virtualx-engine/modules/mono/editor
Raul Santos a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
..
Godot.NET.Sdk Reorder PropertyHint enum to avoid breaking compat 2023-05-12 01:48:07 +02:00
GodotTools C#: Make include scripts contents an export option 2023-04-18 14:27:15 +02:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp C#: Do not use DocCache when generating glue code 2023-04-20 15:35:14 +02:00
bindings_generator.h C#: Do not print errors about missing references to intentionally ignored members 2023-03-24 20:21:55 +01:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00