2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
23 lines
823 B
XML
23 lines
823 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RayShape2D" inherits="Shape2D" version="3.2">
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<brief_description>
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Ray shape for 2D collisions.
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</brief_description>
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<description>
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Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="length" type="float" setter="set_length" getter="get_length" default="20.0">
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The ray's length.
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</member>
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<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
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If [code]true[/code], allow the shape to return the correct normal.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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