virtualx-engine/drivers/gles2
lawnjelly 1394df3188 Prevent item joining with custom shaders using selected BUILTINs
Large FVF allows batching of many custom shaders, but should not join items which have shaders that utilize BUILTINs which would change for each item, because these will not be sent individually, and all joined items would wrongly use the values from the first joined item.
2020-11-19 15:09:33 +00:00
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shaders Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_canvas_base_gles2.cpp Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_canvas_base_gles2.h Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_canvas_gles2.cpp Prevent item joining with custom shaders using selected BUILTINs 2020-11-19 15:09:33 +00:00
rasterizer_canvas_gles2.h Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_gles2.cpp Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_gles2.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_scene_gles2.cpp Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_scene_gles2.h Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_storage_gles2.cpp Prevent item joining with custom shaders using selected BUILTINs 2020-11-19 15:09:33 +00:00
rasterizer_storage_gles2.h Prevent item joining with custom shaders using selected BUILTINs 2020-11-19 15:09:33 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp Fix mod op (%) implementation in GLES2 2020-10-02 11:43:19 +02:00
shader_compiler_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_gles2.cpp Added option to enable high precision float in GLES2 2020-07-30 05:40:15 +02:00
shader_gles2.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00