9e4315bb50
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
68 lines
3.6 KiB
C++
68 lines
3.6 KiB
C++
/**************************************************************************/
|
|
/* vulkan_context_win.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)
|
|
|
|
#include "vulkan_context_win.h"
|
|
|
|
#ifdef USE_VOLK
|
|
#include <volk.h>
|
|
#else
|
|
#include <vulkan/vulkan.h>
|
|
#endif
|
|
|
|
const char *VulkanContextWindows::_get_platform_surface_extension() const {
|
|
return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
|
|
}
|
|
|
|
Error VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) {
|
|
VkWin32SurfaceCreateInfoKHR createInfo;
|
|
createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
|
|
createInfo.pNext = nullptr;
|
|
createInfo.flags = 0;
|
|
createInfo.hinstance = p_instance;
|
|
createInfo.hwnd = p_window;
|
|
VkSurfaceKHR surface;
|
|
VkResult err = vkCreateWin32SurfaceKHR(get_instance(), &createInfo, nullptr, &surface);
|
|
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
|
|
return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);
|
|
}
|
|
|
|
VulkanContextWindows::VulkanContextWindows() {
|
|
// Workaround for Vulkan not working on setups with AMD integrated graphics + NVIDIA dedicated GPU (GH-57708).
|
|
// This prevents using AMD integrated graphics with Vulkan entirely, but it allows the engine to start
|
|
// even on outdated/broken driver setups.
|
|
OS::get_singleton()->set_environment("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1", "1");
|
|
}
|
|
|
|
VulkanContextWindows::~VulkanContextWindows() {
|
|
}
|
|
|
|
#endif // WINDOWS_ENABLED && VULKAN_ENABLED
|