virtualx-engine/servers/rendering/renderer_rd/shaders/forward_clustered
Rémi Verschelde 8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
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best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
scene_forward_clustered_inc.glsl Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00