virtualx-engine/doc/classes/RayShape2D.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

22 lines
649 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.0-stable">
<brief_description>
Ray shape for 2D collisions.
</brief_description>
<description>
Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="length" type="float" setter="set_length" getter="get_length">
The ray's length.
</member>
</members>
<constants>
</constants>
</class>