Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #81093 from mateuseap/docs/objectClassReference
Improve `Object.get_property_list()` method description
2023-08-29 12:48:19 +02:00
.github Merge pull request #78908 from zorbathut/pr_gitignore 2023-08-29 12:41:53 +02:00
core Merge pull request #81020 from AThousandShips/object_register_fix 2023-08-29 12:45:33 +02:00
doc Merge pull request #81093 from mateuseap/docs/objectClassReference 2023-08-29 12:48:19 +02:00
drivers Merge pull request #81059 from darksylinc/matias-vk-barrier-early_fragment_depth 2023-08-29 12:45:56 +02:00
editor Merge pull request #81092 from dalexeev/editor-improve-signal-connection-dock 2023-08-29 12:47:55 +02:00
main Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
misc Merge pull request #78908 from zorbathut/pr_gitignore 2023-08-29 12:41:53 +02:00
modules Merge pull request #75778 from KoBeWi/_vp 2023-08-29 12:41:27 +02:00
platform Merge pull request #78908 from zorbathut/pr_gitignore 2023-08-29 12:41:53 +02:00
scene Merge pull request #81067 from bitsawer/fix_voxelgi_exposure 2023-08-29 12:46:20 +02:00
servers Merge pull request #81081 from RandomShaper/fixup_cluster_special 2023-08-29 12:47:07 +02:00
tests Expose _validate_property() for scripting 2023-08-28 15:18:48 +02:00
thirdparty SCons: Make ktx module require basis_universal 2023-08-19 16:49:29 +02:00
.clang-format
.clang-tidy
.editorconfig
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.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md
COPYRIGHT.txt Add support for KTX & KTX2 image format 2023-08-19 10:27:29 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
gles3_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon.png
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LICENSE.txt
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LOGO_LICENSE.md
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methods.py Carry over the windows_subsystem setting to the generated vsproj if it's not the default. 2023-08-12 10:42:48 -03:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md
SConstruct SCons: Enable /WX on LINKFLAGS for MSVC with werror=yes 2023-08-17 15:51:54 +02:00
scu_builders.py SCons : Add "scu_limit" argument 2023-07-02 19:30:52 +01:00
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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