693aeaf799
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
88 lines
4.7 KiB
XML
88 lines
4.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Navigation" inherits="Spatial" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Mesh-based navigation and pathfinding node.
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</brief_description>
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<description>
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[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method NavigationServer.map_get_path] instead.
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Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
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</description>
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<tutorials>
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<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
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</tutorials>
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<methods>
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<method name="get_closest_point" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="to_point" type="Vector3" />
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<description>
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Returns the navigation point closest to the point given. Points are in local coordinate space.
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</description>
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</method>
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<method name="get_closest_point_normal" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="to_point" type="Vector3" />
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<description>
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Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on.
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</description>
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</method>
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<method name="get_closest_point_owner" qualifiers="const">
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<return type="RID" />
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<argument index="0" name="to_point" type="Vector3" />
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<description>
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Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigationMeshInstance].
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</description>
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</method>
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<method name="get_closest_point_to_segment" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="start" type="Vector3" />
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<argument index="1" name="end" type="Vector3" />
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<argument index="2" name="use_collision" type="bool" default="false" />
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<description>
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Returns the navigation point closest to the given line segment. When enabling [code]use_collision[/code], only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned.
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</description>
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</method>
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of the navigation map on the [NavigationServer].
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</description>
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</method>
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<method name="get_simple_path" qualifiers="const">
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<return type="PoolVector3Array" />
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<argument index="0" name="start" type="Vector3" />
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<argument index="1" name="end" type="Vector3" />
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<argument index="2" name="optimize" type="bool" default="true" />
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<description>
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[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method NavigationServer.map_get_path] instead.
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Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.
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</description>
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</method>
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</methods>
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<members>
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<member name="cell_height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.25">
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The cell height to use for fields.
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</member>
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<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.25">
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The XZ plane cell size to use for fields.
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</member>
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<member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="0.25">
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This value is used to detect the near edges to connect compatible regions.
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</member>
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining all navigation map layers the navigation can use on a [method Navigation.get_simple_path] path query.
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</member>
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<member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )">
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Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction.
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</member>
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</members>
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<signals>
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<signal name="map_changed">
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<argument index="0" name="map" type="RID" />
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<description>
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Emitted when a navigation map is updated, when a region moves or is modified.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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