
b2Polygon.h remotion of some c++ includes to avoid dependency on libstdc++ 2015-09-10 20:30:46 -03:00
b2Triangle.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
b2Triangle.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00