3c55637459
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode implementation was inspired by rasterizer_dummy.h from Godot3 |
||
---|---|---|
.. | ||
environment | ||
storage | ||
rasterizer_canvas_dummy.h | ||
rasterizer_dummy.h | ||
rasterizer_scene_dummy.h | ||
SCsub |