virtualx-engine/scene
lawnjelly f8438601ef Physics Interpolation 2D - fix light and light occluder resetting
It turns out `NOTIFICATION_TRANSFORM_CHANGED` is deferred for these nodes, which can mean the transform is not set in the `VisualServer` until after the reset has been sent, even if the transform is set before the reset in script. This prevented the reset from acting correctly.

Here we explicitly set the transform prior to each reset, to ensure the `VisualServer` is up to date.
2024-03-16 16:02:22 +00:00
..
2d Physics Interpolation 2D - fix light and light occluder resetting 2024-03-16 16:02:22 +00:00
3d Merge pull request #85437 from lawnjelly/lod_scene_side 2024-03-08 17:53:58 +01:00
animation add ORMSpatialMaterial 2024-02-08 20:34:11 +01:00
audio Merge pull request #70514 from stmSi/fix-editor-hanging-audio-pitch-scale-nan 2023-02-17 12:15:27 +01:00
debugger Merge pull request #70584 from stmSi/3.x-save-branch-as-scene-not-working-in-remote-without-pausing 2023-01-20 12:12:46 +01:00
gui Fix signed distance field font rendering 2024-02-05 17:50:33 +00:00
main add ORMSpatialMaterial 2024-02-08 20:34:11 +01:00
resources Fix building with disable_3d 2024-03-16 11:31:23 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
register_scene_types.cpp Discrete Level of Detail 2024-02-10 18:54:25 +00:00
register_scene_types.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
scene_string_names.cpp Backporting #76859 to 3.x 2023-09-12 09:45:23 -05:00
scene_string_names.h Backporting #76859 to 3.x 2023-09-12 09:45:23 -05:00
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