virtualx-engine/tools/editor/editor_data.cpp
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00

580 lines
12 KiB
C++

/*************************************************************************/
/* editor_data.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_data.h"
#include "globals.h"
#include "editor_settings.h"
#include "os/dir_access.h"
#include "io/resource_loader.h"
void EditorHistory::_cleanup_history() {
for(int i=0;i<history.size();i++) {
bool fail=false;
for(int j=0;j<history[i].path.size();j++) {
if (!history[i].path[j].res.is_null())
continue;
if (ObjectDB::get_instance(history[i].path[j].object))
continue; //has isntance, try next
if (j<=history[i].level) {
//before or equal level, complete fail
fail=true;
} else {
//after level, clip
history[i].path.resize(j);
}
break;
}
if (fail) {
history.remove(i);
i--;
}
}
if (current>=history.size())
current=history.size()-1;
}
void EditorHistory::_add_object(ObjectID p_object,const String& p_property,int p_level_change) {
Object *obj = ObjectDB::get_instance(p_object);
ERR_FAIL_COND(!obj);
Resource *r = obj->cast_to<Resource>();
Obj o;
if (r)
o.res=RES(r);
o.object=p_object;
o.property=p_property;
History h;
bool has_prev = current>=0 && current<history.size();
if (has_prev) {
history.resize(current+1); //clip history to next
}
if (p_property!="" && has_prev) {
//add a sub property
History &pr = history[current];
h=pr;
h.path.resize(h.level+1);
h.path.push_back(o);
h.level++;
} else if (p_level_change!=-1 && has_prev) {
//add a sub property
History &pr = history[current];
h=pr;
ERR_FAIL_INDEX(p_level_change,h.path.size());
h.level=p_level_change;
} else {
//add a new node
h.path.push_back(o);
h.level=0;
}
history.push_back(h);
current++;
}
void EditorHistory::add_object(ObjectID p_object) {
_add_object(p_object,"",-1);
}
void EditorHistory::add_object(ObjectID p_object,const String& p_subprop) {
_add_object(p_object,p_subprop,-1);
}
void EditorHistory::add_object(ObjectID p_object,int p_relevel){
_add_object(p_object,"",p_relevel);
}
bool EditorHistory::next() {
_cleanup_history();
if ((current+1)<history.size())
current++;
else
return false;
return true;
}
bool EditorHistory::previous() {
_cleanup_history();
if (current>0)
current--;
else
return false;
return true;
}
ObjectID EditorHistory::get_current() {
if (current<0 || current >=history.size())
return 0;
History &h=history[current];
Object *obj = ObjectDB::get_instance(h.path[h.level].object);
if (!obj)
return 0;
return obj->get_instance_ID();
}
int EditorHistory::get_path_size() const {
if (current<0 || current >=history.size())
return 0;
const History &h=history[current];
return h.path.size();
}
ObjectID EditorHistory::get_path_object(int p_index) const {
if (current<0 || current >=history.size())
return 0;
const History &h=history[current];
ERR_FAIL_INDEX_V(p_index,h.path.size(),0);
Object *obj = ObjectDB::get_instance(h.path[p_index].object);
if (!obj)
return 0;
return obj->get_instance_ID();
}
String EditorHistory::get_path_property(int p_index) const {
if (current<0 || current >=history.size())
return "";
const History &h=history[current];
ERR_FAIL_INDEX_V(p_index,h.path.size(),"");
return h.path[p_index].property;
}
void EditorHistory::clear() {
history.clear();
current=-1;
}
EditorHistory::EditorHistory() {
current=-1;
}
EditorPlugin* EditorData::get_editor(Object *p_object) {
for (int i=0;i<editor_plugins.size();i++) {
if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
return editor_plugins[i];
}
return NULL;
}
EditorPlugin* EditorData::get_subeditor(Object *p_object) {
for (int i=0;i<editor_plugins.size();i++) {
if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
return editor_plugins[i];
}
return NULL;
}
EditorPlugin* EditorData::get_editor(String p_name) {
for(int i=0;i<editor_plugins.size();i++) {
if (editor_plugins[i]->get_name()==p_name)
return editor_plugins[i];
}
return NULL;
}
void EditorData::copy_object_params(Object *p_object) {
clipboard.clear();
List<PropertyInfo> pinfo;
p_object->get_property_list(&pinfo);
for( List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_EDITOR))
continue;
PropertyData pd;
pd.name=E->get().name;
pd.value=p_object->get(pd.name);
clipboard.push_back(pd);
}
}
void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->get_breakpoints(p_breakpoints);
}
}
Dictionary EditorData::get_editor_states() const {
Dictionary metadata;
for(int i=0;i<editor_plugins.size();i++) {
Dictionary state=editor_plugins[i]->get_state();
if (state.empty())
continue;
metadata[editor_plugins[i]->get_name()]=state;
}
return metadata;
}
void EditorData::set_editor_states(const Dictionary& p_states) {
List<Variant> keys;
p_states.get_key_list(&keys);
List<Variant>::Element *E=keys.front();
for(;E;E=E->next()) {
String name = E->get();
int idx=-1;
for(int i=0;i<editor_plugins.size();i++) {
if (editor_plugins[i]->get_name()==name) {
idx=i;
break;
}
}
if (idx==-1)
continue;
editor_plugins[idx]->set_state(p_states[name]);
}
}
void EditorData::clear_editor_states() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->clear();
}
}
void EditorData::save_editor_external_data() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->save_external_data();
}
}
void EditorData::apply_changes_in_editors() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->apply_changes();
}
}
void EditorData::save_editor_global_states() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->save_global_state();
}
}
void EditorData::restore_editor_global_states(){
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->restore_global_state();
}
}
void EditorData::paste_object_params(Object *p_object) {
for( List<PropertyData>::Element *E=clipboard.front();E;E=E->next()) {
p_object->set( E->get().name, E->get().value);
}
}
UndoRedo &EditorData::get_undo_redo() {
return undo_redo;
}
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo=NULL;
editor_plugins.erase(p_plugin);
}
void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo=&undo_redo;
editor_plugins.push_back(p_plugin);
}
void EditorData::add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon ) {
ERR_FAIL_COND(p_script.is_null());
CustomType ct;
ct.name=p_type;
ct.icon=p_icon;
ct.script=p_script;
if (!custom_types.has(p_inherits)) {
custom_types[p_inherits]=Vector<CustomType>();
}
custom_types[p_inherits].push_back(ct);
}
void EditorData::remove_custom_type(const String& p_type){
for (Map<String,Vector<CustomType> >::Element *E=custom_types.front();E;E=E->next()) {
for(int i=0;i<E->get().size();i++) {
if (E->get()[i].name==p_type) {
E->get().remove(i);
if (E->get().empty()) {
custom_types.erase(E->key());
}
return;
}
}
}
}
EditorData::EditorData() {
// load_imported_scenes_from_globals();
}
///////////
void EditorSelection::_node_removed(Node *p_node) {
if (!selection.has(p_node))
return;
Object *meta = selection[p_node];
if (meta)
memdelete(meta);
selection.erase(p_node);
changed=true;
nl_changed=true;
}
void EditorSelection::add_node(Node *p_node) {
if (selection.has(p_node))
return;
changed=true;
nl_changed=true;
Object *meta=NULL;
for(List<Object*>::Element *E=editor_plugins.front();E;E=E->next()) {
meta = E->get()->call("_get_editor_data",p_node);
if (meta) {
break;
}
}
selection[p_node]=meta;
p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
//emit_signal("selection_changed");
}
void EditorSelection::remove_node(Node *p_node) {
if (!selection.has(p_node))
return;
changed=true;
nl_changed=true;
Object *meta = selection[p_node];
if (meta)
memdelete(meta);
selection.erase(p_node);
p_node->disconnect("exit_tree",this,"_node_removed");
//emit_signal("selection_changed");
}
bool EditorSelection::is_selected(Node * p_node) const {
return selection.has(p_node);
}
void EditorSelection::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_node_removed"),&EditorSelection::_node_removed);
ObjectTypeDB::bind_method(_MD("clear"),&EditorSelection::clear);
ObjectTypeDB::bind_method(_MD("add_node"),&EditorSelection::add_node);
ADD_SIGNAL( MethodInfo("selection_changed") );
}
void EditorSelection::add_editor_plugin(Object *p_object) {
editor_plugins.push_back(p_object);
}
void EditorSelection::_update_nl() {
if (!nl_changed)
return;
selected_node_list.clear();
for (Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
Node *parent = E->key();
parent=parent->get_parent();
bool skip=false;
while (parent) {
if (selection.has(parent)) {
skip=true;
break;
}
parent=parent->get_parent();
}
if (skip)
continue;
selected_node_list.push_back(E->key());
}
nl_changed=true;
}
void EditorSelection::update() {
_update_nl();
if (!changed)
return;
emit_signal("selection_changed");
changed=false;
}
List<Node*>& EditorSelection::get_selected_node_list() {
if (changed)
update();
else
_update_nl();
return selected_node_list;
}
void EditorSelection::clear() {
while( !selection.empty() ) {
remove_node(selection.front()->key());
}
changed=true;
nl_changed=true;
}
EditorSelection::EditorSelection() {
changed=false;
nl_changed=false;
}
EditorSelection::~EditorSelection() {
clear();
}