virtualx-engine/servers/visual/rasterizer/rasterizer_storage_rd.cpp

2090 lines
66 KiB
C++

#include "rasterizer_storage_rd.h"
#include "core/engine.h"
#include "core/project_settings.h"
#include "servers/visual/shader_language.h"
Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
Ref<Image> image = p_image->duplicate();
switch (p_image->get_format()) {
case Image::FORMAT_L8: {
r_format.format = RD::DATA_FORMAT_R8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //luminance
case Image::FORMAT_LA8: {
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
} break; //luminance-alpha
case Image::FORMAT_R8: {
r_format.format = RD::DATA_FORMAT_R8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RG8: {
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGB8: {
//this format is not mandatory for specification, check if supported first
if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBA8: {
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RGBA4444: {
r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RGBA5551: {
r_format.format = RD::DATA_FORMAT_A1R5G5B5_UNORM_PACK16;
#warning TODO needs something in Texture to convert to this format internally
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RF: {
r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //float
case Image::FORMAT_RGF: {
r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBF: {
//this format is not mandatory for specification, check if supported first
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
image->convert(Image::FORMAT_RGBAF);
}
r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBAF: {
r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RH: {
r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //half float
case Image::FORMAT_RGH: {
r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBH: {
//this format is not mandatory for specification, check if supported first
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
image->convert(Image::FORMAT_RGBAH);
}
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBAH: {
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RGBE9995: {
r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
#warning TODO need to make a function in Image to swap bits for this
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
} break;
case Image::FORMAT_DXT1: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC1_RGBA_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //s3tc bc1
case Image::FORMAT_DXT3: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break; //bc2
case Image::FORMAT_DXT5: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break; //bc3
case Image::FORMAT_RGTC_R: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8_UNORM;
image->decompress();
image->convert(Image::FORMAT_R8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGTC_RG: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
image->decompress();
image->convert(Image::FORMAT_RG8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_BPTC_RGBA: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break; //btpc bc7
case Image::FORMAT_BPTC_RGBF: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
image->decompress();
image->convert(Image::FORMAT_RGBAH);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //float bc6h
case Image::FORMAT_BPTC_RGBFU: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
image->decompress();
image->convert(Image::FORMAT_RGBAH);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //unsigned float bc6hu
case Image::FORMAT_PVRTC2: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //pvrtc
case Image::FORMAT_PVRTC2A: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_PVRTC4: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_PVRTC4A: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_ETC2_R11: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8_UNORM;
image->decompress();
image->convert(Image::FORMAT_R8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //etc2
case Image::FORMAT_ETC2_R11S: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8_SNORM;
image->decompress();
image->convert(Image::FORMAT_R8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //signed: {} break; NOT srgb.
case Image::FORMAT_ETC2_RG11: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
image->decompress();
image->convert(Image::FORMAT_RG8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_ETC2_RG11S: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
image->decompress();
image->convert(Image::FORMAT_RG8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_ETC:
case Image::FORMAT_ETC2_RGB8: {
//ETC2 is backwards compatible with ETC1, and all modern platforms support it
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_ETC2_RGBA8: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_ETC2_RGB8A1: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
default: {
}
}
return image;
}
RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
ERR_FAIL_COND_V(p_image.is_null(), RID());
ERR_FAIL_COND_V(p_image->empty(), RID());
TextureToRDFormat ret_format;
Ref<Image> image = _validate_texture_format(p_image, ret_format);
Texture texture;
texture.type = Texture::TYPE_2D;
texture.width = p_image->get_width();
texture.height = p_image->get_height();
texture.layers = 1;
texture.mipmaps = p_image->get_mipmap_count() + 1;
texture.depth = 1;
texture.format = p_image->get_format();
texture.validated_format = image->get_format();
texture.rd_type = RD::TEXTURE_TYPE_2D;
texture.rd_format = ret_format.format;
texture.rd_format_srgb = ret_format.format_srgb;
RD::TextureFormat rd_format;
RD::TextureView rd_view;
{ //attempt register
rd_format.format = texture.rd_format;
rd_format.width = texture.width;
rd_format.height = texture.height;
rd_format.depth = 1;
rd_format.array_layers = 1;
rd_format.mipmaps = texture.mipmaps;
rd_format.type = texture.rd_type;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_RETRIEVE_BIT;
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_format.shareable_formats.push_back(texture.rd_format);
rd_format.shareable_formats.push_back(texture.rd_format_srgb);
}
}
{
rd_view.swizzle_r = ret_format.swizzle_r;
rd_view.swizzle_g = ret_format.swizzle_g;
rd_view.swizzle_b = ret_format.swizzle_b;
rd_view.swizzle_a = ret_format.swizzle_a;
}
PoolVector<uint8_t> data = image->get_data(); //use image data
Vector<PoolVector<uint8_t> > data_slices;
data_slices.push_back(data);
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_view.format_override = texture.rd_format_srgb;
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
if (texture.rd_texture_srgb.is_null()) {
RD::get_singleton()->free(texture.rd_texture);
ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
}
}
//used for 2D, overridable
texture.width_2d = texture.width;
texture.height_2d = texture.height;
texture.is_render_target = false;
texture.rd_view = rd_view;
texture.is_proxy = false;
#warning texture owner needs a spinlock to make this really callable from any thread
return texture_owner.make_rid(texture);
}
RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type) {
return RID();
}
RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image> > &p_slices) {
return RID();
}
RID RasterizerStorageRD::texture_proxy_create(RID p_base) {
Texture *tex = texture_owner.getornull(p_base);
ERR_FAIL_COND_V(!tex, RID());
Texture proxy_tex = *tex;
proxy_tex.rd_view.format_override = tex->rd_format;
proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
if (proxy_tex.rd_texture_srgb.is_valid()) {
proxy_tex.rd_view.format_override = tex->rd_format_srgb;
proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
}
proxy_tex.proxy_to = p_base;
proxy_tex.is_render_target = false;
proxy_tex.is_proxy = true;
proxy_tex.proxies.clear();
RID rid = texture_owner.make_rid(proxy_tex);
tex->proxies.push_back(rid);
return rid;
}
void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
ERR_FAIL_COND(p_image.is_null() || p_image->empty());
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->is_render_target);
ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
ERR_FAIL_COND(p_image->get_format() != tex->format);
if (tex->type == Texture::TYPE_LAYERED) {
ERR_FAIL_INDEX(p_layer, tex->layers);
}
#ifdef TOOLS_ENABLED
tex->image_cache_2d.unref();
#endif
TextureToRDFormat f;
Ref<Image> validated = _validate_texture_format(p_image, f);
RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate);
}
void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
_texture_2d_update(p_texture, p_image, p_layer, true);
}
void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
_texture_2d_update(p_texture, p_image, p_layer, false);
}
void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {
}
void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(!tex->is_proxy);
Texture *proxy_to = texture_owner.getornull(p_proxy_to);
ERR_FAIL_COND(!proxy_to);
ERR_FAIL_COND(proxy_to->is_proxy);
if (tex->proxy_to.is_valid()) {
//unlink proxy
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
RD::get_singleton()->free(tex->rd_texture);
tex->rd_texture = RID();
}
if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
RD::get_singleton()->free(tex->rd_texture_srgb);
tex->rd_texture_srgb = RID();
}
Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
ERR_FAIL_COND(!prev_tex);
prev_tex->proxies.erase(p_texture);
}
*tex = *proxy_to;
tex->proxy_to = p_proxy_to;
tex->is_render_target = false;
tex->is_proxy = true;
tex->proxies.clear();
proxy_to->proxies.push_back(p_texture);
tex->rd_view.format_override = tex->rd_format;
tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
if (tex->rd_texture_srgb.is_valid()) {
tex->rd_view.format_override = tex->rd_format_srgb;
tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
}
}
//these two APIs can be used together or in combination with the others.
RID RasterizerStorageRD::texture_2d_placeholder_create() {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
image.instance();
image->create(4, 4, false, Image::FORMAT_RGBA8);
image->lock();
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
image->set_pixel(i, j, Color(1, 0, 1, 1));
}
}
image->unlock();
return texture_2d_create(image);
}
RID RasterizerStorageRD::texture_2d_layered_placeholder_create() {
return RID();
}
RID RasterizerStorageRD::texture_3d_placeholder_create() {
return RID();
}
Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!tex, Ref<Image>());
#ifdef TOOLS_ENABLED
if (tex->image_cache_2d.is_valid()) {
return tex->image_cache_2d;
}
#endif
PoolVector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
Ref<Image> image;
image.instance();
image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
ERR_FAIL_COND_V(image->empty(), Ref<Image>());
if (tex->format != tex->validated_format) {
image->convert(tex->format);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
tex->image_cache_2d = image;
}
#endif
return image;
}
Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
return Ref<Image>();
}
Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const {
return Ref<Image>();
}
void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->proxy_to.is_valid()); //cant replace proxy
Texture *by_tex = texture_owner.getornull(p_by_texture);
ERR_FAIL_COND(!by_tex);
ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //cant replace proxy
if (tex == by_tex) {
return;
}
if (tex->rd_texture_srgb.is_valid()) {
RD::get_singleton()->free(tex->rd_texture_srgb);
}
RD::get_singleton()->free(tex->rd_texture);
Vector<RID> proxies_to_update = tex->proxies;
Vector<RID> proxies_to_redirect = by_tex->proxies;
*tex = *by_tex;
tex->proxies = proxies_to_update; //restore proxies, so they can be updated
for (int i = 0; i < proxies_to_update.size(); i++) {
texture_proxy_update(proxies_to_update[i], p_texture);
}
for (int i = 0; i < proxies_to_redirect.size(); i++) {
texture_proxy_update(proxies_to_redirect[i], p_texture);
}
//delete last, so proxies can be updated
texture_owner.free(p_by_texture);
}
void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
tex->width_2d = p_width;
tex->height_2d = p_height;
}
void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) {
}
String RasterizerStorageRD::texture_get_path(RID p_texture) const {
return String();
}
void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) {
}
void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) {
}
void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
}
void RasterizerStorageRD::texture_debug_usage(List<VS::TextureInfo> *r_info) {
}
void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
}
void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
}
Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) {
return texture_2d_get_size(p_proxy);
}
/* SHADER API */
RID RasterizerStorageRD::shader_create() {
Shader shader;
shader.data = NULL;
shader.type = SHADER_TYPE_MAX;
return shader_owner.make_rid(shader);
}
void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
print_line("yey set code?");
shader->code = p_code;
String mode_string = ShaderLanguage::get_shader_type(p_code);
ShaderType new_type;
if (mode_string == "canvas_item")
new_type = SHADER_TYPE_2D;
else if (mode_string == "particles")
new_type = SHADER_TYPE_PARTICLES;
else if (mode_string == "spatial")
new_type = SHADER_TYPE_3D;
else
new_type = SHADER_TYPE_MAX;
if (new_type != shader->type) {
if (shader->data) {
memdelete(shader->data);
shader->data = NULL;
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->shader_type = new_type;
if (material->data) {
memdelete(material->data);
material->data = NULL;
}
}
shader->type = new_type;
if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
shader->data = shader_data_request_func[new_type]();
} else {
shader->type = SHADER_TYPE_MAX; //invalid
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
if (shader->data) {
material->data = material_data_request_func[new_type](shader->data);
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
}
material->shader_type = new_type;
}
}
if (shader->data) {
shader->data->set_code(p_code);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->instance_dependency.instance_notify_changed(false, true);
_material_queue_update(material, true, true);
}
}
String RasterizerStorageRD::shader_get_code(RID p_shader) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, String());
return shader->code;
}
void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
if (shader->data) {
return shader->data->get_param_list(p_param_list);
}
}
void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
shader->default_texture_parameter[p_name] = p_texture;
} else {
shader->default_texture_parameter.erase(p_name);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
_material_queue_update(material, false, true);
}
}
RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, RID());
if (shader->default_texture_parameter.has(p_name)) {
return shader->default_texture_parameter[p_name];
}
return RID();
}
Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
if (shader->data) {
return shader->data->get_default_parameter(p_param);
}
return Variant();
}
void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
shader_data_request_func[p_shader_type] = p_function;
}
/* COMMON MATERIAL API */
RID RasterizerStorageRD::material_create() {
Material material;
material.data = NULL;
material.shader = NULL;
material.shader_type = SHADER_TYPE_MAX;
material.update_next = NULL;
material.update_requested = false;
material.uniform_dirty = false;
material.texture_dirty = false;
material.priority = 0;
RID id = material_owner.make_rid(material);
{
Material *material_ptr = material_owner.getornull(id);
material_ptr->self = id;
}
return id;
}
void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
if (material->update_requested) {
return;
}
material->update_next = material_update_list;
material_update_list = material;
material->update_requested = true;
material->uniform_dirty = p_uniform;
material->texture_dirty = p_texture;
}
void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (material->data) {
memdelete(material->data);
material->data = NULL;
}
if (material->shader) {
material->shader->owners.erase(material);
material->shader = NULL;
material->shader_type = SHADER_TYPE_MAX;
}
if (p_shader.is_null()) {
material->instance_dependency.instance_notify_changed(false, true);
return;
}
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
material->shader = shader;
material->shader_type = shader->type;
shader->owners.insert(material);
if (shader->type == SHADER_TYPE_MAX) {
return;
}
ERR_FAIL_COND(shader->data == NULL);
material->data = material_data_request_func[shader->type](shader->data);
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
//updating happens later
material->instance_dependency.instance_notify_changed(false, true);
_material_queue_update(material, true, true);
}
void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (p_value.get_type() == Variant::NIL) {
material->params.erase(p_param);
} else {
material->params[p_param] = p_value;
}
if (material->shader && material->shader->data) { //shader is valid
bool is_texture = material->shader->data->is_param_texture(p_param);
_material_queue_update(material, !is_texture, is_texture);
} else {
_material_queue_update(material, true, true);
}
}
Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND_V(!material, Variant());
if (material->params.has(p_param)) {
return material->params[p_param];
} else {
return Variant();
}
}
void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (material->next_pass == p_next_material) {
return;
}
material->next_pass = p_next_material;
if (material->data) {
material->data->set_next_pass(p_next_material);
}
material->instance_dependency.instance_notify_changed(false, true);
}
void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
material->priority = priority;
if (material->data) {
material->data->set_render_priority(priority);
}
}
bool RasterizerStorageRD::material_is_animated(RID p_material) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND_V(!material, false);
if (material->shader && material->shader->data) {
if (material->shader->data->is_animated()) {
return true;
} else if (material->next_pass.is_valid()) {
return material_is_animated(material->next_pass);
}
}
return false; //by default nothing is animated
}
bool RasterizerStorageRD::material_casts_shadows(RID p_material) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND_V(!material, true);
if (material->shader && material->shader->data) {
if (material->shader->data->casts_shadows()) {
return true;
} else if (material->next_pass.is_valid()) {
return material_casts_shadows(material->next_pass);
}
}
return true; //by default everything casts shadows
}
void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
p_instance->update_dependency(&material->instance_dependency);
if (material->next_pass.is_valid()) {
material_update_dependency(material->next_pass, p_instance);
}
}
void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
material_data_request_func[p_shader_type] = p_function;
}
_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
bool v = value;
uint32_t *gui = (uint32_t *)data;
*gui = v ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC2: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = v & 1 ? 1 : 0;
gui[1] = v & 2 ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC3: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC4: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
gui[3] = (v & 8) ? 1 : 0;
} break;
case ShaderLanguage::TYPE_INT: {
int v = value;
int32_t *gui = (int32_t *)data;
gui[0] = v;
} break;
case ShaderLanguage::TYPE_IVEC2: {
PoolVector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 2; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
PoolVector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 3; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
PoolVector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 4; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_UINT: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = v;
} break;
case ShaderLanguage::TYPE_UVEC2: {
PoolVector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 2; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
PoolVector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 3; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
PoolVector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 4; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
float v = value;
float *gui = (float *)data;
gui[0] = v;
} break;
case ShaderLanguage::TYPE_VEC2: {
Vector2 v = value;
float *gui = (float *)data;
gui[0] = v.x;
gui[1] = v.y;
} break;
case ShaderLanguage::TYPE_VEC3: {
Vector3 v = value;
float *gui = (float *)data;
gui[0] = v.x;
gui[1] = v.y;
gui[2] = v.z;
} break;
case ShaderLanguage::TYPE_VEC4: {
float *gui = (float *)data;
if (value.get_type() == Variant::COLOR) {
Color v = value;
if (p_linear_color) {
v = v.to_linear();
}
gui[0] = v.r;
gui[1] = v.g;
gui[2] = v.b;
gui[3] = v.a;
} else if (value.get_type() == Variant::RECT2) {
Rect2 v = value;
gui[0] = v.position.x;
gui[1] = v.position.y;
gui[2] = v.size.x;
gui[3] = v.size.y;
} else if (value.get_type() == Variant::QUAT) {
Quat v = value;
gui[0] = v.x;
gui[1] = v.y;
gui[2] = v.z;
gui[3] = v.w;
} else {
Plane v = value;
gui[0] = v.normal.x;
gui[1] = v.normal.y;
gui[2] = v.normal.z;
gui[3] = v.d;
}
} break;
case ShaderLanguage::TYPE_MAT2: {
Transform2D v = value;
float *gui = (float *)data;
//in std140 members of mat2 are treated as vec4s
gui[0] = v.elements[0][0];
gui[1] = v.elements[0][1];
gui[2] = 0;
gui[3] = 0;
gui[4] = v.elements[1][0];
gui[5] = v.elements[1][1];
gui[6] = 0;
gui[7] = 0;
} break;
case ShaderLanguage::TYPE_MAT3: {
Basis v = value;
float *gui = (float *)data;
gui[0] = v.elements[0][0];
gui[1] = v.elements[1][0];
gui[2] = v.elements[2][0];
gui[3] = 0;
gui[4] = v.elements[0][1];
gui[5] = v.elements[1][1];
gui[6] = v.elements[2][1];
gui[7] = 0;
gui[8] = v.elements[0][2];
gui[9] = v.elements[1][2];
gui[10] = v.elements[2][2];
gui[11] = 0;
} break;
case ShaderLanguage::TYPE_MAT4: {
Transform v = value;
float *gui = (float *)data;
gui[0] = v.basis.elements[0][0];
gui[1] = v.basis.elements[1][0];
gui[2] = v.basis.elements[2][0];
gui[3] = 0;
gui[4] = v.basis.elements[0][1];
gui[5] = v.basis.elements[1][1];
gui[6] = v.basis.elements[2][1];
gui[7] = 0;
gui[8] = v.basis.elements[0][2];
gui[9] = v.basis.elements[1][2];
gui[10] = v.basis.elements[2][2];
gui[11] = 0;
gui[12] = v.origin.x;
gui[13] = v.origin.y;
gui[14] = v.origin.z;
gui[15] = 1;
} break;
default: {
}
}
}
_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
uint32_t *gui = (uint32_t *)data;
*gui = value[0].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC2: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].boolean ? 1 : 0;
gui[1] = value[1].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC3: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].boolean ? 1 : 0;
gui[1] = value[1].boolean ? 1 : 0;
gui[2] = value[2].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC4: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].boolean ? 1 : 0;
gui[1] = value[1].boolean ? 1 : 0;
gui[2] = value[2].boolean ? 1 : 0;
gui[3] = value[3].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_INT: {
int32_t *gui = (int32_t *)data;
gui[0] = value[0].sint;
} break;
case ShaderLanguage::TYPE_IVEC2: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 2; i++) {
gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 3; i++) {
gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 4; i++) {
gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_UINT: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].uint;
} break;
case ShaderLanguage::TYPE_UVEC2: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 2; i++) {
gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 3; i++) {
gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 4; i++) {
gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
float *gui = (float *)data;
gui[0] = value[0].real;
} break;
case ShaderLanguage::TYPE_VEC2: {
float *gui = (float *)data;
for (int i = 0; i < 2; i++) {
gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_VEC3: {
float *gui = (float *)data;
for (int i = 0; i < 3; i++) {
gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_VEC4: {
float *gui = (float *)data;
for (int i = 0; i < 4; i++) {
gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_MAT2: {
float *gui = (float *)data;
//in std140 members of mat2 are treated as vec4s
gui[0] = value[0].real;
gui[1] = value[1].real;
gui[2] = 0;
gui[3] = 0;
gui[4] = value[2].real;
gui[5] = value[3].real;
gui[6] = 0;
gui[7] = 0;
} break;
case ShaderLanguage::TYPE_MAT3: {
float *gui = (float *)data;
gui[0] = value[0].real;
gui[1] = value[1].real;
gui[2] = value[2].real;
gui[3] = 0;
gui[4] = value[3].real;
gui[5] = value[4].real;
gui[6] = value[5].real;
gui[7] = 0;
gui[8] = value[6].real;
gui[9] = value[7].real;
gui[10] = value[8].real;
gui[11] = 0;
} break;
case ShaderLanguage::TYPE_MAT4: {
float *gui = (float *)data;
for (int i = 0; i < 16; i++) {
gui[i] = value[i].real;
}
} break;
default: {
}
}
}
_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
switch (type) {
case ShaderLanguage::TYPE_BOOL:
case ShaderLanguage::TYPE_INT:
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_FLOAT: {
zeromem(data, 4);
} break;
case ShaderLanguage::TYPE_BVEC2:
case ShaderLanguage::TYPE_IVEC2:
case ShaderLanguage::TYPE_UVEC2:
case ShaderLanguage::TYPE_VEC2: {
zeromem(data, 8);
} break;
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_VEC3:
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
case ShaderLanguage::TYPE_VEC4: {
zeromem(data, 16);
} break;
case ShaderLanguage::TYPE_MAT2: {
zeromem(data, 32);
} break;
case ShaderLanguage::TYPE_MAT3: {
zeromem(data, 48);
} break;
case ShaderLanguage::TYPE_MAT4: {
zeromem(data, 64);
} break;
default: {
}
}
}
void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
if (E->get().order < 0)
continue; // texture, does not go here
//regular uniform
uint32_t offset = p_uniform_offsets[E->get().order];
#ifdef DEBUG_ENABLED
uint32_t size = ShaderLanguage::get_type_size(E->get().type);
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
if (V) {
//user provided
_fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
} else if (E->get().default_value.size()) {
//default value
_fill_std140_ubo_value(E->get().type, E->get().default_value, data);
//value=E->get().default_value;
} else {
//zero because it was not provided
if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
//colors must be set as black, with alpha as 1.0
_fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
} else {
//else just zero it out
_fill_std140_ubo_empty(E->get().type, data);
}
}
}
}
void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures) {
RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton;
for (int i = 0; i < p_texture_uniforms.size(); i++) {
const StringName &uniform_name = p_texture_uniforms[i].name;
RID texture;
const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
if (V) {
texture = V->get();
}
if (!texture.is_valid()) {
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
if (W) {
texture = W->get();
}
}
RID rd_texture;
if (texture.is_null()) {
//check default usage
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
} break;
default: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
} break;
}
} else {
bool srgb = p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO;
rd_texture = singleton->texture_get_rd_texture(texture, srgb);
if (rd_texture.is_null()) {
//wtf
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
}
}
p_textures[i] = rd_texture;
}
}
void RasterizerStorageRD::_update_queued_materials() {
Material *material = material_update_list;
while (material) {
Material *next = material->update_next;
if (material->data) {
material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
}
material->update_requested = false;
material->texture_dirty = false;
material->uniform_dirty = false;
material->update_next = NULL;
material = next;
}
material_update_list = NULL;
}
/* RENDER TARGET API */
void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) {
//free in reverse dependency order
if (rt->framebuffer.is_valid()) {
RD::get_singleton()->free(rt->framebuffer);
}
if (rt->color.is_valid()) {
RD::get_singleton()->free(rt->color);
}
rt->framebuffer = RID();
rt->color = RID();
}
void RasterizerStorageRD::_update_render_target(RenderTarget *rt) {
if (rt->texture.is_null()) {
//create a placeholder until updated
rt->texture = texture_2d_placeholder_create();
Texture *tex = texture_owner.getornull(rt->texture);
tex->is_render_target = true;
}
_clear_render_target(rt);
if (rt->size.width == 0 || rt->size.height == 0) {
return;
}
//until we implement suport for HDR monitors (and render target is attached to screen), this is enough.
rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
RD::TextureFormat rd_format;
RD::TextureView rd_view;
{ //attempt register
rd_format.format = rt->color_format;
rd_format.width = rt->size.width;
rd_format.height = rt->size.height;
rd_format.depth = 1;
rd_format.array_layers = 1;
rd_format.mipmaps = 1;
rd_format.type = RD::TEXTURE_TYPE_2D;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_RETRIEVE_BIT;
rd_format.shareable_formats.push_back(rt->color_format);
rd_format.shareable_formats.push_back(rt->color_format_srgb);
}
rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
ERR_FAIL_COND(rt->color.is_null());
Vector<RID> fb_textures;
fb_textures.push_back(rt->color);
rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
if (rt->framebuffer.is_null()) {
_clear_render_target(rt);
ERR_FAIL_COND(rt->framebuffer.is_null());
}
{ //update texture
Texture *tex = texture_owner.getornull(rt->texture);
//free existing textures
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
RD::get_singleton()->free(tex->rd_texture);
}
if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
RD::get_singleton()->free(tex->rd_texture_srgb);
}
tex->rd_texture = RID();
tex->rd_texture_srgb = RID();
//create shared textures to the color buffer,
//so transparent can be supported
RD::TextureView view;
view.format_override = rt->color_format;
if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
}
tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
view.format_override = rt->color_format_srgb;
tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
}
tex->rd_view = view;
tex->width = rt->size.width;
tex->height = rt->size.height;
tex->width_2d = rt->size.width;
tex->height_2d = rt->size.height;
tex->rd_format = rt->color_format;
tex->rd_format_srgb = rt->color_format_srgb;
tex->format = rt->image_format;
Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
for (int i = 0; i < proxies.size(); i++) {
texture_proxy_update(proxies[i], rt->texture);
}
}
}
RID RasterizerStorageRD::render_target_create() {
RenderTarget render_target;
render_target.was_used = false;
render_target.clear_requested = false;
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
render_target.flags[i] = false;
}
_update_render_target(&render_target);
return render_target_owner.make_rid(render_target);
}
void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
//unused for this render target
}
void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->size.x = p_width;
rt->size.y = p_height;
_update_render_target(rt);
}
RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->texture;
}
void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
}
void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->flags[p_flag] = p_value;
_update_render_target(rt);
}
bool RasterizerStorageRD::render_target_was_used(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->was_used;
}
void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->was_used = false;
}
Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, Size2());
return rt->size;
}
RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->framebuffer;
}
void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = true;
rt->clear_color = p_clear_color;
}
bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->clear_requested;
}
Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, Color());
return rt->clear_color;
}
void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = false;
}
void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->clear_requested) {
return;
}
Vector<Color> clear_colors;
clear_colors.push_back(rt->clear_color);
RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH, clear_colors);
RD::get_singleton()->draw_list_end();
rt->clear_requested = false;
}
void RasterizerStorageRD::update_dirty_resources() {
_update_queued_materials();
}
bool RasterizerStorageRD::free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
Texture *t = texture_owner.getornull(p_rid);
ERR_FAIL_COND_V(t->is_render_target, false);
if (t->rd_texture_srgb.is_valid()) {
//erase this first, as it's a dependency of the one below
RD::get_singleton()->free(t->rd_texture_srgb);
}
RD::get_singleton()->free(t->rd_texture);
for (int i = 0; i < t->proxies.size(); i++) {
Texture *p = texture_owner.getornull(t->proxies[i]);
ERR_CONTINUE(!p);
p->proxy_to = RID();
p->rd_texture = RID();
p->rd_texture_srgb = RID();
}
texture_owner.free(p_rid);
} else if (shader_owner.owns(p_rid)) {
Shader *shader = shader_owner.getornull(p_rid);
//make material unreference this
while (shader->owners.size()) {
material_set_shader(shader->owners.front()->get()->self, RID());
}
//clear data if exists
if (shader->data) {
memdelete(shader->data);
}
shader_owner.free(p_rid);
} else if (material_owner.owns(p_rid)) {
Material *material = material_owner.getornull(p_rid);
if (material->update_requested) {
_update_queued_materials();
}
material_set_shader(p_rid, RID()); //clean up shader
material->instance_dependency.instance_notify_deleted(p_rid);
} else if (render_target_owner.owns(p_rid)) {
RenderTarget *rt = render_target_owner.getornull(p_rid);
_clear_render_target(rt);
if (rt->texture.is_valid()) {
Texture *tex = texture_owner.getornull(rt->texture);
tex->is_render_target = false;
free(rt->texture);
}
render_target_owner.free(p_rid);
} else {
return false;
}
return true;
}
RasterizerStorageRD::RasterizerStorageRD() {
material_update_list = NULL;
{ //create default textures
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.type = RD::TEXTURE_TYPE_2D;
PoolVector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 255);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<PoolVector<uint8_t> > vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 255);
}
{
Vector<PoolVector<uint8_t> > vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 128);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<PoolVector<uint8_t> > vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<PoolVector<uint8_t> > vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
}
//default samplers
for (int i = 1; i < VS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
RD::SamplerState sampler_state;
switch (i) {
case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.max_lod = 0;
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.max_lod = 0;
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
} break;
default: {
}
}
switch (j) {
case VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
} break;
case VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
} break;
case VS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
} break;
default: {
}
}
default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
}
}
}
RasterizerStorageRD::~RasterizerStorageRD() {
//def textures
for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
RD::get_singleton()->free(default_rd_textures[i]);
}
//def samplers
for (int i = 1; i < VS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
RD::get_singleton()->free(default_rd_samplers[i][j]);
}
}
}