b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
/*************************************************************************/
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/* path_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PATH_2D_H
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#define PATH_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/curve.h"
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class Path2D : public Node2D {
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GDCLASS(Path2D, Node2D);
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Ref<Curve2D> curve;
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void _curve_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const override;
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virtual bool _edit_use_rect() const override;
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
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#endif
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void set_curve(const Ref<Curve2D> &p_curve);
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Ref<Curve2D> get_curve() const;
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Path2D() {}
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};
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class PathFollow2D : public Node2D {
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GDCLASS(PathFollow2D, Node2D);
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public:
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private:
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Path2D *path = nullptr;
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real_t offset = 0;
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real_t h_offset = 0;
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real_t v_offset = 0;
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real_t lookahead = 4;
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bool cubic = true;
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bool loop = true;
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bool rotates = true;
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void _update_transform();
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protected:
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virtual void _validate_property(PropertyInfo &property) const override;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_offset(float p_offset);
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float get_offset() const;
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void set_h_offset(float p_h_offset);
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float get_h_offset() const;
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void set_v_offset(float p_v_offset);
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float get_v_offset() const;
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void set_unit_offset(float p_unit_offset);
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float get_unit_offset() const;
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void set_lookahead(float p_lookahead);
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float get_lookahead() const;
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void set_loop(bool p_loop);
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bool has_loop() const;
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void set_rotates(bool p_rotates);
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bool is_rotating() const;
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void set_cubic_interpolation(bool p_enable);
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bool get_cubic_interpolation() const;
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String get_configuration_warning() const override;
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PathFollow2D() {}
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};
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#endif // PATH_2D_H
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