virtualx-engine/drivers/metal/rendering_context_driver_metal.mm
2024-08-20 12:11:06 +02:00

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/**************************************************************************/
/* rendering_context_driver_metal.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#import "rendering_context_driver_metal.h"
@protocol MTLDeviceEx <MTLDevice>
#if TARGET_OS_OSX && __MAC_OS_X_VERSION_MAX_ALLOWED < 130300
- (void)setShouldMaximizeConcurrentCompilation:(BOOL)v;
#endif
@end
RenderingContextDriverMetal::RenderingContextDriverMetal() {
}
RenderingContextDriverMetal::~RenderingContextDriverMetal() {
}
Error RenderingContextDriverMetal::initialize() {
metal_device = MTLCreateSystemDefaultDevice();
#if TARGET_OS_OSX
if (@available(macOS 13.3, *)) {
[id<MTLDeviceEx>(metal_device) setShouldMaximizeConcurrentCompilation:YES];
}
#endif
device.type = DEVICE_TYPE_INTEGRATED_GPU;
device.vendor = VENDOR_APPLE;
device.workarounds = Workarounds();
MetalDeviceProperties props(metal_device);
int version = (int)props.features.highestFamily - (int)MTLGPUFamilyApple1 + 1;
device.name = vformat("%s (Apple%d)", metal_device.name.UTF8String, version);
return OK;
}
const RenderingContextDriver::Device &RenderingContextDriverMetal::device_get(uint32_t p_device_index) const {
DEV_ASSERT(p_device_index < 1);
return device;
}
uint32_t RenderingContextDriverMetal::device_get_count() const {
return 1;
}
RenderingDeviceDriver *RenderingContextDriverMetal::driver_create() {
return memnew(RenderingDeviceDriverMetal(this));
}
void RenderingContextDriverMetal::driver_free(RenderingDeviceDriver *p_driver) {
memdelete(p_driver);
}
RenderingContextDriver::SurfaceID RenderingContextDriverMetal::surface_create(const void *p_platform_data) {
const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
Surface *surface = memnew(SurfaceLayer(wpd->layer, metal_device));
return SurfaceID(surface);
}
void RenderingContextDriverMetal::surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) {
Surface *surface = (Surface *)(p_surface);
if (surface->width == p_width && surface->height == p_height) {
return;
}
surface->width = p_width;
surface->height = p_height;
surface->needs_resize = true;
}
void RenderingContextDriverMetal::surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) {
Surface *surface = (Surface *)(p_surface);
if (surface->vsync_mode == p_vsync_mode) {
return;
}
surface->vsync_mode = p_vsync_mode;
surface->needs_resize = true;
}
DisplayServer::VSyncMode RenderingContextDriverMetal::surface_get_vsync_mode(SurfaceID p_surface) const {
Surface *surface = (Surface *)(p_surface);
return surface->vsync_mode;
}
uint32_t RenderingContextDriverMetal::surface_get_width(SurfaceID p_surface) const {
Surface *surface = (Surface *)(p_surface);
return surface->width;
}
uint32_t RenderingContextDriverMetal::surface_get_height(SurfaceID p_surface) const {
Surface *surface = (Surface *)(p_surface);
return surface->height;
}
void RenderingContextDriverMetal::surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) {
Surface *surface = (Surface *)(p_surface);
surface->needs_resize = p_needs_resize;
}
bool RenderingContextDriverMetal::surface_get_needs_resize(SurfaceID p_surface) const {
Surface *surface = (Surface *)(p_surface);
return surface->needs_resize;
}
void RenderingContextDriverMetal::surface_destroy(SurfaceID p_surface) {
Surface *surface = (Surface *)(p_surface);
memdelete(surface);
}