8c564cd974
It's the slowest build so a speedup from SCU is welcome. The other purpose of this change is to actually catch global scope conflicts which would break the SCU build. SCU builds have drawbacks as they won't fully validate that the includes are correct, but we should have enough other builds in the CI build matrix to catch this type of bug.
221 lines
8.4 KiB
YAML
221 lines
8.4 KiB
YAML
name: 🐧 Linux Builds
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on:
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workflow_call:
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# Global Settings
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env:
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# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
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cancel-in-progress: true
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jobs:
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build-linux:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor w/ Mono (target=editor)
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cache-name: linux-editor-mono
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target: editor
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tests: false # Disabled due freeze caused by mix Mono build and CI
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sconsflags: module_mono_enabled=yes
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doc-test: true
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bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
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build-mono: true
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proj-conv: true
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artifact: true
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compat: true
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- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
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cache-name: linux-editor-double-sanitizers
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target: editor
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tests: true
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# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
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sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
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proj-test: true
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# Can be turned off for PRs that intentionally break compat with godot-cpp,
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# until both the upstream PR and the matching godot-cpp changes are merged.
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godot-cpp-test: true
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bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
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cache-name: linux-editor-llvm-sanitizers
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target: editor
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tests: true
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sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
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bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Template w/ Mono (target=template_release)
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cache-name: linux-template-mono
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target: template_release
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tests: false
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sconsflags: module_mono_enabled=yes
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build-mono: false
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artifact: true
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- name: Minimal template (target=template_release, everything disabled)
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cache-name: linux-template-minimal
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target: template_release
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tests: false
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sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
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artifact: true
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steps:
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- uses: actions/checkout@v3
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# Need newer mesa for lavapipe to work properly.
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- name: Linux dependencies for tests
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if: ${{ matrix.proj-test }}
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run: |
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sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
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sudo add-apt-repository ppa:kisak/kisak-mesa
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sudo apt-get install -qq mesa-vulkan-drivers
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- name: Setup Godot build cache
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uses: ./.github/actions/godot-cache
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Set up .NET Sdk
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uses: actions/setup-dotnet@v2
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if: ${{ matrix.build-mono }}
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with:
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dotnet-version: '6.0.x'
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- name: Setup GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
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platform: linuxbsd
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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- name: Generate C# glue
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if: ${{ matrix.build-mono }}
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run: |
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${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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if: ${{ matrix.build-mono }}
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run: |
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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# Execute unit tests for the editor
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- name: Unit tests
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if: ${{ matrix.tests }}
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run: |
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${{ matrix.bin }} --version
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${{ matrix.bin }} --help
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${{ matrix.bin }} --test --headless
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# Check class reference
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- name: Check for class reference updates
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if: ${{ matrix.doc-test }}
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run: |
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echo "Running --doctool to see if this changes the public API without updating the documentation."
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echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
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${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
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git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
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# Test 3.x -> 4.x project converter
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- name: Test project converter
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if: ${{ matrix.proj-conv }}
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run: |
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mkdir converter_test
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cd converter_test
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touch project.godot
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../${{ matrix.bin }} --headless --validate-conversion-3to4
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cd ..
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rm converter_test -rf
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# Download and extract zip archive with project, folder is renamed to be able to easy change used project
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- name: Download test project
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if: ${{ matrix.proj-test }}
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run: |
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wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
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unzip 4.0.zip
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mv "regression-test-project-4.0" "test_project"
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# Editor is quite complicated piece of software, so it is easy to introduce bug here
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- name: Open and close editor (Vulkan)
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if: ${{ matrix.proj-test }}
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run: |
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xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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- name: Open and close editor (GLES3)
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if: ${{ matrix.proj-test }}
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run: |
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DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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# Run test project
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- name: Run project
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if: ${{ matrix.proj-test }}
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run: |
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xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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# Checkout godot-cpp
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- name: Checkout godot-cpp
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if: ${{ matrix.godot-cpp-test }}
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uses: actions/checkout@v3
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with:
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repository: godotengine/godot-cpp
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ref: ${{ env.GODOT_BASE_BRANCH }}
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submodules: 'recursive'
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path: 'godot-cpp'
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# Dump GDExtension interface and API
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- name: Dump GDExtension interface and API for godot-cpp build
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if: ${{ matrix.godot-cpp-test }}
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run: |
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${{ matrix.bin }} --headless --dump-gdextension-interface --dump-extension-api
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cp -f gdextension_interface.h godot-cpp/gdextension/
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cp -f extension_api.json godot-cpp/gdextension/
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# Build godot-cpp test extension
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- name: Build godot-cpp test extension
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if: ${{ matrix.godot-cpp-test }}
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run: |
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cd godot-cpp/test
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scons target=template_debug dev_build=yes
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cd ../..
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- name: Check for GDExtension compatibility
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if: ${{ matrix.compat }}
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run: |
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./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}" || true # don't fail the CI for now
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- name: Prepare artifact
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if: ${{ matrix.artifact }}
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run: |
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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if: ${{ matrix.artifact }}
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with:
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name: ${{ matrix.cache-name }}
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