356 lines
7.8 KiB
C
356 lines
7.8 KiB
C
/* test.c
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An example of how to use nedalloc
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(C) 2005-2007 Niall Douglas
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "nedmalloc.c"
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#define THREADS 5
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#define RECORDS (100000/THREADS)
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#define TORTURETEST 1
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static int whichmalloc;
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static int doRealloc;
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static struct threadstuff_t
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{
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int ops;
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unsigned int *toalloc;
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void **allocs;
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char cachesync1[128];
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int done;
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char cachesync2[128];
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} threadstuff[THREADS];
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static void threadcode(int);
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#ifdef WIN32
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static DWORD WINAPI _threadcode(LPVOID a)
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{
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threadcode((int)(size_t) a);
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return 0;
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}
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#define THREADVAR HANDLE
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#define THREADINIT(v, id) (*v=CreateThread(NULL, 0, _threadcode, (LPVOID)(size_t) id, 0, NULL))
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#define THREADSLEEP(v) SleepEx(v, FALSE)
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#define THREADWAIT(v) (WaitForSingleObject(v, INFINITE), 0)
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typedef unsigned __int64 usCount;
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static FORCEINLINE usCount GetUsCount()
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{
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static LARGE_INTEGER ticksPerSec;
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static double scalefactor;
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LARGE_INTEGER val;
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if(!scalefactor)
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{
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if(QueryPerformanceFrequency(&ticksPerSec))
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scalefactor=ticksPerSec.QuadPart/1000000000000.0;
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else
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scalefactor=1;
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}
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if(!QueryPerformanceCounter(&val))
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return (usCount) GetTickCount() * 1000000000;
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return (usCount) (val.QuadPart/scalefactor);
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}
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static HANDLE win32heap;
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static void *win32malloc(size_t size)
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{
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return HeapAlloc(win32heap, 0, size);
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}
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static void *win32realloc(void *p, size_t size)
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{
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return HeapReAlloc(win32heap, 0, p, size);
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}
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static void win32free(void *mem)
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{
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HeapFree(win32heap, 0, mem);
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}
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static void *(*const mallocs[])(size_t size)={ malloc, nedmalloc, win32malloc };
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static void *(*const reallocs[])(void *p, size_t size)={ realloc, nedrealloc, win32realloc };
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static void (*const frees[])(void *mem)={ free, nedfree, win32free };
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#else
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static void *_threadcode(void *a)
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{
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threadcode((int)(size_t) a);
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return 0;
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}
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#define THREADVAR pthread_t
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#define THREADINIT(v, id) pthread_create(v, NULL, _threadcode, (void *)(size_t) id)
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#define THREADSLEEP(v) usleep(v*1000)
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#define THREADWAIT(v) pthread_join(v, NULL)
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typedef unsigned long long usCount;
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static FORCEINLINE usCount GetUsCount()
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{
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struct timeval tv;
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gettimeofday(&tv, 0);
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return ((usCount) tv.tv_sec*1000000000000LL)+tv.tv_usec*1000000LL;
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}
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static void *(*const mallocs[])(size_t size)={ malloc, nedmalloc };
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static void *(*const reallocs[])(void *p, size_t size)={ realloc, nedrealloc };
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static void (*const frees[])(void *mem)={ free, nedfree };
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#endif
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static usCount times[THREADS];
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static FORCEINLINE unsigned int myrandom(unsigned int *seed)
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{
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*seed=1664525UL*(*seed)+1013904223UL;
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return *seed;
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}
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static void threadcode(int threadidx)
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{
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int n;
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unsigned int *toallocptr=threadstuff[threadidx].toalloc;
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void **allocptr=threadstuff[threadidx].allocs;
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unsigned int seed=threadidx;
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usCount start;
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threadstuff[threadidx].done=0;
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/*neddisablethreadcache(0);*/
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THREADSLEEP(100);
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start=GetUsCount();
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#ifdef TORTURETEST
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/* A randomised malloc/realloc/free test (torture test) */
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for(n=0; n<RECORDS*100; n++)
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{
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unsigned int r=myrandom(&seed), i;
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i=(int)(r % RECORDS);
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if(!allocptr[i])
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{
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allocptr[i]=mallocs[whichmalloc](r & 0x1FFF);
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threadstuff[threadidx].ops++;
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}
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else if(r & (1<<31))
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{
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allocptr[i]=reallocs[whichmalloc](allocptr[i], r & 0x1FFF);
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threadstuff[threadidx].ops++;
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}
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else
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{
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frees[whichmalloc](allocptr[i]);
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allocptr[i]=0;
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}
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}
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for(n=0; n<RECORDS; n++)
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{
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if(allocptr[n])
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{
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frees[whichmalloc](allocptr[n]);
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allocptr[n]=0;
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}
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}
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#else
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/* A simple stack which allocates and deallocates off the top (speed test) */
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for(n=0; n<RECORDS;)
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{
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#if 1
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r=myrandom(&seed);
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if(allocptr>threadstuff[threadidx].allocs && (r & 65535)<32760) /*<32760)*/
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{ /* free */
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--toallocptr;
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--allocptr;
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--n;
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frees[whichmalloc](*allocptr);
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*allocptr=0;
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}
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else
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#endif
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{
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if(doRealloc && allocptr>threadstuff[threadidx].allocs && (r & 1))
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{
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allocptr[-1]=reallocs[whichmalloc](allocptr[-1], *toallocptr);
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}
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else
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{
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allocptr[0]=mallocs[whichmalloc](*toallocptr);
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allocptr++;
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}
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n++;
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toallocptr++;
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threadstuff[threadidx].ops++;
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}
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}
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while(allocptr>threadstuff[threadidx].allocs)
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{
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frees[whichmalloc](*--allocptr);
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}
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#endif
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times[threadidx]+=GetUsCount()-start;
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neddisablethreadcache(0);
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threadstuff[threadidx].done=1;
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}
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static double runtest()
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{
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unsigned int seed=1;
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int n, i;
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double opspersec=0;
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THREADVAR threads[THREADS];
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for(n=0; n<THREADS; n++)
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{
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unsigned int *toallocptr;
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int m;
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threadstuff[n].ops=0;
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times[n]=0;
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threadstuff[n].toalloc=toallocptr=calloc(RECORDS, sizeof(unsigned int));
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threadstuff[n].allocs=calloc(RECORDS, sizeof(void *));
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for(m=0; m<RECORDS; m++)
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{
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unsigned int size=myrandom(&seed);
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if(size<(1<<30))
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{ /* Make it two power multiple of less than 512 bytes to
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model frequent C++ new's */
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size=4<<(size & 7);
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}
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else
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{
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size&=0x3FFF; /* < 16Kb */
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/*size&=0x1FFF;*/ /* < 8Kb */
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/*size=(1<<6)<<(size & 7);*/ /* < 8Kb */
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}
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*toallocptr++=size;
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}
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}
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#ifdef TORTURETEST
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for(n=0; n<THREADS; n++)
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{
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THREADINIT(&threads[n], n);
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}
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for(i=0; i<32; i++)
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{
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int found=-1;
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do
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{
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for(n=0; n<THREADS; n++)
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{
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THREADSLEEP(100);
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if(threadstuff[n].done)
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{
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found=n;
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break;
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}
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}
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} while(found<0);
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THREADWAIT(threads[found]);
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threads[found]=0;
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THREADINIT(&threads[found], found);
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printf("Relaunched thread %d\n", found);
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}
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for(n=THREADS-1; n>=0; n--)
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{
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THREADWAIT(threads[n]);
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threads[n]=0;
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}
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#else
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#if 1
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for(n=0; n<THREADS; n++)
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{
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THREADINIT(&threads[n], n);
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}
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for(n=THREADS-1; n>=0; n--)
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{
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THREADWAIT(threads[n]);
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threads[n]=0;
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}
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#else
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/* Quick realloc() test */
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doRealloc=1;
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for(n=0; n<THREADS; n++)
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{
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THREADINIT(&threads[n], n);
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}
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for(n=THREADS-1; n>=0; n--)
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{
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THREADWAIT(threads[n]);
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threads[n]=0;
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}
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#endif
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#endif
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{
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usCount totaltime=0;
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int totalops=0;
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for(n=0; n<THREADS; n++)
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{
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totaltime+=times[n];
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totalops+=threadstuff[n].ops;
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}
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opspersec=1000000000000.0*totalops/totaltime*THREADS;
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printf("This allocator achieves %lfops/sec under %d threads\n", opspersec, THREADS);
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}
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for(n=THREADS-1; n>=0; n--)
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{
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free(threadstuff[n].allocs); threadstuff[n].allocs=0;
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free(threadstuff[n].toalloc); threadstuff[n].toalloc=0;
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}
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return opspersec;
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}
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int main(void)
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{
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double std=0, ned=0;
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#if 0
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{
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usCount start, end;
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start=GetUsCount();
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THREADSLEEP(5000);
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end=GetUsCount();
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printf("Wait was %lf\n", (end-start)/1000000000000.0);
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}
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#endif
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#ifdef WIN32
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{ /* Force load of user32.dll so we can debug */
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BOOL v;
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SystemParametersInfo(SPI_GETBEEP, 0, &v, 0);
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}
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#endif
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if(0)
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{
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printf("\nTesting standard allocator with %d threads ...\n", THREADS);
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std=runtest();
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}
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if(1)
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{
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printf("\nTesting nedmalloc with %d threads ...\n", THREADS);
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whichmalloc=1;
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ned=runtest();
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}
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#ifdef WIN32
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if(0)
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{
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ULONG data=2;
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win32heap=HeapCreate(0, 0, 0);
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HeapSetInformation(win32heap, HeapCompatibilityInformation, &data, sizeof(data));
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HeapQueryInformation(win32heap, HeapCompatibilityInformation, &data, sizeof(data), NULL);
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if(2!=data)
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{
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printf("The win32 low frag allocator won't work under a debugger!\n");
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}
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else
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{
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printf("Testing win32 low frag allocator with %d threads ...\n\n", THREADS);
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whichmalloc=2;
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runtest();
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}
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HeapDestroy(win32heap);
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}
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#endif
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if(std && ned)
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{ // ned should have more ops/sec
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printf("\n\nnedmalloc allocator is %lf times faster than standard\n", ned/std);
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}
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printf("\nPress a key to trim\n");
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getchar();
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nedmalloc_trim(0);
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#ifdef _MSC_VER
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printf("\nPress a key to end\n");
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getchar();
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#endif
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return 0;
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}
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