virtualx-engine/scene/audio/sample_player.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

718 lines
22 KiB
C++

/*************************************************************************/
/* sample_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sample_player.h"
#include "servers/audio_server.h"
bool SamplePlayer::_set(const StringName& p_name, const Variant& p_value) {
String name=p_name;
if (name=="play/play") {
if (library.is_valid()) {
String what=p_value;
if (what=="")
stop_all();
else
play(what);
played_back=what;
}
} else if (name=="config/samples")
set_sample_library(p_value);
else if (name=="config/polyphony")
set_polyphony(p_value);
else if (name.begins_with("default/")) {
String what=name.right(8);
if (what=="volume_db")
set_default_volume_db(p_value);
else if (what=="pitch_scale")
set_default_pitch_scale(p_value);
else if (what=="pan")
_default.pan=p_value;
else if (what=="depth")
_default.depth=p_value;
else if (what=="height")
_default.height=p_value;
else if (what=="filter/type")
_default.filter_type=FilterType(p_value.operator int());
else if (what=="filter/cutoff")
_default.filter_cutoff=p_value;
else if (what=="filter/resonance")
_default.filter_resonance=p_value;
else if (what=="filter/gain")
_default.filter_gain=p_value;
else if (what=="reverb_room")
_default.reverb_room=ReverbRoomType(p_value.operator int());
else if (what=="reverb_send")
_default.reverb_send=p_value;
else if (what=="chorus_send")
_default.chorus_send=p_value;
else
return false;
} else
return false;
return true;
}
bool SamplePlayer::_get(const StringName& p_name,Variant &r_ret) const {
String name=p_name;
if (name=="play/play") {
r_ret=played_back;
} else if (name=="config/polyphony") {
r_ret= get_polyphony();
} else if (name=="config/samples") {
r_ret= get_sample_library();
} else if (name.begins_with("default/")) {
String what=name.right(8);
if (what=="volume_db")
r_ret= get_default_volume_db();
else if (what=="pitch_scale")
r_ret= get_default_pitch_scale();
else if (what=="pan")
r_ret= _default.pan;
else if (what=="depth")
r_ret= _default.depth;
else if (what=="height")
r_ret= _default.height;
else if (what=="filter/type")
r_ret= _default.filter_type;
else if (what=="filter/cutoff")
r_ret= _default.filter_cutoff;
else if (what=="filter/resonance")
r_ret= _default.filter_resonance;
else if (what=="filter/gain")
r_ret= _default.filter_gain;
else if (what=="reverb_room")
r_ret= _default.reverb_room;
else if (what=="reverb_send")
r_ret= _default.reverb_send;
else if (what=="chorus_send")
r_ret= _default.chorus_send;
else
return false;
} else
return false;
return true;
}
void SamplePlayer::_get_property_list(List<PropertyInfo> *p_list) const {
String en="";
if (library.is_valid()) {
List<StringName> samples;
Ref<SampleLibrary> ncl=library;
ncl->get_sample_list(&samples);
for (List<StringName>::Element *E=samples.front();E;E=E->next()) {
en+=",";
en+=E->get();
}
}
p_list->push_back( PropertyInfo( Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en,PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
p_list->push_back( PropertyInfo( Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,256,1"));
p_list->push_back( PropertyInfo( Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE, "SampleLibrary"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/pitch_scale", PROPERTY_HINT_RANGE, "0.01,48,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/depth", PROPERTY_HINT_RANGE, "-1,1,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/height", PROPERTY_HINT_RANGE, "-1,1,0.01"));
p_list->push_back( PropertyInfo( Variant::INT, "default/filter/type", PROPERTY_HINT_ENUM, "Disabled,Lowpass,Bandpass,Highpass,Notch,Peak,BandLimit,LowShelf,HighShelf"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/filter/cutoff", PROPERTY_HINT_RANGE, "20,16384.0,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/filter/resonance", PROPERTY_HINT_RANGE, "0,4,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/filter/gain", PROPERTY_HINT_RANGE, "0,2,0.01"));
p_list->push_back( PropertyInfo( Variant::INT, "default/reverb_room", PROPERTY_HINT_ENUM, "Small,Medium,Large,Hall"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/reverb_send", PROPERTY_HINT_RANGE, "0,1,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/chorus_send", PROPERTY_HINT_RANGE, "0,1,0.01"));
}
SamplePlayer::Voice::Voice() {
voice=AudioServer::get_singleton()->voice_create();
clear();
}
void SamplePlayer::Voice::clear() {
check=0;
mix_rate=44100;
volume=1;
pan=0;
pan_depth=0;
pan_height=0;
filter_type=FILTER_NONE;
filter_cutoff=0;
filter_resonance=0;
chorus_send=0;
reverb_room=REVERB_HALL;
reverb_send=0;
active=false;
}
SamplePlayer::Voice::~Voice() {
AudioServer::get_singleton()->free(voice);
}
void SamplePlayer::set_polyphony(int p_voice_count) {
ERR_FAIL_COND( p_voice_count <1 || p_voice_count >0xFFFE );
voices.resize(p_voice_count);
}
int SamplePlayer::get_polyphony() const {
return voices.size();
}
SamplePlayer::VoiceID SamplePlayer::play(const String& p_name,bool unique) {
if (library.is_null())
return INVALID_VOICE_ID;
ERR_FAIL_COND_V( !library->has_sample(p_name), INVALID_VOICE_ID );
Ref<Sample> sample = library->get_sample(p_name);
float vol_change = library->sample_get_volume_db(p_name);
float pitch_change = library->sample_get_pitch_scale(p_name);
last_check++;
last_id = (last_id + 1) % voices.size();
Voice&v = voices[last_id];
v.clear();
v.mix_rate=sample->get_mix_rate()*(_default.pitch_scale*pitch_change);
v.sample_mix_rate=sample->get_mix_rate();
v.check=last_check;
v.volume=Math::db2linear(_default.volume_db+vol_change);
v.pan=_default.pan;
v.pan_depth=_default.depth;
v.pan_height=_default.height;
v.filter_type=_default.filter_type;
v.filter_cutoff=_default.filter_cutoff;
v.filter_resonance=_default.filter_resonance;
v.filter_gain=_default.filter_gain;
v.chorus_send=_default.chorus_send;
v.reverb_room=_default.reverb_room;
v.reverb_send=_default.reverb_send;
AudioServer::get_singleton()->voice_play(v.voice,sample->get_rid());
AudioServer::get_singleton()->voice_set_mix_rate(v.voice,v.mix_rate);
AudioServer::get_singleton()->voice_set_volume(v.voice,v.volume);
AudioServer::get_singleton()->voice_set_pan(v.voice,v.pan,v.pan_depth,v.pan_height);
AudioServer::get_singleton()->voice_set_filter(v.voice,(AudioServer::FilterType)v.filter_type,v.filter_cutoff,v.filter_resonance,v.filter_gain);
AudioServer::get_singleton()->voice_set_chorus(v.voice,v.chorus_send);
AudioServer::get_singleton()->voice_set_reverb(v.voice,(AudioServer::ReverbRoomType)v.reverb_room,v.reverb_send);
v.active=true;
if (unique) {
for(int i=0;i<voices.size();i++) {
if (!voices[i].active || uint32_t(i)==last_id)
continue;
AudioServer::get_singleton()->voice_stop(voices[i].voice);
voices[i].clear();
}
}
return last_id | (last_check<<16);
}
void SamplePlayer::stop_all() {
for(int i=0;i<voices.size();i++) {
if (!voices[i].active)
continue;
AudioServer::get_singleton()->voice_stop(voices[i].voice);
voices[i].clear();
}
}
#define _GET_VOICE\
uint32_t voice=p_voice&0xFFFF;\
ERR_FAIL_COND(voice >= (uint32_t)voices.size());\
Voice &v=voices[voice];\
if (v.check!=uint32_t(p_voice>>16))\
return;\
ERR_FAIL_COND(!v.active);
void SamplePlayer::stop(VoiceID p_voice) {
_GET_VOICE
AudioServer::get_singleton()->voice_stop(v.voice);
v.active=false;
}
void SamplePlayer::set_mix_rate(VoiceID p_voice, int p_mix_rate) {
_GET_VOICE
v.mix_rate=p_mix_rate;
AudioServer::get_singleton()->voice_set_mix_rate(v.voice,v.mix_rate);
}
void SamplePlayer::set_pitch_scale(VoiceID p_voice, float p_pitch_scale) {
_GET_VOICE
v.mix_rate=v.sample_mix_rate*p_pitch_scale;
AudioServer::get_singleton()->voice_set_mix_rate(v.voice,v.mix_rate);
}
void SamplePlayer::set_volume(VoiceID p_voice, float p_volume) {
_GET_VOICE
v.volume=p_volume;
AudioServer::get_singleton()->voice_set_volume(v.voice,v.volume);
}
void SamplePlayer::set_volume_db(VoiceID p_voice, float p_db) {
//@TODO handle 0 volume as -80db or something
_GET_VOICE
v.volume=Math::db2linear(p_db);
AudioServer::get_singleton()->voice_set_volume(v.voice,v.volume);
}
void SamplePlayer::set_pan(VoiceID p_voice, float p_pan,float p_pan_depth,float p_pan_height) {
_GET_VOICE
v.pan=p_pan;
v.pan_depth=p_pan_depth;
v.pan_height=p_pan_height;
AudioServer::get_singleton()->voice_set_pan(v.voice,v.pan,v.pan_depth,v.pan_height);
}
void SamplePlayer::set_filter(VoiceID p_voice,FilterType p_filter,float p_cutoff,float p_resonance,float p_gain) {
_GET_VOICE
v.filter_type=p_filter;
v.filter_cutoff=p_cutoff;
v.filter_resonance=p_resonance;
v.filter_gain=p_gain;
AudioServer::get_singleton()->voice_set_filter(v.voice,(AudioServer::FilterType)p_filter,p_cutoff,p_resonance);
}
void SamplePlayer::set_chorus(VoiceID p_voice,float p_send) {
_GET_VOICE
v.chorus_send=p_send;
AudioServer::get_singleton()->voice_set_chorus(v.voice,p_send);
}
void SamplePlayer::set_reverb(VoiceID p_voice,ReverbRoomType p_room,float p_send) {
_GET_VOICE
v.reverb_room=p_room;
v.reverb_send=p_send;
AudioServer::get_singleton()->voice_set_reverb(v.voice,(AudioServer::ReverbRoomType)p_room,p_send);
}
#define _GET_VOICE_V(m_ret)\
uint32_t voice=p_voice&0xFFFF;\
ERR_FAIL_COND_V(voice >= (uint32_t)voices.size(),m_ret);\
const Voice &v=voices[voice];\
if (v.check!=(p_voice>>16))\
return m_ret;\
ERR_FAIL_COND_V(!v.active,m_ret);
int SamplePlayer::get_mix_rate(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.mix_rate;
}
float SamplePlayer::get_pitch_scale(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.sample_mix_rate/(float)v.mix_rate;
}
float SamplePlayer::get_volume(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.volume;
}
float SamplePlayer::get_volume_db(VoiceID p_voice) const {
_GET_VOICE_V(0);
return Math::linear2db(v.volume);
}
float SamplePlayer::get_pan(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.pan;
}
float SamplePlayer::get_pan_depth(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.pan_depth;
}
float SamplePlayer::get_pan_height(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.pan_height;
}
SamplePlayer::FilterType SamplePlayer::get_filter_type(VoiceID p_voice) const {
_GET_VOICE_V(FILTER_NONE);
return v.filter_type;
}
float SamplePlayer::get_filter_cutoff(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.filter_cutoff;
}
float SamplePlayer::get_filter_resonance(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.filter_resonance;
}
float SamplePlayer::get_filter_gain(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.filter_gain;
}
float SamplePlayer::get_chorus(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.chorus_send;
}
SamplePlayer::ReverbRoomType SamplePlayer::get_reverb_room(VoiceID p_voice) const {
_GET_VOICE_V(REVERB_SMALL);
return v.reverb_room;
}
float SamplePlayer::get_reverb(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.reverb_send;
}
bool SamplePlayer::is_voice_active(VoiceID p_voice) const {
_GET_VOICE_V(false);
return v.active && AudioServer::get_singleton()->voice_is_active(v.voice);
}
bool SamplePlayer::is_active() const {
for(int i=0;i<voices.size();i++) {
if (voices[i].active && AudioServer::get_singleton()->voice_is_active(voices[i].voice))
return true;
}
return false;
}
void SamplePlayer::set_sample_library(const Ref<SampleLibrary>& p_library) {
library=p_library;
_change_notify();
}
Ref<SampleLibrary> SamplePlayer::get_sample_library() const {
return library;
}
void SamplePlayer::set_default_pitch_scale(float p_pitch_scale) {
_default.pitch_scale=p_pitch_scale;
}
void SamplePlayer::set_default_volume(float p_volume) {
_default.volume_db=Math::linear2db(p_volume);
}
void SamplePlayer::set_default_volume_db(float p_db) {
_default.volume_db=p_db;
}
void SamplePlayer::set_default_pan(float p_pan,float p_pan_depth,float p_pan_height) {
_default.pan=p_pan;
_default.depth=p_pan_depth;
_default.height=p_pan_height;
}
void SamplePlayer::set_default_filter(FilterType p_filter,float p_cutoff,float p_resonance,float p_gain) {
_default.filter_type=p_filter;
_default.filter_cutoff=p_cutoff;
_default.filter_resonance=p_resonance;
_default.filter_gain=p_gain;
}
void SamplePlayer::set_default_chorus(float p_send) {
_default.chorus_send=p_send;
}
void SamplePlayer::set_default_reverb(ReverbRoomType p_room,float p_send) {
_default.reverb_room=p_room;
_default.reverb_send=p_send;
}
float SamplePlayer::get_default_volume() const {
return Math::db2linear(_default.volume_db);
}
float SamplePlayer::get_default_volume_db() const {
return _default.volume_db;
}
float SamplePlayer::get_default_pitch_scale() const {
return _default.pitch_scale;
}
float SamplePlayer::get_default_pan() const {
return _default.pan;
}
float SamplePlayer::get_default_pan_depth() const {
return _default.depth;
}
float SamplePlayer::get_default_pan_height() const {
return _default.height;
}
SamplePlayer::FilterType SamplePlayer::get_default_filter_type() const {
return _default.filter_type;
}
float SamplePlayer::get_default_filter_cutoff() const {
return _default.filter_cutoff;
}
float SamplePlayer::get_default_filter_resonance() const {
return _default.filter_resonance;
}
float SamplePlayer::get_default_filter_gain() const {
return _default.filter_gain;
}
float SamplePlayer::get_default_chorus() const {
return _default.chorus_send;
}
SamplePlayer::ReverbRoomType SamplePlayer::get_default_reverb_room() const {
return _default.reverb_room;
}
float SamplePlayer::get_default_reverb() const {
return _default.reverb_send;
}
String SamplePlayer::get_configuration_warning() const {
if (library.is_null()) {
return TTR("A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound.");
}
return String();
}
void SamplePlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_sample_library","library:SampleLibrary"),&SamplePlayer::set_sample_library );
ObjectTypeDB::bind_method(_MD("get_sample_library:SampleLibrary"),&SamplePlayer::get_sample_library );
ObjectTypeDB::bind_method(_MD("set_polyphony","max_voices"),&SamplePlayer::set_polyphony );
ObjectTypeDB::bind_method(_MD("get_polyphony"),&SamplePlayer::get_polyphony );
ObjectTypeDB::bind_method(_MD("play","name","unique"),&SamplePlayer::play, DEFVAL(false) );
ObjectTypeDB::bind_method(_MD("stop","voice"),&SamplePlayer::stop );
ObjectTypeDB::bind_method(_MD("stop_all"),&SamplePlayer::stop_all );
ObjectTypeDB::bind_method(_MD("set_mix_rate","voice","hz"),&SamplePlayer::set_mix_rate );
ObjectTypeDB::bind_method(_MD("set_pitch_scale","voice","ratio"),&SamplePlayer::set_pitch_scale );
ObjectTypeDB::bind_method(_MD("set_volume","voice","volume"),&SamplePlayer::set_volume );
ObjectTypeDB::bind_method(_MD("set_volume_db","voice","db"),&SamplePlayer::set_volume_db );
ObjectTypeDB::bind_method(_MD("set_pan","voice","pan","depth","height"),&SamplePlayer::set_pan,DEFVAL(0),DEFVAL(0) );
ObjectTypeDB::bind_method(_MD("set_filter","voice","type","cutoff_hz","resonance","gain"),&SamplePlayer::set_filter,DEFVAL(0) );
ObjectTypeDB::bind_method(_MD("set_chorus","voice","send"),&SamplePlayer::set_chorus );
ObjectTypeDB::bind_method(_MD("set_reverb","voice","room_type","send"),&SamplePlayer::set_reverb );
ObjectTypeDB::bind_method(_MD("get_mix_rate","voice"),&SamplePlayer::get_mix_rate );
ObjectTypeDB::bind_method(_MD("get_pitch_scale","voice"),&SamplePlayer::get_pitch_scale );
ObjectTypeDB::bind_method(_MD("get_volume","voice"),&SamplePlayer::get_volume );
ObjectTypeDB::bind_method(_MD("get_volume_db","voice"),&SamplePlayer::get_volume_db );
ObjectTypeDB::bind_method(_MD("get_pan","voice"),&SamplePlayer::get_pan );
ObjectTypeDB::bind_method(_MD("get_pan_depth","voice"),&SamplePlayer::get_pan_depth );
ObjectTypeDB::bind_method(_MD("get_pan_height","voice"),&SamplePlayer::get_pan_height );
ObjectTypeDB::bind_method(_MD("get_filter_type","voice"),&SamplePlayer::get_filter_type );
ObjectTypeDB::bind_method(_MD("get_filter_cutoff","voice"),&SamplePlayer::get_filter_cutoff );
ObjectTypeDB::bind_method(_MD("get_filter_resonance","voice"),&SamplePlayer::get_filter_resonance );
ObjectTypeDB::bind_method(_MD("get_filter_gain","voice"),&SamplePlayer::get_filter_gain );
ObjectTypeDB::bind_method(_MD("get_chorus","voice"),&SamplePlayer::get_chorus );
ObjectTypeDB::bind_method(_MD("get_reverb_room","voice"),&SamplePlayer::get_reverb_room );
ObjectTypeDB::bind_method(_MD("get_reverb","voice"),&SamplePlayer::get_reverb );
ObjectTypeDB::bind_method(_MD("set_default_pitch_scale","ratio"),&SamplePlayer::set_default_pitch_scale );
ObjectTypeDB::bind_method(_MD("set_default_volume","volume"),&SamplePlayer::set_default_volume );
ObjectTypeDB::bind_method(_MD("set_default_volume_db","db"),&SamplePlayer::set_default_volume_db );
ObjectTypeDB::bind_method(_MD("set_default_pan","pan","depth","height"),&SamplePlayer::set_default_pan,DEFVAL(0),DEFVAL(0) );
ObjectTypeDB::bind_method(_MD("set_default_filter","type","cutoff_hz","resonance","gain"),&SamplePlayer::set_default_filter,DEFVAL(0) );
ObjectTypeDB::bind_method(_MD("set_default_chorus","send"),&SamplePlayer::set_default_chorus );
ObjectTypeDB::bind_method(_MD("set_default_reverb","room_type","send"),&SamplePlayer::set_default_reverb );
ObjectTypeDB::bind_method(_MD("get_default_pitch_scale"),&SamplePlayer::get_default_pitch_scale );
ObjectTypeDB::bind_method(_MD("get_default_volume"),&SamplePlayer::get_default_volume );
ObjectTypeDB::bind_method(_MD("get_default_volume_db"),&SamplePlayer::get_default_volume_db );
ObjectTypeDB::bind_method(_MD("get_default_pan"),&SamplePlayer::get_default_pan );
ObjectTypeDB::bind_method(_MD("get_default_pan_depth"),&SamplePlayer::get_default_pan_depth );
ObjectTypeDB::bind_method(_MD("get_default_pan_height"),&SamplePlayer::get_default_pan_height );
ObjectTypeDB::bind_method(_MD("get_default_filter_type"),&SamplePlayer::get_default_filter_type );
ObjectTypeDB::bind_method(_MD("get_default_filter_cutoff"),&SamplePlayer::get_default_filter_cutoff );
ObjectTypeDB::bind_method(_MD("get_default_filter_resonance"),&SamplePlayer::get_default_filter_resonance );
ObjectTypeDB::bind_method(_MD("get_default_filter_gain"),&SamplePlayer::get_default_filter_gain );
ObjectTypeDB::bind_method(_MD("get_default_chorus"),&SamplePlayer::get_default_chorus );
ObjectTypeDB::bind_method(_MD("get_default_reverb_room"),&SamplePlayer::get_default_reverb_room );
ObjectTypeDB::bind_method(_MD("get_default_reverb"),&SamplePlayer::get_default_reverb );
ObjectTypeDB::bind_method(_MD("is_active"),&SamplePlayer::is_active );
ObjectTypeDB::bind_method(_MD("is_voice_active","voice"),&SamplePlayer::is_voice_active );
BIND_CONSTANT( FILTER_NONE);
BIND_CONSTANT( FILTER_LOWPASS);
BIND_CONSTANT( FILTER_BANDPASS);
BIND_CONSTANT( FILTER_HIPASS);
BIND_CONSTANT( FILTER_NOTCH);
BIND_CONSTANT( FILTER_PEAK);
BIND_CONSTANT( FILTER_BANDLIMIT); ///< cutoff is LP resonace is HP
BIND_CONSTANT( FILTER_LOW_SHELF);
BIND_CONSTANT( FILTER_HIGH_SHELF);
BIND_CONSTANT( REVERB_SMALL );
BIND_CONSTANT( REVERB_MEDIUM );
BIND_CONSTANT( REVERB_LARGE );
BIND_CONSTANT( REVERB_HALL );
BIND_CONSTANT( INVALID_VOICE_ID );
}
SamplePlayer::SamplePlayer() {
voices.resize(1);
_default.pitch_scale=1;
_default.volume_db=0;
_default.pan=0;
_default.depth=0;
_default.height=0;
_default.filter_type=FILTER_NONE;
_default.filter_cutoff=5000;
_default.filter_resonance=1;
_default.filter_gain=1;
_default.chorus_send=0;
_default.reverb_room=REVERB_LARGE;
_default.reverb_send=0;
last_id=0;
last_check=0;
}
SamplePlayer::~SamplePlayer() {
}