8dae2f9f00
This comment is useful to determine the origin of ShaderMaterials converted from built-in material types (such as CanvasItemMaterial or SpatialMaterial). The Godot version is also included in case the shader needs to be regenerated with a newer engine version. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |