virtualx-engine/platform/iphone/tts_ios.h
bruvzg ffe61e0895
[macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK.
Add __has_include check for AVFAudio include.
Add some explicit casts to avoid conflicts.
Change all `include`s to `import`s for consistency.
2022-05-10 21:11:34 +03:00

63 lines
3 KiB
C++

/*************************************************************************/
/* tts_ios.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TTS_IOS_H
#define TTS_IOS_H
#if __has_include(<AVFAudio/AVSpeechSynthesis.h>)
#import <AVFAudio/AVSpeechSynthesis.h>
#else
#import <AVFoundation/AVFoundation.h>
#endif
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
#include "core/variant/array.h"
#include "servers/display_server.h"
@interface TTS_IOS : NSObject <AVSpeechSynthesizerDelegate> {
bool speaking;
Map<id, int> ids;
AVSpeechSynthesizer *av_synth;
List<DisplayServer::TTSUtterance> queue;
}
- (void)pauseSpeaking;
- (void)resumeSpeaking;
- (void)stopSpeaking;
- (bool)isSpeaking;
- (bool)isPaused;
- (void)speak:(const String &)text voice:(const String &)voice volume:(int)volume pitch:(float)pitch rate:(float)rate utterance_id:(int)utterance_id interrupt:(bool)interrupt;
- (Array)getVoices;
@end
#endif // TTS_IOS_H