.. |
bokeh_dof.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
canvas.glsl
|
Fix typos with codespell
|
2020-09-18 13:44:25 +02:00 |
canvas_occlusion.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
canvas_uniforms_inc.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
cluster_data_inc.glsl
|
Added volumetric fog effect.
|
2020-08-13 11:28:45 -03:00 |
copy.glsl
|
Add high quality glow mode
|
2020-08-31 23:16:41 -07:00 |
copy_to_fb.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
cube_to_dp.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
cubemap_downsampler.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
cubemap_filter.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
cubemap_roughness.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
gi.glsl
|
Added volumetric fog effect.
|
2020-08-13 11:28:45 -03:00 |
giprobe.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
giprobe_debug.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
giprobe_sdf.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
giprobe_write.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
luminance_reduce.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
particles.glsl
|
Implement GPU Particle Collisions
|
2020-10-09 13:25:47 -03:00 |
particles_copy.glsl
|
Re-Implement GPU particles on master.
|
2020-09-02 21:37:11 +02:00 |
resolve.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
roughness_limiter.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
scene_high_end.glsl
|
Add aerial perspective to fixed fog
|
2020-10-17 10:53:07 -07:00 |
scene_high_end_inc.glsl
|
Add aerial perspective to fixed fog
|
2020-10-17 10:53:07 -07:00 |
screen_space_reflection.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
screen_space_reflection_filter.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
screen_space_reflection_scale.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
SCsub
|
Re-Implement GPU particles on master.
|
2020-09-02 21:37:11 +02:00 |
sdfgi_debug.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
sdfgi_debug_probes.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
sdfgi_direct_light.glsl
|
Fix typos with codespell
|
2020-09-18 13:44:25 +02:00 |
sdfgi_fields.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
sdfgi_integrate.glsl
|
Fix typos with codespell
|
2020-09-18 13:44:25 +02:00 |
sdfgi_preprocess.glsl
|
Fix typos with codespell
|
2020-09-18 13:44:25 +02:00 |
shadow_reduce.glsl
|
Added volumetric fog effect.
|
2020-08-13 11:28:45 -03:00 |
sky.glsl
|
Add aerial perspective to fixed fog
|
2020-10-17 10:53:07 -07:00 |
sort.glsl
|
Re-Implement GPU particles on master.
|
2020-09-02 21:37:11 +02:00 |
specular_merge.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
ssao.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
ssao_blur.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
ssao_minify.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
subsurface_scattering.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
tonemap.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
volumetric_fog.glsl
|
Fix typos with codespell
|
2020-09-18 13:44:25 +02:00 |