0818408db5
Godot checks if there's Vulkan or GLES3 support. If no support is found, it shows an error message. However the code for this error message is left out when building with opengl3=no |
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.. | ||
doc_classes | ||
export | ||
wayland | ||
x11 | ||
crash_handler_linuxbsd.cpp | ||
crash_handler_linuxbsd.h | ||
dbus-so_wrap.c | ||
dbus-so_wrap.h | ||
detect.py | ||
fontconfig-so_wrap.c | ||
fontconfig-so_wrap.h | ||
freedesktop_portal_desktop.cpp | ||
freedesktop_portal_desktop.h | ||
freedesktop_screensaver.cpp | ||
freedesktop_screensaver.h | ||
godot_linuxbsd.cpp | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
libudev-so_wrap.c | ||
libudev-so_wrap.h | ||
os_linuxbsd.cpp | ||
os_linuxbsd.h | ||
platform_config.h | ||
platform_gl.h | ||
platform_linuxbsd_builders.py | ||
README.md | ||
SCsub | ||
speechd-so_wrap.c | ||
speechd-so_wrap.h | ||
tts_linux.cpp | ||
tts_linux.h | ||
xkbcommon-so_wrap.c | ||
xkbcommon-so_wrap.h |
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
See also misc/dist/linux
folder for additional files
used by this platform.
Documentation
- Compiling for Linux/*BSD
- Instructions on building this platform port from source.
- Exporting for Linux/*BSD
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png
is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.