1cad087969
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
/*************************************************************************/
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/* main_loop.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "main_loop.h"
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#include "script_language.h"
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void MainLoop::_bind_methods() {
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ObjectTypeDB::bind_method("input_event",&MainLoop::input_event);
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BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
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BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
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BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
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BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
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BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
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};
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void MainLoop::set_init_script(const Ref<Script>& p_init_script) {
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init_script=p_init_script;
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}
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MainLoop::MainLoop() {
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}
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MainLoop::~MainLoop()
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{
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}
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void MainLoop::input_text( const String& p_text ) {
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}
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void MainLoop::input_event( const InputEvent& p_event ) {
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if (get_script_instance())
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get_script_instance()->call("input_event",p_event);
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}
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void MainLoop::init() {
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if (init_script.is_valid())
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set_script(init_script.get_ref_ptr());
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if (get_script_instance())
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get_script_instance()->call("init");
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}
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bool MainLoop::iteration(float p_time) {
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if (get_script_instance())
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return get_script_instance()->call("iteration",p_time);
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return false;
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}
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bool MainLoop::idle(float p_time) {
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if (get_script_instance())
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return get_script_instance()->call("idle",p_time);
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return false;
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}
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void MainLoop::finish() {
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if (get_script_instance()) {
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get_script_instance()->call("finish");
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set_script(RefPtr()); //clear script
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}
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}
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