2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
29 lines
906 B
XML
29 lines
906 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" version="3.2">
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<brief_description>
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Changes a local variable's value.
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</brief_description>
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<description>
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Changes a local variable's value to the given input. The new value is also provided on an output Data port.
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[b]Input Ports:[/b]
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- Sequence
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- Data (variant): [code]set[/code]
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[b]Output Ports:[/b]
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- Sequence
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- Data (variant): [code]get[/code]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0">
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The local variable's type.
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</member>
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<member name="var_name" type="String" setter="set_var_name" getter="get_var_name" default=""new_local"">
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The local variable's name.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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