.. |
joints
|
Remove unnecessary this-> expressions
|
2024-01-29 09:59:18 +01:00 |
gjk_epa.cpp
|
Analytic collision normals
|
2023-01-18 18:24:57 -08:00 |
gjk_epa.h
|
|
|
godot_area_3d.cpp
|
Merge pull request #83003 from AThousandShips/null_check_extra
|
2023-10-09 15:37:14 +02:00 |
godot_area_3d.h
|
Clear monitoring in Area* when its space changes to invalid
|
2023-12-15 20:54:54 +01:00 |
godot_area_pair_3d.cpp
|
Fix body leaving area gravity influence
|
2023-12-21 16:10:02 +01:00 |
godot_area_pair_3d.h
|
Fix body leaving area gravity influence
|
2023-12-21 16:10:02 +01:00 |
godot_body_3d.cpp
|
Clear monitoring in Area* when its space changes to invalid
|
2023-12-15 20:54:54 +01:00 |
godot_body_3d.h
|
Resolved issues with script PhysicsDirectBodyState3d contacts
|
2023-04-12 11:40:34 -07:00 |
godot_body_direct_state_3d.cpp
|
Resolved issues with script PhysicsDirectBodyState3d contacts
|
2023-04-12 11:40:34 -07:00 |
godot_body_direct_state_3d.h
|
Resolved issues with script PhysicsDirectBodyState3d contacts
|
2023-04-12 11:40:34 -07:00 |
godot_body_pair_3d.cpp
|
Add ability to get barycentric coordinates from ray
|
2023-08-02 15:16:44 -05:00 |
godot_body_pair_3d.h
|
Analytic collision normals
|
2023-01-18 18:24:57 -08:00 |
godot_broad_phase_3d.cpp
|
|
|
godot_broad_phase_3d.h
|
|
|
godot_broad_phase_3d_bvh.cpp
|
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-25 18:45:30 +02:00 |
godot_broad_phase_3d_bvh.h
|
|
|
godot_collision_object_3d.cpp
|
Clear monitoring in Area* when its space changes to invalid
|
2023-12-15 20:54:54 +01:00 |
godot_collision_object_3d.h
|
|
|
godot_collision_solver_3d.cpp
|
Add ability to get barycentric coordinates from ray
|
2023-08-02 15:16:44 -05:00 |
godot_collision_solver_3d.h
|
Analytic collision normals
|
2023-01-18 18:24:57 -08:00 |
godot_collision_solver_3d_sat.cpp
|
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-25 18:45:30 +02:00 |
godot_collision_solver_3d_sat.h
|
|
|
godot_constraint_3d.h
|
|
|
godot_joint_3d.h
|
Single Compilation Unit build.
|
2023-06-06 15:36:51 +01:00 |
godot_physics_server_3d.cpp
|
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-10-08 17:23:33 +02:00 |
godot_physics_server_3d.h
|
Analytic collision normals
|
2023-01-18 18:24:57 -08:00 |
godot_shape_3d.cpp
|
Add ability to get barycentric coordinates from ray
|
2023-08-02 15:16:44 -05:00 |
godot_shape_3d.h
|
Add ability to get barycentric coordinates from ray
|
2023-08-02 15:16:44 -05:00 |
godot_soft_body_3d.cpp
|
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
|
2024-02-28 14:25:35 +01:00 |
godot_soft_body_3d.h
|
Add ability to get barycentric coordinates from ray
|
2023-08-02 15:16:44 -05:00 |
godot_space_3d.cpp
|
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-25 18:45:30 +02:00 |
godot_space_3d.h
|
|
|
godot_step_3d.cpp
|
Move some worker_thread_pool.h includes out of header files
|
2023-02-13 14:02:01 -05:00 |
godot_step_3d.h
|
Move some worker_thread_pool.h includes out of header files
|
2023-02-13 14:02:01 -05:00 |
SCsub
|
|
|