virtualx-engine/doc/classes/ConvexPolygonShape2D.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

30 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConvexPolygonShape2D" inherits="Shape2D" version="3.2">
<brief_description>
Convex polygon shape for 2D physics.
</brief_description>
<description>
Convex polygon shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check).
The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_point_cloud">
<return type="void">
</return>
<argument index="0" name="point_cloud" type="PoolVector2Array">
</argument>
<description>
Based on the set of points provided, this creates and assigns the [member points] property using the convex hull algorithm. Removing all unneeded points. See [method Geometry.convex_hull_2d] for details.
</description>
</method>
</methods>
<members>
<member name="points" type="PoolVector2Array" setter="set_points" getter="get_points" default="PoolVector2Array( )">
The polygon's list of vertices. Can be in either clockwise or counterclockwise order.
</member>
</members>
<constants>
</constants>
</class>