virtualx-engine/editor/gui/editor_version_button.h
2024-09-28 23:26:23 +08:00

61 lines
2.8 KiB
C++

/**************************************************************************/
/* editor_version_button.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_VERSION_BUTTON_H
#define EDITOR_VERSION_BUTTON_H
#include "scene/gui/link_button.h"
class EditorVersionButton : public LinkButton {
GDCLASS(EditorVersionButton, LinkButton);
public:
enum VersionFormat {
// 4.3.2.stable
FORMAT_BASIC,
// v4.3.2.stable.mono [HASH]
FORMAT_WITH_BUILD,
// Godot Engine v4.3.2.stable.mono.official [HASH]
FORMAT_WITH_NAME_AND_BUILD,
};
private:
VersionFormat format = FORMAT_WITH_NAME_AND_BUILD;
protected:
void _notification(int p_what);
virtual void pressed() override;
public:
EditorVersionButton(VersionFormat p_format);
};
#endif // EDITOR_VERSION_BUTTON_H