b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
159 lines
5.6 KiB
C++
159 lines
5.6 KiB
C++
/*************************************************************************/
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/* editor_properties_array_dict.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_PROPERTIES_ARRAY_DICT_H
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#define EDITOR_PROPERTIES_ARRAY_DICT_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/filesystem_dock.h"
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#include "scene/gui/button.h"
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class EditorPropertyArrayObject : public Reference {
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GDCLASS(EditorPropertyArrayObject, Reference);
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Variant array;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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public:
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void set_array(const Variant &p_array);
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Variant get_array();
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EditorPropertyArrayObject();
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};
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class EditorPropertyDictionaryObject : public Reference {
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GDCLASS(EditorPropertyDictionaryObject, Reference);
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Variant new_item_key;
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Variant new_item_value;
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Dictionary dict;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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public:
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void set_dict(const Dictionary &p_dict);
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Dictionary get_dict();
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void set_new_item_key(const Variant &p_new_item);
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Variant get_new_item_key();
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void set_new_item_value(const Variant &p_new_item);
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Variant get_new_item_value();
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EditorPropertyDictionaryObject();
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};
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class EditorPropertyArray : public EditorProperty {
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GDCLASS(EditorPropertyArray, EditorProperty);
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PopupMenu *change_type;
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bool updating;
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bool dropping;
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Ref<EditorPropertyArrayObject> object;
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int page_len;
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int page_idx;
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int changing_type_idx;
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Button *edit;
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VBoxContainer *vbox;
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EditorSpinSlider *length;
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EditorSpinSlider *page;
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HBoxContainer *page_hb;
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Variant::Type array_type;
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Variant::Type subtype;
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PropertyHint subtype_hint;
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String subtype_hint_string;
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void _page_changed(double p_page);
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void _length_changed(double p_page);
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void _edit_pressed();
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void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false);
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void _change_type(Object *p_button, int p_index);
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void _change_type_menu(int p_index);
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void _object_id_selected(const StringName &p_property, ObjectID p_id);
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void _remove_pressed(int p_index);
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void _button_draw();
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bool _is_drop_valid(const Dictionary &p_drag_data) const;
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void setup(Variant::Type p_array_type, const String &p_hint_string = "");
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virtual void update_property() override;
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EditorPropertyArray();
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};
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class EditorPropertyDictionary : public EditorProperty {
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GDCLASS(EditorPropertyDictionary, EditorProperty);
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PopupMenu *change_type;
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bool updating;
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Ref<EditorPropertyDictionaryObject> object;
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int page_len;
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int page_idx;
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int changing_type_idx;
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Button *edit;
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VBoxContainer *vbox;
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EditorSpinSlider *length;
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EditorSpinSlider *page;
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HBoxContainer *page_hb;
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void _page_changed(double p_page);
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void _edit_pressed();
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void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false);
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void _change_type(Object *p_button, int p_index);
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void _change_type_menu(int p_index);
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void _add_key_value();
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void _object_id_selected(const StringName &p_property, ObjectID p_id);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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virtual void update_property() override;
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EditorPropertyDictionary();
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};
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#endif // EDITOR_PROPERTIES_ARRAY_DICT_H
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