2c2e1a7736
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
55 lines
2.3 KiB
XML
55 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTransition" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A generic animation transition node for [AnimationTree].
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</brief_description>
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<description>
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Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="get_input_caption" qualifiers="const">
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<return type="String" />
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<param index="0" name="input" type="int" />
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<description>
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</description>
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</method>
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<method name="is_input_set_as_auto_advance" qualifiers="const">
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<return type="bool" />
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<param index="0" name="input" type="int" />
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<description>
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</description>
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</method>
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<method name="set_input_as_auto_advance">
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<return type="void" />
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<param index="0" name="input" type="int" />
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<param index="1" name="enable" type="bool" />
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<description>
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</description>
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</method>
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<method name="set_input_caption">
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<return type="void" />
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<param index="0" name="input" type="int" />
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<param index="1" name="caption" type="String" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="from_start" type="bool" setter="set_from_start" getter="is_from_start" default="true">
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If [code]true[/code], the destination animation is played back from the beginning when switched.
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</member>
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<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of available input ports for this node.
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</member>
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<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
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</member>
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
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Cross-fading time (in seconds) between each animation connected to the inputs.
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</member>
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</members>
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</class>
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