virtualx-engine/servers/visual/visual_server_canvas.cpp
lawnjelly 723632a76a CPUParticles2D - fix interpolated transforms and culling
1) Physics interpolated particles in global mode are specified in global space. In VisualServer they should therefore ignore local transform.

2) Additionally, the expected final_transform should be passed on to children, rather than the identity transform used on the local item.

3) Local bounds in hierarchical culling are fixed for items using identity transform, by calculating their local bound in local space from the global space particles.
2023-08-22 12:57:54 +01:00

2400 lines
82 KiB
C++

/**************************************************************************/
/* visual_server_canvas.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#include "visual_server_canvas.h"
#include "core/fixed_array.h"
#include "core/math/transform_interpolator.h"
#include "visual_server_globals.h"
#include "visual_server_raster.h"
#include "visual_server_viewport.h"
static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
_current_camera_transform = p_transform;
if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
_prepare_tree_bounds(p_canvas_item);
_render_canvas_item_cull_by_node(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
} else {
_render_canvas_item_cull_by_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
}
VSG::canvas_render->canvas_render_items_begin(p_modulate, p_lights, p_transform);
for (int i = 0; i < z_range; i++) {
if (!z_list[i]) {
continue;
}
VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform);
}
VSG::canvas_render->canvas_render_items_end();
}
void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, const Color p_modulate, VisualServerCanvas::Item **r_items, int &r_index) {
int child_item_count = p_canvas_item->child_items.size();
VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->visible) {
if (r_items) {
r_items[r_index] = child_items[i];
child_items[i]->ysort_modulate = p_modulate;
child_items[i]->ysort_xform = p_transform;
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform_curr.elements[2]);
child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
child_items[i]->ysort_index = r_index;
}
r_index++;
if (child_items[i]->sort_y) {
_collect_ysort_children(child_items[i],
p_transform * child_items[i]->xform_curr,
child_items[i]->use_parent_material ? p_material_owner : child_items[i],
p_modulate * child_items[i]->modulate,
r_items, r_index);
}
}
}
}
void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualServerCanvas::Item> &canvas_item_owner) {
do {
ysort_owner->ysort_children_count = -1;
ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
} while (ysort_owner && ysort_owner->sort_y);
}
void VisualServerCanvas::_make_bound_dirty_reparent(Item *p_item) {
MutexLock lock(_bound_mutex);
DEV_ASSERT(p_item);
Item *p_orig_item = p_item;
// propagate up
while (p_item) {
// Don't worry about invisible objects
if (!p_item->visible) {
return;
}
if (!p_item->bound_dirty) {
p_item->bound_dirty = true;
if (canvas_item_owner.owns(p_item->parent)) {
p_item = canvas_item_owner.get(p_item->parent);
} else {
break;
}
} else {
break;
}
}
// propagate down
_make_bound_dirty_down(p_orig_item);
}
void VisualServerCanvas::_make_bound_dirty(Item *p_item, bool p_changing_visibility) {
if (_canvas_cull_mode != CANVAS_CULL_MODE_NODE) {
return;
}
MutexLock lock(_bound_mutex);
DEV_ASSERT(p_item);
if (!p_changing_visibility) {
_check_bound_integrity(p_item);
}
if (!p_changing_visibility) {
// Traverse up the tree, making each item bound dirty until
// we reach an item that is already dirty (as by definition, if this happens,
// the tree should already be dirty up until the root).
while (p_item) {
// Don't worry about invisible objects
if (!p_item->visible) {
return;
}
if (!p_item->bound_dirty) {
p_item->bound_dirty = true;
if (canvas_item_owner.owns(p_item->parent)) {
p_item = canvas_item_owner.get(p_item->parent);
} else {
break;
}
} else {
break;
}
}
} else {
// special case for visibility changes.
// if hiding, we propagate upwards.
while (p_item) {
if (!p_item->bound_dirty) {
p_item->bound_dirty = true;
}
if (canvas_item_owner.owns(p_item->parent)) {
p_item = canvas_item_owner.get(p_item->parent);
} else {
break;
}
}
// if showing we propagate upwards AND downwards
if (p_item->visible) {
_make_bound_dirty_down(p_item);
}
}
}
void VisualServerCanvas::_make_bound_dirty_down(Item *p_item) {
// Bounds below an item that is being made visible may be out of date,
// so we make them all dirty.
if (!p_item->visible) {
return;
}
p_item->bound_dirty = true;
int child_item_count = p_item->child_items.size();
Item **child_items = p_item->child_items.ptrw();
for (int i = 0; i < child_item_count; i++) {
_make_bound_dirty_down(child_items[i]);
}
}
void VisualServerCanvas::_prepare_tree_bounds(Item *p_root) {
Rect2 root_bound;
_calculate_canvas_item_bound(p_root, &root_bound);
}
// This function provides an alternative means of recursively calculating canvas item
// bounds through a branch, leading to an identical (hopefully) result to that
// calculated for the bound in _render_canvas_item().
// The reason for this function's existence is that there are some conditions which
// prevent further drawing in the tree (such as alpha nearing 0.0), in which we
// *still* need to calculate the bounds for lower branches and use them for culling,
// just in case alpha increases above the threshold in a later frame.
void VisualServerCanvas::_calculate_canvas_item_bound(Item *p_canvas_item, Rect2 *r_branch_bound) {
// TODO - this higher level technique may be able to be optimized better,
// to perhaps only recalculate this on "reappearance" of the child branch, in a
// similar manner to how visibility is handled.
Item *ci = p_canvas_item;
if (!ci->visible) {
return;
}
// easy case, not dirty
if (!ci->bound_dirty) {
_merge_local_bound_to_branch(ci, r_branch_bound);
return;
}
// recalculate the local bound only if out of date
Rect2 *local_bound = nullptr;
if (ci->bound_dirty) {
local_bound = &ci->local_bound;
*local_bound = Rect2();
ci->bound_dirty = false;
}
int child_item_count = ci->child_items.size();
Item **child_items = ci->child_items.ptrw();
for (int i = 0; i < child_item_count; i++) {
// if (ci->sort_y)
// NYI do we need to apply the child_items[i]->ysort_xform? TEST
// See the _render_canvas_item for how to apply.
_calculate_canvas_item_bound(child_items[i], local_bound);
}
_finalize_and_merge_local_bound_to_branch(ci, r_branch_bound);
// If we are interpolating, we want to modify the local_bound (combined)
// to include both the previous AND current bounds.
if (local_bound && _interpolation_data.interpolation_enabled && ci->interpolated) {
Rect2 bound_prev = ci->local_bound_prev;
// Keep track of the previously assigned exact bound for the next tick.
ci->local_bound_prev = ci->local_bound;
// The combined bound is the exact current bound merged with the previous exact bound.
ci->local_bound = ci->local_bound.merge(bound_prev);
// This can overflow, it's no problem, it is just rough to detect when items stop
// having local bounds updated, so we can set prev to curr.
ci->local_bound_last_update_tick = Engine::get_singleton()->get_physics_frames();
// Detect special case of overflow.
// This is omitted but included for reference.
// It is such a rare possibility, and even if it did occur
// so it should just result in slightly larger culling bounds
// probably for one tick (and no visual errors).
// Would occur once every 828.5 days at 60 ticks per second
// with uint32_t counter.
#if 0
if (!ci->local_bound_last_update_tick) {
// Prevents it being treated as non-dirty.
// Just has an increased delay of one tick in this very rare occurrence.
ci->local_bound_last_update_tick = 1;
}
#endif
}
}
Transform2D VisualServerCanvas::_calculate_item_global_xform(const Item *p_canvas_item) {
// If we use more than the maximum scene tree depth, we are out of luck.
// But that would be super inefficient anyway.
FixedArray<const Transform2D *, 64> transforms;
while (p_canvas_item) {
// Should only happen if scene tree depth too high.
if (transforms.is_full()) {
WARN_PRINT_ONCE("SceneTree depth too high for hierarchical culling.");
break;
}
// Note this is only using the CURRENT transform.
// This may have implications for interpolated bounds - investigate.
transforms.push_back(&p_canvas_item->xform_curr);
if (canvas_item_owner.owns(p_canvas_item->parent)) {
p_canvas_item = canvas_item_owner.get(p_canvas_item->parent);
} else {
p_canvas_item = nullptr;
}
}
Transform2D tr;
for (int n = (int)transforms.size() - 1; n >= 0; n--) {
tr *= *transforms[n];
}
return tr;
}
void VisualServerCanvas::_finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
if (r_branch_bound) {
Rect2 this_rect = p_canvas_item->get_rect();
// Special case .. if the canvas_item has use_identity_xform,
// we need to transform the rect from global space to local space,
// because the hierarchical culling expects local space.
if (p_canvas_item->use_identity_xform) {
// This is incredibly inefficient, but should only occur for e.g. CPUParticles2D,
// and is difficult to avoid because global transform is not usually kept track of
// in VisualServer (only final transform which is combinated with camera, and that
// is only calculated on render, so is no use for culling purposes).
Transform2D global_xform = _calculate_item_global_xform(p_canvas_item);
this_rect = global_xform.affine_inverse().xform(this_rect);
// Note that the efficiency will depend linearly on the scene tree depth of the
// identity transform item.
// So e.g. interpolated global CPUParticles2D may run faster at lower depths
// in extreme circumstances.
}
// If this item has a bound...
if (!p_canvas_item->local_bound.has_no_area()) {
// If the rect has an area...
if (!this_rect.has_no_area()) {
p_canvas_item->local_bound = p_canvas_item->local_bound.merge(this_rect);
} else {
// The local bound is set by the children, but is not affected by the canvas item rect.
// So pass through and merge the local bound to the parent.
}
} else {
p_canvas_item->local_bound = this_rect;
// don't merge zero area, as it may expand the branch bound
// unnecessarily.
if (p_canvas_item->local_bound.has_no_area()) {
return;
}
}
// Merge the local bound to the parent.
_merge_local_bound_to_branch(p_canvas_item, r_branch_bound);
}
}
void VisualServerCanvas::_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
if (!r_branch_bound) {
return;
}
Rect2 this_item_total_local_bound = p_canvas_item->xform_curr.xform(p_canvas_item->local_bound);
if (!r_branch_bound->has_no_area()) {
*r_branch_bound = r_branch_bound->merge(this_item_total_local_bound);
} else {
*r_branch_bound = this_item_total_local_bound;
}
}
void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
Item *ci = p_canvas_item;
if (!ci->visible) {
return;
}
if (ci->children_order_dirty) {
ci->child_items.sort_custom<ItemIndexSort>();
ci->children_order_dirty = false;
}
Rect2 rect = ci->get_rect();
Transform2D final_xform;
if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
final_xform = ci->xform_curr;
} else {
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
}
// Always calculate final transform as if not using identity xform.
// This is so the expected transform is passed to children.
// However, if use_identity_xform is set,
// we can override the transform for rendering purposes for this item only.
final_xform = p_transform * final_xform;
Rect2 global_rect;
if (!p_canvas_item->use_identity_xform) {
global_rect = final_xform.xform(rect);
} else {
global_rect = _current_camera_transform.xform(rect);
}
global_rect.position += p_clip_rect.position;
if (ci->use_parent_material && p_material_owner) {
ci->material_owner = p_material_owner;
} else {
p_material_owner = ci;
ci->material_owner = nullptr;
}
Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
if (modulate.a < 0.007) {
return;
}
int child_item_count = ci->child_items.size();
Item **child_items = ci->child_items.ptrw();
if (ci->clip) {
if (p_canvas_clip != nullptr) {
ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
} else {
ci->final_clip_rect = global_rect;
}
ci->final_clip_rect.position = ci->final_clip_rect.position.round();
ci->final_clip_rect.size = ci->final_clip_rect.size.round();
ci->final_clip_owner = ci;
} else {
ci->final_clip_owner = p_canvas_clip;
}
if (ci->sort_y) {
if (ci->ysort_children_count == -1) {
ci->ysort_children_count = 0;
_collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count);
}
child_item_count = ci->ysort_children_count;
child_items = (Item **)alloca(child_item_count * sizeof(Item *));
int i = 0;
_collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
SortArray<Item *, ItemPtrSort> sorter;
sorter.sort(child_items, child_item_count);
}
if (ci->z_relative) {
p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
} else {
p_z = ci->z_index;
}
for (int i = 0; i < child_item_count; i++) {
if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
continue;
}
if (ci->sort_y) {
_render_canvas_item_cull_by_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
_render_canvas_item_cull_by_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = final_xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
}
if (ci->update_when_visible) {
VisualServerRaster::redraw_request(false);
}
if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
ci->final_transform = !p_canvas_item->use_identity_xform ? final_xform : _current_camera_transform;
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
ci->global_rect_cache = global_rect;
ci->global_rect_cache.position -= p_clip_rect.position;
ci->light_masked = false;
int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
if (z_last_list[zidx]) {
z_last_list[zidx]->next = ci;
z_last_list[zidx] = ci;
} else {
z_list[zidx] = ci;
z_last_list[zidx] = ci;
}
ci->next = nullptr;
}
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
continue;
}
if (ci->sort_y) {
_render_canvas_item_cull_by_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
_render_canvas_item_cull_by_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
}
void VisualServerCanvas::_render_canvas_item_cull_by_node(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_enclosed) {
Item *ci = p_canvas_item;
if (!ci->visible) {
return;
}
// This should have been calculated as a pre-process.
DEV_ASSERT(!ci->bound_dirty);
// If we are interpolating, and the updates have stopped, we can reduce the local bound.
if (ci->local_bound_last_update_tick && (ci->local_bound_last_update_tick != Engine::get_singleton()->get_physics_frames())) {
// The combined bound is reduced to the last calculated exact bound.
ci->local_bound = ci->local_bound_prev;
ci->local_bound_last_update_tick = 0;
}
Rect2 rect = ci->get_rect();
Transform2D final_xform;
if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
final_xform = ci->xform_curr;
} else {
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
}
// Always calculate final transform as if not using identity xform.
// This is so the expected transform is passed to children.
// However, if use_identity_xform is set,
// we can override the transform for rendering purposes for this item only.
final_xform = p_transform * final_xform;
Rect2 global_rect;
if (!p_canvas_item->use_identity_xform) {
global_rect = final_xform.xform(rect);
} else {
global_rect = _current_camera_transform.xform(rect);
}
ci->global_rect_cache = global_rect;
ci->final_transform = !p_canvas_item->use_identity_xform ? final_xform : _current_camera_transform;
global_rect.position += p_clip_rect.position;
int child_item_count = ci->child_items.size();
// If there are children, we can maybe cull them all out if the cached bound has not changed.
if (!p_enclosed && child_item_count) {
// Get the bound in final space.
Rect2 bound = final_xform.xform(ci->local_bound);
bound.position += p_clip_rect.position;
if (!ci->vp_render && !ci->copy_back_buffer) {
// Cull out ALL children in one step.
if (!p_clip_rect.intersects(bound, true)) {
return;
}
}
// can we combine with earlier check?
// if we enclose the bound completely, no need to check further children
p_enclosed = p_clip_rect.encloses(bound);
}
// if we are culled, and no children, no more needs doing
bool item_is_visible = ((!ci->commands.empty() && (p_enclosed ? true : p_clip_rect.intersects(global_rect, true))) || ci->vp_render || ci->copy_back_buffer);
if (!item_is_visible && !child_item_count) {
return;
}
if (ci->use_parent_material && p_material_owner) {
ci->material_owner = p_material_owner;
} else {
p_material_owner = ci;
ci->material_owner = nullptr;
}
Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
if (modulate.a < 0.007) {
return;
}
if (ci->children_order_dirty) {
ci->child_items.sort_custom<ItemIndexSort>();
ci->children_order_dirty = false;
}
Item **child_items = ci->child_items.ptrw();
if (ci->clip) {
if (p_canvas_clip != nullptr) {
ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
} else {
ci->final_clip_rect = global_rect;
}
ci->final_clip_rect.position = ci->final_clip_rect.position.round();
ci->final_clip_rect.size = ci->final_clip_rect.size.round();
ci->final_clip_owner = ci;
} else {
ci->final_clip_owner = p_canvas_clip;
}
if (ci->sort_y) {
if (ci->ysort_children_count == -1) {
ci->ysort_children_count = 0;
_collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count);
}
child_item_count = ci->ysort_children_count;
// NOTE : Use of alloca here in a recursive function could make it susceptible to stack overflow.
// This was present in the original Item code. Consider changing to make safer.
child_items = (Item **)alloca(child_item_count * sizeof(Item *));
int i = 0;
_collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
SortArray<Item *, ItemPtrSort> sorter;
sorter.sort(child_items, child_item_count);
}
if (ci->z_relative) {
p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
} else {
p_z = ci->z_index;
}
for (int i = 0; i < child_item_count; i++) {
if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
continue;
}
if (ci->sort_y) {
_render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed);
} else {
_render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed);
}
}
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = final_xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
}
// something to draw?
if (item_is_visible) {
// Note : This has been moved to inside the (item_is_visible) check.
// It was OUTSIDE in the item culled code, which I suspect was incorrect.
// A redraw should not be issued if an item is not on screen?
// Even so, watch for regressions here.
if (ci->update_when_visible) {
VisualServerRaster::redraw_request(false);
}
// Note we have already stored ci->final_transform
// and ci->global_rect_cache, and made sure these are up to date.
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
ci->light_masked = false;
int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
if (z_last_list[zidx]) {
z_last_list[zidx]->next = ci;
z_last_list[zidx] = ci;
} else {
z_list[zidx] = ci;
z_last_list[zidx] = ci;
}
ci->next = nullptr;
}
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
continue;
}
if (ci->sort_y) {
_render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed);
} else {
_render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed);
}
}
}
void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights, int p_canvas_layer_id) {
RasterizerCanvas::Item *ci = p_canvas_item;
while (ci) {
RasterizerCanvas::Light *light = p_masked_lights;
while (light) {
if ((p_canvas_layer_id >= light->layer_min) && (p_canvas_layer_id <= light->layer_max) && (ci->light_mask & light->item_mask) && (p_z >= light->z_min) && (p_z <= light->z_max) && (ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache))) {
ci->light_masked = true;
}
light = light->mask_next_ptr;
}
ci = ci->next;
}
}
void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, int p_canvas_layer_id) {
VSG::canvas_render->canvas_begin();
if (p_canvas->children_order_dirty) {
p_canvas->child_items.sort();
p_canvas->children_order_dirty = false;
}
int l = p_canvas->child_items.size();
Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
bool has_mirror = false;
for (int i = 0; i < l; i++) {
if (ci[i].mirror.x || ci[i].mirror.y) {
has_mirror = true;
break;
}
}
if (!has_mirror) {
static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
RasterizerCanvas::Item *z_list[z_range];
RasterizerCanvas::Item *z_last_list[z_range];
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
_current_camera_transform = p_transform;
#ifdef VISUAL_SERVER_CANVAS_TIME_NODE_CULLING
bool measure = (Engine::get_singleton()->get_frames_drawn() % 100) == 0;
measure &= !Engine::get_singleton()->is_editor_hint();
if (measure) {
uint64_t totalA = 0;
uint64_t totalB = 0;
for (int i = 0; i < l; i++) {
uint64_t beforeB = OS::get_singleton()->get_ticks_usec();
_render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
uint64_t afterB = OS::get_singleton()->get_ticks_usec();
uint64_t beforeA = OS::get_singleton()->get_ticks_usec();
_prepare_tree_bounds(ci[i].item);
_render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
uint64_t afterA = OS::get_singleton()->get_ticks_usec();
totalA += afterA - beforeA;
totalB += afterB - beforeB;
} // for i
print_line("old : " + itos(totalB) + ", new : " + itos(totalA));
} // if measure
else {
#else
{
#endif
if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
for (int i = 0; i < l; i++) {
_prepare_tree_bounds(ci[i].item);
_render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
}
} else {
for (int i = 0; i < l; i++) {
_render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
}
}
} // if not measure
VSG::canvas_render->canvas_render_items_begin(p_canvas->modulate, p_lights, p_transform);
for (int i = 0; i < z_range; i++) {
if (!z_list[i]) {
continue;
}
if (p_masked_lights) {
_light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights, p_canvas_layer_id);
}
VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform);
}
VSG::canvas_render->canvas_render_items_end();
} else {
for (int i = 0; i < l; i++) {
const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
_render_canvas_item_tree(ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
if (ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
_render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
_render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
_render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
}
}
VSG::canvas_render->canvas_end();
}
RID VisualServerCanvas::canvas_create() {
Canvas *canvas = memnew(Canvas);
ERR_FAIL_COND_V(!canvas, RID());
RID rid = canvas_owner.make_rid(canvas);
return rid;
}
void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
Canvas *canvas = canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx == -1);
canvas->child_items.write[idx].mirror = p_mirroring;
}
void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
Canvas *canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->modulate = p_color;
}
void VisualServerCanvas::canvas_set_disable_scale(bool p_disable) {
disable_scale = p_disable;
}
void VisualServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
Canvas *canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->parent = p_parent;
canvas->parent_scale = p_scale;
}
RID VisualServerCanvas::canvas_item_create() {
Item *canvas_item = memnew(Item);
ERR_FAIL_COND_V(!canvas_item, RID());
return canvas_item_owner.make_rid(canvas_item);
}
void VisualServerCanvas::canvas_item_set_name(RID p_item, String p_name) {
#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->name = p_name;
#endif
}
void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
// dirty the item and any previous parents
_make_bound_dirty(canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.get(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
_mark_ysort_dirty(item_owner, canvas_item_owner);
}
}
canvas_item->parent = RID();
}
if (p_parent.is_valid()) {
if (canvas_owner.owns(p_parent)) {
Canvas *canvas = canvas_owner.get(p_parent);
Canvas::ChildItem ci;
ci.item = canvas_item;
canvas->child_items.push_back(ci);
canvas->children_order_dirty = true;
_make_bound_dirty(canvas_item);
} else if (canvas_item_owner.owns(p_parent)) {
Item *item_owner = canvas_item_owner.get(p_parent);
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
if (item_owner->sort_y) {
_mark_ysort_dirty(item_owner, canvas_item_owner);
}
// keep the integrity of the bounds when adding to avoid false
// warning flags, by forcing the added child to be dirty
canvas_item->bound_dirty = false;
canvas_item->parent = p_parent;
_make_bound_dirty_reparent(canvas_item);
} else {
ERR_FAIL_MSG("Invalid parent.");
}
}
canvas_item->parent = p_parent;
_check_bound_integrity(canvas_item);
}
void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
// check for noop
if (p_visible != canvas_item->visible) {
canvas_item->visible = p_visible;
_make_bound_dirty(canvas_item, true);
}
// could this be enclosed in the noop? not sure
_mark_ysort_dirty(canvas_item, canvas_item_owner);
}
void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->light_mask = p_mask;
_check_bound_integrity(canvas_item);
}
void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
if (!canvas_item->on_interpolate_transform_list) {
_interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
canvas_item->on_interpolate_transform_list = true;
} else {
DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size());
}
}
canvas_item->xform_curr = p_transform;
// Special case!
// Modifying the transform DOES NOT affect the local bound.
// It only affects the local bound of the PARENT node (if there is one).
if (canvas_item_owner.owns(canvas_item->parent)) {
Item *canvas_item_parent = canvas_item_owner.get(canvas_item->parent);
_make_bound_dirty(canvas_item_parent);
}
}
void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clip = p_clip;
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->distance_field = p_enable;
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->custom_rect = p_custom_rect;
canvas_item->rect = p_rect;
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->modulate = p_color;
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->self_modulate = p_color;
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->behind = p_enable;
_check_bound_integrity(canvas_item);
}
void VisualServerCanvas::canvas_item_set_use_identity_transform(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->use_identity_xform = p_enable;
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->update_when_visible = p_update;
_check_bound_integrity(canvas_item);
}
void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
// Try drawing as a poly, because polys are batched and thus should run faster than thick lines,
// which run extremely slowly.
if (!p_antialiased && (p_width > 1.0)) {
// use poly drawing, as it is faster as it can use batching
static Vector<Point2> points;
static Vector<Color> colors;
static Vector<Point2> uvs;
if (points.size() != 4) {
// this should only be done once at runtime due to use of a static
points.resize(4);
colors.resize(4);
uvs.resize(4);
}
Vector2 side = p_to - p_from;
real_t length = side.length();
if (length == 0.0) {
// Not sure yet whether zero length is a noop operation later on,
// watch for visual errors. If there are visual errors, pass through
// to the line drawing routine below.
return;
}
// normalize
side /= length;
// 90 degrees
side = Vector2(-side.y, side.x);
side *= p_width * 0.5;
points.set(0, p_from + side);
points.set(1, p_from - side);
points.set(2, p_to - side);
points.set(3, p_to + side);
for (int n = 0; n < 4; n++) {
colors.set(n, p_color);
}
canvas_item_add_polygon(p_item, points, colors, uvs, RID(), RID(), false);
return;
}
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandLine *line = memnew(Item::CommandLine);
ERR_FAIL_COND(!line);
line->color = p_color;
line->from = p_from;
line->to = p_to;
line->width = p_width;
line->antialiased = p_antialiased;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(line);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
ERR_FAIL_COND(!pline);
pline->antialiased = p_antialiased;
pline->multiline = false;
if (p_width <= 1) {
pline->lines = p_points;
pline->line_colors = p_colors;
if (pline->line_colors.size() == 0) {
pline->line_colors.push_back(Color(1, 1, 1, 1));
} else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
pline->line_colors.resize(1);
}
} else {
//make a trianglestrip for drawing the line...
Vector2 prev_t;
pline->triangles.resize(p_points.size() * 2);
if (p_antialiased) {
pline->lines.resize(p_points.size() * 2);
}
if (p_colors.size() == 0) {
pline->triangle_colors.push_back(Color(1, 1, 1, 1));
if (p_antialiased) {
pline->line_colors.push_back(Color(1, 1, 1, 1));
}
} else if (p_colors.size() == 1) {
pline->triangle_colors = p_colors;
pline->line_colors = p_colors;
} else {
if (p_colors.size() != p_points.size()) {
pline->triangle_colors.push_back(p_colors[0]);
pline->line_colors.push_back(p_colors[0]);
} else {
pline->triangle_colors.resize(pline->triangles.size());
pline->line_colors.resize(pline->lines.size());
}
}
for (int i = 0; i < p_points.size(); i++) {
Vector2 t;
if (i == p_points.size() - 1) {
t = prev_t;
} else {
t = (p_points[i + 1] - p_points[i]).normalized().tangent();
if (i == 0) {
prev_t = t;
}
}
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
if (p_antialiased) {
pline->lines.write[i] = p_points[i] + tangent;
pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
if (pline->line_colors.size() > 1) {
pline->line_colors.write[i] = p_colors[i];
pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
}
}
pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
if (pline->triangle_colors.size() > 1) {
pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
}
prev_t = t;
}
}
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(pline);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
ERR_FAIL_COND(!pline);
pline->antialiased = false; //todo
pline->multiline = true;
pline->lines = p_points;
pline->line_colors = p_colors;
if (pline->line_colors.size() == 0) {
pline->line_colors.push_back(Color(1, 1, 1, 1));
} else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
pline->line_colors.resize(1);
}
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(pline);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = memnew(Item::CommandRect);
ERR_FAIL_COND(!rect);
rect->modulate = p_color;
rect->rect = p_rect;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandCircle *circle = memnew(Item::CommandCircle);
ERR_FAIL_COND(!circle);
circle->color = p_color;
circle->pos = p_pos;
circle->radius = p_radius;
canvas_item->commands.push_back(circle);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = memnew(Item::CommandRect);
ERR_FAIL_COND(!rect);
rect->modulate = p_modulate;
rect->rect = p_rect;
rect->flags = 0;
if (p_tile) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
}
if (p_rect.size.x < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_rect.size.y < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
rect->texture = p_texture;
rect->normal_map = p_normal_map;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_texture_multirect_region(RID p_item, const Vector<Rect2> &p_rects, RID p_texture, const Vector<Rect2> &p_src_rects, const Color &p_modulate, uint32_t p_canvas_rect_flags, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
ERR_FAIL_COND(p_rects.size() != p_src_rects.size());
ERR_FAIL_COND(!p_rects.size());
Item::CommandMultiRect *rect = memnew(Item::CommandMultiRect);
ERR_FAIL_COND(!rect);
rect->modulate = p_modulate;
rect->texture = p_texture;
rect->normal_map = p_normal_map;
// Rects should have flips and transposes pre-applied, and the relevant
// flags added to p_canvas_rect_flags.
// A single Multirect should contain rects ALL of the same flag type.
// The idea is to simplify the renderer as much as possible, and push the complexity
// to the one off creation code.
rect->flags = p_canvas_rect_flags | RasterizerCanvas::CANVAS_RECT_REGION;
rect->rects = p_rects;
rect->sources = p_src_rects;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
}
void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = memnew(Item::CommandRect);
ERR_FAIL_COND(!rect);
rect->modulate = p_modulate;
rect->rect = p_rect;
rect->texture = p_texture;
rect->normal_map = p_normal_map;
rect->source = p_src_rect;
rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
if (p_rect.size.x < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_src_rect.size.x < 0) {
rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->source.size.x = -rect->source.size.x;
}
if (p_rect.size.y < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_src_rect.size.y < 0) {
rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->source.size.y = -rect->source.size.y;
}
if (p_transpose) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
if (p_clip_uv) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
}
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
ERR_FAIL_COND(!style);
style->texture = p_texture;
style->normal_map = p_normal_map;
style->rect = p_rect;
style->source = p_source;
style->draw_center = p_draw_center;
style->color = p_modulate;
style->margin[MARGIN_LEFT] = p_topleft.x;
style->margin[MARGIN_TOP] = p_topleft.y;
style->margin[MARGIN_RIGHT] = p_bottomright.x;
style->margin[MARGIN_BOTTOM] = p_bottomright.y;
style->axis_x = p_x_axis_mode;
style->axis_y = p_y_axis_mode;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(style);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
ERR_FAIL_COND(!prim);
prim->texture = p_texture;
prim->normal_map = p_normal_map;
prim->points = p_points;
prim->uvs = p_uvs;
prim->colors = p_colors;
prim->width = p_width;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(prim);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
#ifdef DEBUG_ENABLED
int pointcount = p_points.size();
ERR_FAIL_COND(pointcount < 3);
int color_size = p_colors.size();
int uv_size = p_uvs.size();
ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
#endif
Vector<int> indices = Geometry::triangulate_polygon(p_points);
ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
polygon->texture = p_texture;
polygon->normal_map = p_normal_map;
polygon->points = p_points;
polygon->uvs = p_uvs;
polygon->colors = p_colors;
polygon->indices = indices;
polygon->count = indices.size();
polygon->antialiased = p_antialiased;
polygon->antialiasing_use_indices = false;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
int vertex_count = p_points.size();
ERR_FAIL_COND(vertex_count == 0);
ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
const Vector<int> &indices = p_indices;
int count = p_count * 3;
if (indices.empty()) {
ERR_FAIL_COND(vertex_count % 3 != 0);
if (p_count == -1) {
count = vertex_count;
}
} else {
ERR_FAIL_COND(indices.size() % 3 != 0);
if (p_count == -1) {
count = indices.size();
}
}
Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
polygon->texture = p_texture;
polygon->normal_map = p_normal_map;
polygon->points = p_points;
polygon->uvs = p_uvs;
polygon->colors = p_colors;
polygon->bones = p_bones;
polygon->weights = p_weights;
polygon->indices = indices;
polygon->count = count;
polygon->antialiased = p_antialiased;
polygon->antialiasing_use_indices = p_antialiasing_use_indices;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandTransform *tr = memnew(Item::CommandTransform);
ERR_FAIL_COND(!tr);
tr->xform = p_transform;
canvas_item->commands.push_back(tr);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandMesh *m = memnew(Item::CommandMesh);
ERR_FAIL_COND(!m);
m->mesh = p_mesh;
m->texture = p_texture;
m->normal_map = p_normal_map;
m->transform = p_transform;
m->modulate = p_modulate;
canvas_item->commands.push_back(m);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandParticles *part = memnew(Item::CommandParticles);
ERR_FAIL_COND(!part);
part->particles = p_particles;
part->texture = p_texture;
part->normal_map = p_normal;
//take the chance and request processing for them, at least once until they become visible again
VSG::storage->particles_request_process(p_particles);
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(part);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
ERR_FAIL_COND(!mm);
mm->multimesh = p_mesh;
mm->texture = p_texture;
mm->normal_map = p_normal_map;
mm->canvas_item = p_item;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(mm);
_make_bound_dirty(canvas_item);
// Attach to multimesh a backlink to enable updating
// the canvas item local bound when the multimesh changes.
if (p_mesh.is_valid()) {
VSG::storage->multimesh_attach_canvas_item(p_mesh, p_item, true);
}
}
void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandClipIgnore *ci = memnew(Item::CommandClipIgnore);
ERR_FAIL_COND(!ci);
ci->ignore = p_ignore;
canvas_item->commands.push_back(ci);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y = p_enable;
_mark_ysort_dirty(canvas_item, canvas_item_owner);
_check_bound_integrity(canvas_item);
}
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_index = p_z;
_check_bound_integrity(canvas_item);
}
void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_relative = p_enable;
_check_bound_integrity(canvas_item);
}
Rect2 VisualServerCanvas::_debug_canvas_item_get_rect(RID p_item) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND_V(!canvas_item, Rect2());
return canvas_item->get_rect();
}
Rect2 VisualServerCanvas::_debug_canvas_item_get_local_bound(RID p_item) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND_V(!canvas_item, Rect2());
return canvas_item->local_bound;
}
void VisualServerCanvas::canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (!canvas_item->skinning_data) {
canvas_item->skinning_data = memnew(Item::SkinningData);
}
canvas_item->skinning_data->skeleton_relative_xform = p_relative_xform;
canvas_item->skinning_data->skeleton_relative_xform_inv = p_relative_xform.affine_inverse();
// Set any Polygon2Ds pre-calced bone bounds to dirty.
for (int n = 0; n < canvas_item->commands.size(); n++) {
Item::Command *c = canvas_item->commands[n];
if (c->type == Item::Command::TYPE_POLYGON) {
Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(c);
// Make sure skinning data is present.
if (!polygon->skinning_data) {
polygon->skinning_data = memnew(Item::CommandPolygon::SkinningData);
}
polygon->skinning_data->dirty = true;
}
}
}
// Useful especially for origin shifting.
void VisualServerCanvas::canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
}
void VisualServerCanvas::canvas_item_reset_physics_interpolation(RID p_item) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->xform_prev = canvas_item->xform_curr;
}
void VisualServerCanvas::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->interpolated = p_interpolated;
}
void VisualServerCanvas::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->interpolated = p_interpolated;
}
void VisualServerCanvas::canvas_light_reset_physics_interpolation(RID p_light) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->xform_prev = clight->xform_curr;
}
void VisualServerCanvas::canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->xform_prev = p_transform * clight->xform_prev;
clight->xform_curr = p_transform * clight->xform_curr;
}
void VisualServerCanvas::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->interpolated = p_interpolated;
}
void VisualServerCanvas::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform_prev = occluder->xform_curr;
}
void VisualServerCanvas::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform_prev = p_transform * occluder->xform_prev;
occluder->xform_curr = p_transform * occluder->xform_curr;
}
void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
// No op?
if (canvas_item->skeleton == p_skeleton) {
return;
}
// Detach from any previous skeleton.
if (canvas_item->skeleton.is_valid()) {
VSG::storage->skeleton_attach_canvas_item(canvas_item->skeleton, p_item, false);
}
canvas_item->skeleton = p_skeleton;
// Attach to new skeleton.
if (p_skeleton.is_valid()) {
VSG::storage->skeleton_attach_canvas_item(p_skeleton, p_item, true);
}
_make_bound_dirty(canvas_item);
} else {
canvas_item->skeleton = p_skeleton;
}
}
// Canvas items may contain references to other resources (such as MultiMesh).
// If the resources are deleted first, and the canvas_item retains references, it
// will crash / error when it tries to access these.
void VisualServerCanvas::_canvas_item_remove_references(RID p_item, RID p_rid) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->remove_references(p_rid);
}
void VisualServerCanvas::_canvas_item_invalidate_local_bound(RID p_item) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (bool(canvas_item->copy_back_buffer != nullptr) != p_enable) {
if (p_enable) {
canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
} else {
memdelete(canvas_item->copy_back_buffer);
canvas_item->copy_back_buffer = nullptr;
}
}
if (p_enable) {
canvas_item->copy_back_buffer->rect = p_rect;
canvas_item->copy_back_buffer->full = p_rect == Rect2();
}
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_clear(RID p_item) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
_make_bound_dirty(canvas_item);
canvas_item->clear();
}
void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->index = p_index;
if (canvas_item_owner.owns(canvas_item->parent)) {
Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
canvas_item_parent->children_order_dirty = true;
return;
}
Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
if (canvas) {
canvas->children_order_dirty = true;
return;
}
_check_bound_integrity(canvas_item);
}
void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
Item *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->material = p_material;
_make_bound_dirty(canvas_item);
}
void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->use_parent_material = p_enable;
_make_bound_dirty(canvas_item);
}
RID VisualServerCanvas::canvas_light_create() {
RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
clight->light_internal = VSG::canvas_render->light_internal_create();
return canvas_light_owner.make_rid(clight);
}
void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(clight->canvas);
canvas->lights.erase(clight);
}
if (!canvas_owner.owns(p_canvas)) {
p_canvas = RID();
}
clight->canvas = p_canvas;
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(clight->canvas);
canvas->lights.insert(clight);
}
}
void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->enabled = p_enabled;
}
void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->scale = p_scale;
}
void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
if (_interpolation_data.interpolation_enabled && clight->interpolated) {
if (!clight->on_interpolate_transform_list) {
_interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
clight->on_interpolate_transform_list = true;
} else {
DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size());
}
}
clight->xform_curr = p_transform;
}
void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture = p_texture;
}
void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture_offset = p_offset;
}
void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->color = p_color;
}
void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->height = p_height;
}
void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->energy = p_energy;
}
void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->z_min = p_min_z;
clight->z_max = p_max_z;
}
void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->layer_max = p_max_layer;
clight->layer_min = p_min_layer;
}
void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->item_mask = p_mask;
}
void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->item_shadow_mask = p_mask;
}
void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->mode = p_mode;
}
void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
if (clight->shadow_buffer.is_valid() == p_enabled) {
return;
}
if (p_enabled) {
clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
} else {
VSG::storage->free(clight->shadow_buffer);
clight->shadow_buffer = RID();
}
}
void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
ERR_FAIL_COND(p_size < 32 || p_size > 16384);
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
int new_size = next_power_of_2(p_size);
if (new_size == clight->shadow_buffer_size) {
return;
}
clight->shadow_buffer_size = next_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
VSG::storage->free(clight->shadow_buffer);
clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
}
}
void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
ERR_FAIL_COND(p_length < 0);
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_gradient_length = p_length;
}
void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_filter = p_filter;
}
void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_color = p_color;
}
void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_smooth = p_smooth;
}
RID VisualServerCanvas::canvas_light_occluder_create() {
RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
return canvas_light_occluder_owner.make_rid(occluder);
}
void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.erase(occluder);
}
if (!canvas_owner.owns(p_canvas)) {
p_canvas = RID();
}
occluder->canvas = p_canvas;
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.insert(occluder);
}
}
void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->enabled = p_enabled;
}
void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
occluder->polygon = p_polygon;
occluder->polygon_buffer = RID();
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
if (!occluder_poly) {
occluder->polygon = RID();
ERR_FAIL_COND(!occluder_poly);
} else {
occluder_poly->owners.insert(occluder);
occluder->polygon_buffer = occluder_poly->occluder;
occluder->aabb_cache = occluder_poly->aabb;
occluder->cull_cache = occluder_poly->cull_mode;
}
}
}
void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
if (!occluder->on_interpolate_transform_list) {
_interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
occluder->on_interpolate_transform_list = true;
} else {
DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size());
}
}
occluder->xform_curr = p_xform;
}
void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->light_mask = p_mask;
}
RID VisualServerCanvas::canvas_occluder_polygon_create() {
LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
}
void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
if (p_shape.size() < 3) {
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
return;
}
PoolVector<Vector2> lines;
int lc = p_shape.size() * 2;
lines.resize(lc - (p_closed ? 0 : 2));
{
PoolVector<Vector2>::Write w = lines.write();
PoolVector<Vector2>::Read r = p_shape.read();
int max = lc / 2;
if (!p_closed) {
max--;
}
for (int i = 0; i < max; i++) {
Vector2 a = r[i];
Vector2 b = r[(i + 1) % (lc / 2)];
w[i * 2 + 0] = a;
w[i * 2 + 1] = b;
}
}
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
}
void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
ERR_FAIL_COND(p_shape.size() & 1);
int lc = p_shape.size();
occluder_poly->aabb = Rect2();
{
PoolVector<Vector2>::Read r = p_shape.read();
for (int i = 0; i < lc; i++) {
if (i == 0) {
occluder_poly->aabb.position = r[i];
} else {
occluder_poly->aabb.expand_to(r[i]);
}
}
}
VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->aabb_cache = occluder_poly->aabb;
}
}
void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode = p_mode;
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->cull_cache = p_mode;
}
}
bool VisualServerCanvas::free(RID p_rid) {
if (canvas_owner.owns(p_rid)) {
Canvas *canvas = canvas_owner.get(p_rid);
ERR_FAIL_COND_V(!canvas, false);
while (canvas->viewports.size()) {
VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
ERR_FAIL_COND_V(!vp, true);
Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
ERR_FAIL_COND_V(!E, true);
vp->canvas_map.erase(p_rid);
canvas->viewports.erase(canvas->viewports.front());
}
for (int i = 0; i < canvas->child_items.size(); i++) {
canvas->child_items[i].item->parent = RID();
}
for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
canvas_owner.free(p_rid);
memdelete(canvas);
} else if (canvas_item_owner.owns(p_rid)) {
Item *canvas_item = canvas_item_owner.get(p_rid);
ERR_FAIL_COND_V(!canvas_item, true);
_make_bound_dirty(canvas_item);
_interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.get(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
_mark_ysort_dirty(item_owner, canvas_item_owner);
}
_check_bound_integrity(item_owner);
}
}
for (int i = 0; i < canvas_item->child_items.size(); i++) {
canvas_item->child_items[i]->parent = RID();
}
/*
if (canvas_item->material) {
canvas_item->material->owners.erase(canvas_item);
}
*/
canvas_item_owner.free(p_rid);
memdelete(canvas_item);
} else if (canvas_light_owner.owns(p_rid)) {
RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
ERR_FAIL_COND_V(!canvas_light, true);
_interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
if (canvas_light->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(canvas_light->canvas);
if (canvas) {
canvas->lights.erase(canvas_light);
}
}
if (canvas_light->shadow_buffer.is_valid()) {
VSG::storage->free(canvas_light->shadow_buffer);
}
VSG::canvas_render->light_internal_free(canvas_light->light_internal);
canvas_light_owner.free(p_rid);
memdelete(canvas_light);
} else if (canvas_light_occluder_owner.owns(p_rid)) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
ERR_FAIL_COND_V(!occluder, true);
_interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.erase(occluder);
}
canvas_light_occluder_owner.free(p_rid);
memdelete(occluder);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
ERR_FAIL_COND_V(!occluder_poly, true);
VSG::storage->free(occluder_poly->occluder);
while (occluder_poly->owners.size()) {
occluder_poly->owners.front()->get()->polygon = RID();
occluder_poly->owners.erase(occluder_poly->owners.front());
}
canvas_light_occluder_polygon_owner.free(p_rid);
memdelete(occluder_poly);
} else {
return false;
}
return true;
}
#ifdef VISUAL_SERVER_CANVAS_CHECK_BOUNDS
// Debugging function to check that the bound dirty flags in the tree make sense.
// Any item that has is dirty, all parents should be dirty up to the root
// (except in hidden branches, which are not kept track of for performance reasons).
bool VisualServerCanvas::_check_bound_integrity(const Item *p_item) {
while (p_item) {
if (canvas_item_owner.owns(p_item->parent)) {
p_item = canvas_item_owner.get(p_item->parent);
} else {
return _check_bound_integrity_down(p_item, p_item->bound_dirty);
}
}
return true;
}
bool VisualServerCanvas::_check_bound_integrity_down(const Item *p_item, bool p_bound_dirty) {
// don't care about integrity into invisible branches
if (!p_item->visible) {
return true;
}
if (p_item->bound_dirty) {
if (!p_bound_dirty) {
_print_tree(p_item);
ERR_PRINT("bound integrity check failed");
return false;
}
}
// go through children
int child_item_count = p_item->child_items.size();
Item *const *child_items = p_item->child_items.ptr();
for (int n = 0; n < child_item_count; n++) {
if (!_check_bound_integrity_down(child_items[n], p_bound_dirty)) {
return false;
}
}
return true;
}
void VisualServerCanvas::_print_tree(const Item *p_item) {
const Item *highlight = p_item;
while (p_item) {
if (canvas_item_owner.owns(p_item->parent)) {
p_item = canvas_item_owner.get(p_item->parent);
} else {
_print_tree_down(0, 0, p_item, highlight);
return;
}
}
}
void VisualServerCanvas::_print_tree_down(int p_child_id, int p_depth, const Item *p_item, const Item *p_highlight, bool p_hidden) {
String sz;
for (int n = 0; n < p_depth; n++) {
sz += "\t";
}
if (p_item == p_highlight) {
sz += "* ";
}
sz += itos(p_child_id) + " ";
#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
sz += p_item->name + "\t";
#endif
sz += String(Variant(p_item->global_rect_cache)) + " ";
if (!p_item->visible) {
sz += "(H) ";
p_hidden = true;
} else if (p_hidden) {
sz += "(HI) ";
}
if (p_item->bound_dirty) {
sz += "(dirty) ";
}
if (p_item->parent == RID()) {
sz += "(parent NULL) ";
}
print_line(sz);
// go through children
int child_item_count = p_item->child_items.size();
Item *const *child_items = p_item->child_items.ptr();
for (int n = 0; n < child_item_count; n++) {
_print_tree_down(n, p_depth + 1, child_items[n], p_highlight, p_hidden);
}
}
#endif
void VisualServerCanvas::tick() {
if (_interpolation_data.interpolation_enabled) {
update_interpolation_tick(true);
}
}
void VisualServerCanvas::update_interpolation_tick(bool p_process) {
#define GODOT_UPDATE_INTERPOLATION_TICK(LIST_PREV, LIST_CURR, TYPE, OWNER_LIST) \
/* Detect any that were on the previous transform list that are no longer active. */ \
for (unsigned int n = 0; n < _interpolation_data.LIST_PREV->size(); n++) { \
const RID &rid = (*_interpolation_data.LIST_PREV)[n]; \
TYPE *item = OWNER_LIST.getornull(rid); \
/* no longer active? (either the instance deleted or no longer being transformed) */ \
if (item && !item->on_interpolate_transform_list) { \
item->xform_prev = item->xform_curr; \
} \
} \
/* and now for any in the transform list (being actively interpolated), */ \
/* keep the previous transform value up to date and ready for next tick */ \
if (p_process) { \
for (unsigned int n = 0; n < _interpolation_data.LIST_CURR->size(); n++) { \
const RID &rid = (*_interpolation_data.LIST_CURR)[n]; \
TYPE *item = OWNER_LIST.getornull(rid); \
if (item) { \
item->xform_prev = item->xform_curr; \
item->on_interpolate_transform_list = false; \
} \
} \
} \
SWAP(_interpolation_data.LIST_CURR, _interpolation_data.LIST_PREV); \
_interpolation_data.LIST_CURR->clear();
GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RasterizerCanvas::Light, canvas_light_owner);
GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RasterizerCanvas::LightOccluderInstance, canvas_light_occluder_owner);
#undef GODOT_UPDATE_INTERPOLATION_TICK
}
void VisualServerCanvas::InterpolationData::notify_free_canvas_item(RID p_rid, VisualServerCanvas::Item &r_canvas_item) {
r_canvas_item.on_interpolate_transform_list = false;
if (!interpolation_enabled) {
return;
}
// If the instance was on any of the lists, remove.
canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
}
void VisualServerCanvas::InterpolationData::notify_free_canvas_light(RID p_rid, RasterizerCanvas::Light &r_canvas_light) {
r_canvas_light.on_interpolate_transform_list = false;
if (!interpolation_enabled) {
return;
}
// If the instance was on any of the lists, remove.
canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
}
void VisualServerCanvas::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RasterizerCanvas::LightOccluderInstance &r_canvas_light_occluder) {
r_canvas_light_occluder.on_interpolate_transform_list = false;
if (!interpolation_enabled) {
return;
}
// If the instance was on any of the lists, remove.
canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
}
VisualServerCanvas::VisualServerCanvas() {
z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
disable_scale = false;
int mode = GLOBAL_DEF("rendering/2d/options/culling_mode", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/culling_mode", PropertyInfo(Variant::INT, "rendering/2d/options/culling_mode", PROPERTY_HINT_ENUM, "Item,Node"));
switch (mode) {
default: {
_canvas_cull_mode = CANVAS_CULL_MODE_NODE;
} break;
case 0: {
_canvas_cull_mode = CANVAS_CULL_MODE_ITEM;
} break;
}
}
VisualServerCanvas::~VisualServerCanvas() {
memfree(z_list);
memfree(z_last_list);
}