virtualx-engine/platform/uwp/os_uwp.cpp
PouleyKetchoupp 8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00

840 lines
24 KiB
C++

/*************************************************************************/
/* os_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// Must include Winsock before windows.h (included by os_uwp.h)
#include "drivers/unix/net_socket_posix.h"
#include "os_uwp.h"
#include "core/io/marshalls.h"
#include "core/project_settings.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "drivers/windows/mutex_windows.h"
#include "drivers/windows/rw_lock_windows.h"
#include "drivers/windows/semaphore_windows.h"
#include "main/main.h"
#include "platform/windows/windows_terminal_logger.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "thread_uwp.h"
#include <ppltasks.h>
#include <wrl.h>
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::UI::Popups;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace Microsoft::WRL;
using namespace Windows::UI::ViewManagement;
using namespace Windows::Devices::Input;
using namespace Windows::Devices::Sensors;
using namespace Windows::ApplicationModel::DataTransfer;
using namespace concurrency;
int OS_UWP::get_video_driver_count() const {
return 2;
}
Size2 OS_UWP::get_window_size() const {
Size2 size;
size.width = video_mode.width;
size.height = video_mode.height;
return size;
}
int OS_UWP::get_current_video_driver() const {
return video_driver_index;
}
void OS_UWP::set_window_size(const Size2 p_size) {
Windows::Foundation::Size new_size;
new_size.Width = p_size.width;
new_size.Height = p_size.height;
ApplicationView ^ view = ApplicationView::GetForCurrentView();
if (view->TryResizeView(new_size)) {
video_mode.width = p_size.width;
video_mode.height = p_size.height;
}
}
void OS_UWP::set_window_fullscreen(bool p_enabled) {
ApplicationView ^ view = ApplicationView::GetForCurrentView();
video_mode.fullscreen = view->IsFullScreenMode;
if (video_mode.fullscreen == p_enabled)
return;
if (p_enabled) {
video_mode.fullscreen = view->TryEnterFullScreenMode();
} else {
view->ExitFullScreenMode();
video_mode.fullscreen = false;
}
}
bool OS_UWP::is_window_fullscreen() const {
return ApplicationView::GetForCurrentView()->IsFullScreenMode;
}
void OS_UWP::set_keep_screen_on(bool p_enabled) {
if (is_keep_screen_on() == p_enabled)
return;
if (p_enabled)
display_request->RequestActive();
else
display_request->RequestRelease();
OS::set_keep_screen_on(p_enabled);
}
void OS_UWP::initialize_core() {
last_button_state = 0;
//RedirectIOToConsole();
ThreadUWP::make_default();
RWLockWindows::make_default();
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
NetSocketPosix::make_default();
// We need to know how often the clock is updated
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
ticks_per_second = 1000;
// If timeAtGameStart is 0 then we get the time since
// the start of the computer when we call GetGameTime()
ticks_start = 0;
ticks_start = get_ticks_usec();
IP_Unix::make_default();
cursor_shape = CURSOR_ARROW;
}
bool OS_UWP::can_draw() const {
return !minimized;
};
void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
window = p_window;
}
void OS_UWP::screen_size_changed() {
gl_context->reset();
};
Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
main_loop = nullptr;
outside = true;
// FIXME: Hardcoded for now, add Vulkan support.
p_video_driver = VIDEO_DRIVER_GLES2;
ContextEGL_UWP::Driver opengl_api_type = ContextEGL_UWP::GLES_2_0;
bool gl_initialization_error = false;
gl_context = memnew(ContextEGL_UWP(window, opengl_api_type));
if (gl_context->initialize() != OK) {
memdelete(gl_context);
gl_context = nullptr;
gl_initialization_error = true;
}
if (opengl_api_type == ContextEGL_UWP::GLES_2_0) {
if (RasterizerGLES2::is_viable() == OK) {
RasterizerGLES2::register_config();
RasterizerGLES2::make_current();
} else {
gl_initialization_error = true;
}
}
if (gl_initialization_error) {
OS::get_singleton()->alert("Your video card driver does not support any of the supported OpenGL versions.\n"
"Please update your drivers or if you have a very old or integrated GPU upgrade it.",
"Unable to initialize video driver");
return ERR_UNAVAILABLE;
}
video_driver_index = p_video_driver;
gl_context->make_current();
gl_context->set_use_vsync(video_mode.use_vsync);
VideoMode vm;
vm.width = gl_context->get_window_width();
vm.height = gl_context->get_window_height();
vm.resizable = false;
ApplicationView ^ view = ApplicationView::GetForCurrentView();
vm.fullscreen = view->IsFullScreenMode;
view->SetDesiredBoundsMode(ApplicationViewBoundsMode::UseVisible);
view->PreferredLaunchWindowingMode = ApplicationViewWindowingMode::PreferredLaunchViewSize;
if (p_desired.fullscreen != view->IsFullScreenMode) {
if (p_desired.fullscreen) {
vm.fullscreen = view->TryEnterFullScreenMode();
} else {
view->ExitFullScreenMode();
vm.fullscreen = false;
}
}
Windows::Foundation::Size desired;
desired.Width = p_desired.width;
desired.Height = p_desired.height;
view->PreferredLaunchViewSize = desired;
if (view->TryResizeView(desired)) {
vm.width = view->VisibleBounds.Width;
vm.height = view->VisibleBounds.Height;
}
set_video_mode(vm);
rendering_server = memnew(RenderingServerRaster);
// FIXME: Reimplement threaded rendering
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
}
rendering_server->init();
input = memnew(InputDefault);
joypad = ref new JoypadUWP(input);
joypad->register_events();
AudioDriverManager::initialize(p_audio_driver);
managed_object->update_clipboard();
Clipboard::ContentChanged += ref new EventHandler<Platform::Object ^>(managed_object, &ManagedType::on_clipboard_changed);
accelerometer = Accelerometer::GetDefault();
if (accelerometer != nullptr) {
// 60 FPS
accelerometer->ReportInterval = (1.0f / 60.0f) * 1000;
accelerometer->ReadingChanged +=
ref new TypedEventHandler<Accelerometer ^, AccelerometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_accelerometer_reading_changed);
}
magnetometer = Magnetometer::GetDefault();
if (magnetometer != nullptr) {
// 60 FPS
magnetometer->ReportInterval = (1.0f / 60.0f) * 1000;
magnetometer->ReadingChanged +=
ref new TypedEventHandler<Magnetometer ^, MagnetometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_magnetometer_reading_changed);
}
gyrometer = Gyrometer::GetDefault();
if (gyrometer != nullptr) {
// 60 FPS
gyrometer->ReportInterval = (1.0f / 60.0f) * 1000;
gyrometer->ReadingChanged +=
ref new TypedEventHandler<Gyrometer ^, GyrometerReadingChangedEventArgs ^>(managed_object, &ManagedType::on_gyroscope_reading_changed);
}
_ensure_user_data_dir();
if (is_keep_screen_on())
display_request->RequestActive();
set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
return OK;
}
void OS_UWP::set_clipboard(const String &p_text) {
DataPackage ^ clip = ref new DataPackage();
clip->RequestedOperation = DataPackageOperation::Copy;
clip->SetText(ref new Platform::String((const wchar_t *)p_text.c_str()));
Clipboard::SetContent(clip);
};
String OS_UWP::get_clipboard() const {
if (managed_object->clipboard != nullptr)
return managed_object->clipboard->Data();
else
return "";
};
void OS_UWP::input_event(const Ref<InputEvent> &p_event) {
input->parse_input_event(p_event);
};
void OS_UWP::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
main_loop = nullptr;
}
void OS_UWP::set_main_loop(MainLoop *p_main_loop) {
input->set_main_loop(p_main_loop);
main_loop = p_main_loop;
}
void OS_UWP::finalize() {
if (main_loop)
memdelete(main_loop);
main_loop = nullptr;
rendering_server->finish();
memdelete(rendering_server);
#ifdef OPENGL_ENABLED
if (gl_context)
memdelete(gl_context);
#endif
memdelete(input);
joypad = nullptr;
}
void OS_UWP::finalize_core() {
NetSocketPosix::cleanup();
}
void OS_UWP::alert(const String &p_alert, const String &p_title) {
Platform::String ^ alert = ref new Platform::String(p_alert.c_str());
Platform::String ^ title = ref new Platform::String(p_title.c_str());
MessageDialog ^ msg = ref new MessageDialog(alert, title);
UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OS_UWP::ManagedType::alert_close));
msg->Commands->Append(close);
msg->DefaultCommandIndex = 0;
managed_object->alert_close_handle = true;
msg->ShowAsync();
}
void OS_UWP::ManagedType::alert_close(IUICommand ^ command) {
alert_close_handle = false;
}
void OS_UWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
update_clipboard();
}
void OS_UWP::ManagedType::update_clipboard() {
DataPackageView ^ data = Clipboard::GetContent();
if (data->Contains(StandardDataFormats::Text)) {
create_task(data->GetTextAsync()).then([this](Platform::String ^ clipboard_content) {
this->clipboard = clipboard_content;
});
}
}
void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
AccelerometerReading ^ reading = args->Reading;
os->input->set_accelerometer(Vector3(
reading->AccelerationX,
reading->AccelerationY,
reading->AccelerationZ));
}
void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
MagnetometerReading ^ reading = args->Reading;
os->input->set_magnetometer(Vector3(
reading->MagneticFieldX,
reading->MagneticFieldY,
reading->MagneticFieldZ));
}
void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
GyrometerReading ^ reading = args->Reading;
os->input->set_magnetometer(Vector3(
reading->AngularVelocityX,
reading->AngularVelocityY,
reading->AngularVelocityZ));
}
void OS_UWP::set_mouse_mode(MouseMode p_mode) {
if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
CoreWindow::GetForCurrentThread()->SetPointerCapture();
} else {
CoreWindow::GetForCurrentThread()->ReleasePointerCapture();
}
if (p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
} else {
CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
}
mouse_mode = p_mode;
SetEvent(mouse_mode_changed);
}
OS_UWP::MouseMode OS_UWP::get_mouse_mode() const {
return mouse_mode;
}
Point2 OS_UWP::get_mouse_position() const {
return Point2(old_x, old_y);
}
int OS_UWP::get_mouse_button_state() const {
return last_button_state;
}
void OS_UWP::set_window_title(const String &p_title) {
}
void OS_UWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
video_mode = p_video_mode;
}
OS::VideoMode OS_UWP::get_video_mode(int p_screen) const {
return video_mode;
}
void OS_UWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
}
String OS_UWP::get_name() const {
return "UWP";
}
OS::Date OS_UWP::get_date(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
Date date;
date.day = systemtime.wDay;
date.month = Month(systemtime.wMonth);
date.weekday = Weekday(systemtime.wDayOfWeek);
date.year = systemtime.wYear;
date.dst = false;
return date;
}
OS::Time OS_UWP::get_time(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
Time time;
time.hour = systemtime.wHour;
time.min = systemtime.wMinute;
time.sec = systemtime.wSecond;
return time;
}
OS::TimeZoneInfo OS_UWP::get_time_zone_info() const {
TIME_ZONE_INFORMATION info;
bool daylight = false;
if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
daylight = true;
TimeZoneInfo ret;
if (daylight) {
ret.name = info.DaylightName;
} else {
ret.name = info.StandardName;
}
// Bias value returned by GetTimeZoneInformation is inverted of what we expect
// For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
ret.bias = -info.Bias;
return ret;
}
uint64_t OS_UWP::get_unix_time() const {
FILETIME ft;
SYSTEMTIME st;
GetSystemTime(&st);
SystemTimeToFileTime(&st, &ft);
SYSTEMTIME ep;
ep.wYear = 1970;
ep.wMonth = 1;
ep.wDayOfWeek = 4;
ep.wDay = 1;
ep.wHour = 0;
ep.wMinute = 0;
ep.wSecond = 0;
ep.wMilliseconds = 0;
FILETIME fep;
SystemTimeToFileTime(&ep, &fep);
return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000;
};
void OS_UWP::delay_usec(uint32_t p_usec) const {
int msec = p_usec < 1000 ? 1 : p_usec / 1000;
// no Sleep()
WaitForSingleObjectEx(GetCurrentThread(), msec, false);
}
uint64_t OS_UWP::get_ticks_usec() const {
uint64_t ticks;
// This is the number of clock ticks since start
QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
// Divide by frequency to get the time in seconds
// original calculation shown below is subject to overflow
// with high ticks_per_second and a number of days since the last reboot.
// time = ticks * 1000000L / ticks_per_second;
// we can prevent this by either using 128 bit math
// or separating into a calculation for seconds, and the fraction
uint64_t seconds = ticks / ticks_per_second;
// compiler will optimize these two into one divide
uint64_t leftover = ticks % ticks_per_second;
// remainder
uint64_t time = (leftover * 1000000L) / ticks_per_second;
// seconds
time += seconds * 1000000L;
// Subtract the time at game start to get
// the time since the game started
time -= ticks_start;
return time;
}
void OS_UWP::process_events() {
joypad->process_controllers();
process_key_events();
}
void OS_UWP::process_key_events() {
for (int i = 0; i < key_event_pos; i++) {
KeyEvent &kev = key_event_buffer[i];
Ref<InputEventKey> key_event;
key_event.instance();
key_event->set_alt(kev.alt);
key_event->set_shift(kev.shift);
key_event->set_control(kev.control);
key_event->set_echo(kev.echo);
key_event->set_keycode(kev.keycode);
key_event->set_physical_keycode(kev.physical_keycode);
key_event->set_unicode(kev.unicode);
key_event->set_pressed(kev.pressed);
input_event(key_event);
}
key_event_pos = 0;
}
void OS_UWP::queue_key_event(KeyEvent &p_event) {
// This merges Char events with the previous Key event, so
// the unicode can be retrieved without sending duplicate events.
if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) {
KeyEvent &old = key_event_buffer[key_event_pos - 1];
ERR_FAIL_COND(old.type != KeyEvent::MessageType::KEY_EVENT_MESSAGE);
key_event_buffer[key_event_pos - 1].unicode = p_event.unicode;
return;
}
ERR_FAIL_COND(key_event_pos >= KEY_EVENT_BUFFER_SIZE);
key_event_buffer[key_event_pos++] = p_event;
}
void OS_UWP::set_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
if (cursor_shape == p_shape)
return;
static const CoreCursorType uwp_cursors[CURSOR_MAX] = {
CoreCursorType::Arrow,
CoreCursorType::IBeam,
CoreCursorType::Hand,
CoreCursorType::Cross,
CoreCursorType::Wait,
CoreCursorType::Wait,
CoreCursorType::Arrow,
CoreCursorType::Arrow,
CoreCursorType::UniversalNo,
CoreCursorType::SizeNorthSouth,
CoreCursorType::SizeWestEast,
CoreCursorType::SizeNortheastSouthwest,
CoreCursorType::SizeNorthwestSoutheast,
CoreCursorType::SizeAll,
CoreCursorType::SizeNorthSouth,
CoreCursorType::SizeWestEast,
CoreCursorType::Help
};
CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(uwp_cursors[p_shape], 0);
cursor_shape = p_shape;
}
OS::CursorShape OS_UWP::get_cursor_shape() const {
return cursor_shape;
}
void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
// TODO
}
Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
return FAILED;
};
Error OS_UWP::kill(const ProcessID &p_pid) {
return FAILED;
};
Error OS_UWP::set_cwd(const String &p_cwd) {
return FAILED;
}
String OS_UWP::get_executable_path() const {
return "";
}
void OS_UWP::set_icon(const Ref<Image> &p_icon) {
}
bool OS_UWP::has_environment(const String &p_var) const {
return false;
};
String OS_UWP::get_environment(const String &p_var) const {
return "";
};
bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
return false;
}
String OS_UWP::get_stdin_string(bool p_block) {
return String();
}
void OS_UWP::move_window_to_foreground() {
}
Error OS_UWP::shell_open(String p_uri) {
return FAILED;
}
String OS_UWP::get_locale() const {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't
return "en";
#else
Platform::String ^ language = Windows::Globalization::Language::CurrentInputMethodLanguageTag;
return String(language->Data()).replace("-", "_");
#endif
}
void OS_UWP::release_rendering_thread() {
gl_context->release_current();
}
void OS_UWP::make_rendering_thread() {
gl_context->make_current();
}
void OS_UWP::swap_buffers() {
gl_context->swap_buffers();
}
bool OS_UWP::has_touchscreen_ui_hint() const {
TouchCapabilities ^ tc = ref new TouchCapabilities();
return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
}
bool OS_UWP::has_virtual_keyboard() const {
return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
}
void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
InputPane ^ pane = InputPane::GetForCurrentView();
pane->TryShow();
}
void OS_UWP::hide_virtual_keyboard() {
InputPane ^ pane = InputPane::GetForCurrentView();
pane->TryHide();
}
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = nullptr;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
String msg = "Error " + itos(id) + ": " + String(messageBuffer, size);
LocalFree(messageBuffer);
return msg;
}
Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
String full_path = "game/" + p_path;
p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0);
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + ".");
return OK;
}
Error OS_UWP::close_dynamic_library(void *p_library_handle) {
if (!FreeLibrary((HMODULE)p_library_handle)) {
return FAILED;
}
return OK;
}
Error OS_UWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
if (!p_symbol_handle) {
if (!p_optional) {
ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + ".");
} else {
return ERR_CANT_RESOLVE;
}
}
return OK;
}
void OS_UWP::run() {
if (!main_loop)
return;
main_loop->init();
uint64_t last_ticks = get_ticks_usec();
int frames = 0;
uint64_t frame = 0;
while (!force_quit) {
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
if (managed_object->alert_close_handle)
continue;
process_events(); // get rid of pending events
if (Main::iteration())
break;
};
main_loop->finish();
}
MainLoop *OS_UWP::get_main_loop() const {
return main_loop;
}
String OS_UWP::get_user_data_dir() const {
Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
return String(data_folder->Path->Data()).replace("\\", "/");
}
bool OS_UWP::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc";
}
OS_UWP::OS_UWP() {
key_event_pos = 0;
force_quit = false;
alt_mem = false;
gr_mem = false;
shift_mem = false;
control_mem = false;
meta_mem = false;
minimized = false;
pressrc = 0;
old_invalid = true;
mouse_mode = MOUSE_MODE_VISIBLE;
#ifdef STDOUT_FILE
stdo = fopen("stdout.txt", "wb");
#endif
gl_context = nullptr;
display_request = ref new Windows::System::Display::DisplayRequest();
managed_object = ref new ManagedType;
managed_object->os = this;
mouse_mode_changed = CreateEvent(nullptr, TRUE, FALSE, L"os_mouse_mode_changed");
AudioDriverManager::add_driver(&audio_driver);
Vector<Logger *> loggers;
loggers.push_back(memnew(WindowsTerminalLogger));
_set_logger(memnew(CompositeLogger(loggers)));
}
OS_UWP::~OS_UWP() {
#ifdef STDOUT_FILE
fclose(stdo);
#endif
}