virtualx-engine/core/os/main_loop.cpp
Juan Linietsky 1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00

104 lines
3.4 KiB
C++

/*************************************************************************/
/* main_loop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main_loop.h"
#include "script_language.h"
void MainLoop::_bind_methods() {
ObjectTypeDB::bind_method("input_event",&MainLoop::input_event);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
};
void MainLoop::set_init_script(const Ref<Script>& p_init_script) {
init_script=p_init_script;
}
MainLoop::MainLoop() {
}
MainLoop::~MainLoop()
{
}
void MainLoop::input_text( const String& p_text ) {
}
void MainLoop::input_event( const InputEvent& p_event ) {
if (get_script_instance())
get_script_instance()->call("input_event",p_event);
}
void MainLoop::init() {
if (init_script.is_valid())
set_script(init_script.get_ref_ptr());
if (get_script_instance())
get_script_instance()->call("init");
}
bool MainLoop::iteration(float p_time) {
if (get_script_instance())
return get_script_instance()->call("iteration",p_time);
return false;
}
bool MainLoop::idle(float p_time) {
if (get_script_instance())
return get_script_instance()->call("idle",p_time);
return false;
}
void MainLoop::finish() {
if (get_script_instance()) {
get_script_instance()->call("finish");
set_script(RefPtr()); //clear script
}
}