virtualx-engine/scene/3d/soft_body_3d.compat.inc
Joel Fortier a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30

41 lines
2.6 KiB
C++

/**************************************************************************/
/* soft_body_3d.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/**************************************************************************/
#ifndef DISABLE_DEPRECATED
void SoftBody3D::_pin_point_bind_compat_94684(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
pin_point(p_point_index, pin, p_spatial_attachment_path, -1);
}
void SoftBody3D::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::_pin_point_bind_compat_94684, DEFVAL(NodePath()));
}
#endif // DISABLE_DEPRECATED