b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
65 lines
2.6 KiB
XML
65 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GodotSharp" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Bridge between Godot and the Mono runtime (Mono-enabled builds only).
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</brief_description>
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<description>
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This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
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See also [CSharpScript].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="attach_thread">
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<return type="void" />
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<description>
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Attaches the current thread to the Mono runtime.
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</description>
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</method>
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<method name="detach_thread">
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<return type="void" />
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<description>
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Detaches the current thread from the Mono runtime.
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</description>
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</method>
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<method name="get_domain_id">
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<return type="int" />
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<description>
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Returns the current MonoDomain ID.
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[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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</description>
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</method>
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<method name="get_scripts_domain_id">
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<return type="int" />
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<description>
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Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
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[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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</description>
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</method>
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<method name="is_domain_finalizing_for_unload">
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<return type="bool" />
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<argument index="0" name="domain_id" type="int" />
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<description>
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Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="is_runtime_initialized">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="is_runtime_shutting_down">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="is_scripts_domain_loaded">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
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</description>
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</method>
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</methods>
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</class>
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