49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
142 lines
6.3 KiB
C++
142 lines
6.3 KiB
C++
/*************************************************************************/
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/* FBXDocumentUtil.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXDocumentUtil.h
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* @brief FBX internal utilities used by the DOM reading code
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*/
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#ifndef FBX_DOCUMENT_UTIL_H
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#define FBX_DOCUMENT_UTIL_H
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#include "FBXDocument.h"
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#include <memory>
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#include <string>
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struct Token;
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struct Element;
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namespace FBXDocParser {
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namespace Util {
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// Parser errors
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void DOMError(const std::string &message);
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void DOMError(const std::string &message, const Token *token);
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void DOMError(const std::string &message, const Element *element);
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void DOMError(const std::string &message, const std::shared_ptr<Element> element);
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void DOMError(const std::string &message, const std::shared_ptr<Token> token);
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// Parser warnings
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void DOMWarning(const std::string &message);
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void DOMWarning(const std::string &message, const Token *token);
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void DOMWarning(const std::string &message, const Element *element);
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void DOMWarning(const std::string &message, const std::shared_ptr<Token> token);
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void DOMWarning(const std::string &message, const std::shared_ptr<Element> element);
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// fetch a property table and the corresponding property template
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const PropertyTable *GetPropertyTable(const Document &doc,
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const std::string &templateName,
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const ElementPtr element,
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const ScopePtr sc,
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bool no_warn = false);
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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const T *ProcessSimpleConnection(const Connection &con,
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bool is_object_property_conn,
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const char *name,
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const ElementPtr element,
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const char **propNameOut = nullptr) {
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if (is_object_property_conn && !con.PropertyName().length()) {
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DOMWarning("expected incoming " + std::string(name) +
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" link to be an object-object connection, ignoring",
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element);
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return nullptr;
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} else if (!is_object_property_conn && con.PropertyName().length()) {
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DOMWarning("expected incoming " + std::string(name) +
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" link to be an object-property connection, ignoring",
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element);
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return nullptr;
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}
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if (is_object_property_conn && propNameOut) {
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// note: this is ok, the return value of PropertyValue() is guaranteed to
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// remain valid and unchanged as long as the document exists.
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*propNameOut = con.PropertyName().c_str();
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}
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// Cast Object to AnimationPlayer for example using safe functions, which return nullptr etc
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Object *ob = con.SourceObject();
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ERR_FAIL_COND_V_MSG(!ob, nullptr, "Failed to load object from SourceObject ptr");
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return dynamic_cast<const T *>(ob);
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}
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} // namespace Util
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} // namespace FBXDocParser
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#endif // FBX_DOCUMENT_UTIL_H
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