virtualx-engine/modules/mono/editor/GodotTools
Ignacio Etcheverry 8bb48ae57a Mono/C#: Fix editor using wrong project assembly path in rare cases
We were removing invalid path characters from the
name in C++ code, but the C# editor code wasn't.
2020-08-21 01:42:47 +02:00
..
GodotTools Mono/C#: Fix editor using wrong project assembly path in rare cases 2020-08-21 01:42:47 +02:00
GodotTools.BuildLogger C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build 2020-05-09 21:36:31 +02:00
GodotTools.Core Mono/C#: Fix editor using wrong project assembly path in rare cases 2020-08-21 01:42:47 +02:00
GodotTools.IdeMessaging C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
GodotTools.IdeMessaging.CLI Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
GodotTools.OpenVisualStudio Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
GodotTools.ProjectEditor C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00