8f9cd4e1e3
This cleans up a few more cases of uint32_t->uint64_t Importantly this fixes an edge case in the axis-angle compression by using the pre-existing Basis methods instead |
||
---|---|---|
.. | ||
effects | ||
environment | ||
shaders | ||
storage | ||
rasterizer_canvas_gles3.cpp | ||
rasterizer_canvas_gles3.h | ||
rasterizer_gles3.cpp | ||
rasterizer_gles3.h | ||
rasterizer_scene_gles3.cpp | ||
rasterizer_scene_gles3.h | ||
SCsub | ||
shader_gles3.cpp | ||
shader_gles3.h |